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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-01-12 11:00:25 +01:00

fix wrong random number crash and reindent

wrong random number crash on place seawrecks:ubootchest
reindent code
This commit is contained in:
crabman77 2015-03-22 13:44:34 +01:00
parent 421c7b8fd0
commit 0c48fd5839

View File

@ -8,7 +8,7 @@ minetest.register_node("seawrecks:woodship", {
groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1}, groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
sounds = default.node_sound_sand_defaults(), sounds = default.node_sound_sand_defaults(),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then if not pointed_thing.type == "node" then
return itemstack return itemstack
end end
local pn = placer:get_player_name() local pn = placer:get_player_name()
@ -20,7 +20,7 @@ minetest.register_node("seawrecks:woodship", {
meta:set_string("owner", pn) meta:set_string("owner", pn)
nodeupdate(pointed_thing.above) nodeupdate(pointed_thing.above)
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
end end
@ -95,19 +95,19 @@ minetest.register_node("seawrecks:ubootchest", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local kind_of_price = math.floor(math.random()*2) local kind_of_price = math.random(0,2)
local amount_of_price = math.floor(math.random()*20)+1 local amount_of_price = math.random(1, 20)
local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"} local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
local price_group = {"",""} local price_group = {"",""}
local choosen_ingot = math.floor(math.random()*10)+1 local choosen_ingot = math.random(1, #ingot_price)
price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price
if (kind_of_price == 0) then -- Ingots AND mese if (kind_of_price == 0) then -- Ingots AND mese
price_group[2] = "default:mese_crystal "..math.floor(math.random()*6)+1 price_group[2] = "default:mese_crystal "..math.random(1, 7)
elseif (kind_of_price == 1) then -- Ingots AND diamond elseif (kind_of_price == 1) then -- Ingots AND diamond
price_group[2] = "default:diamond "..math.floor(math.random()*4)+1 price_group[2] = "default:diamond "..math.random(1,5)
else else
price_group[2] = "" price_group[2] = ""
end end
meta:set_string("formspec", meta:set_string("formspec",
"size[8,9]".. "size[8,9]"..