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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-17 15:58:26 +01:00
replace globalstep by minetest.after
This commit is contained in:
crabman77 2015-10-07 13:29:44 +02:00
parent ef68f14446
commit 0b2f6d8453

View File

@ -463,9 +463,10 @@ minetest.register_on_joinplayer(function(player)
end, end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player) on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory() local plaver_inv = player:get_inventory()
local old_stack = inv:get_stack(from_list, from_index)
local stack = inv:get_stack(to_list, to_index) local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack) player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil) player_inv:set_stack(from_list, from_index, old_stack)
armor:set_player_armor(player) armor:set_player_armor(player)
armor:update_inventory(player) armor:update_inventory(player)
end, end,
@ -636,13 +637,13 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end) end)
end end
minetest.register_globalstep(function(dtime)
time = time + dtime local function tick()
if time > ARMOR_UPDATE_TIME then for _,player in ipairs(minetest.get_connected_players()) do
for _,player in ipairs(minetest.get_connected_players()) do armor:update_armor(player)
armor:update_armor(player) end
end minetest.after(ARMOR_UPDATE_TIME, tick)
time = 0 end
end
end) tick()