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Added all cherry things from Jordach's BFD

- Added cherry trees' biomes
- Added cherry wooden plank stairs
- Added cherry nodes : sapling, log, wood, etc
- Added cherry trees' generation system
- Added cherry items' crafts
This commit is contained in:
LeMagnesium
2015-03-30 20:54:58 +02:00
parent 1df57889e8
commit 0b7251fdce
14 changed files with 256 additions and 1 deletions

View File

@ -1760,6 +1760,95 @@ minetest.register_node("default:pinewood", {
sounds = default.node_sound_wood_defaults(),
})
-- From BFD: Cherry tree
minetest.register_node("default:cherry_tree", {
description = "Cherry Log",
tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"},
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
drop = "default:cherry_log"
})
minetest.register_node("default:cherry_log", {
description = "Cherry Log",
tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("default:cherry_sapling", {
description = "Cherry Sapling",
waving = 1,
visual_scale = 1.0,
inventory_image = "default_cherry_sapling.png",
wield_image = "default_cherry_sapling.png",
drawtype = "plantlike",
paramtype = "light",
tiles = {"default_cherry_sapling.png"},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:cherry_blossom_leaves", {
description = "Cherry Blossom Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_cherry_blossom_leaves.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
items = {'default:cherry_sapling'},
rarity = 32,
},
{
items = {'default:cherry_blossom_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:cherry_leaves_deco")
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:cherry_blossom_leaves".." "..itemstack:get_count()-(1-ret:get_count()))
end,
})
minetest.register_node("default:cherry_leaves_deco", {
description = "Cherry Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_cherry_blossom_leaves.png"},
paramtype = "light",
waving=1,
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
sounds = default.node_sound_leaves_defaults(),
drop = {'default:cherry_blossom_leaves'},
})
minetest.register_node("default:cherry_plank", {
description = "Cherry Planks",
tiles = {"default_wood_cherry_planks.png"},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
if minetest.setting_getbool("xray") then
-- Nodes to make partially see-through:
minetest.override_item("default:stone_with_coal", {tiles = {"default_mineral_coal.png"}})