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	fix wrong random number crash and reindent
wrong random number crash on place seawrecks:ubootchest reindent code
This commit is contained in:
		| @@ -8,7 +8,7 @@ minetest.register_node("seawrecks:woodship", { | ||||
| 	groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1}, | ||||
| 	sounds = default.node_sound_sand_defaults(), | ||||
| 	on_place = function(itemstack, placer, pointed_thing) | ||||
|      		if not pointed_thing.type == "node" then | ||||
| 		if not pointed_thing.type == "node" then | ||||
| 			return itemstack | ||||
| 		end | ||||
| 		local pn = placer:get_player_name() | ||||
| @@ -20,7 +20,7 @@ minetest.register_node("seawrecks:woodship", { | ||||
| 		meta:set_string("owner", pn) | ||||
| 		nodeupdate(pointed_thing.above) | ||||
| 		if not minetest.setting_getbool("creative_mode") then | ||||
| 				itemstack:take_item() | ||||
| 			itemstack:take_item() | ||||
| 		end | ||||
| 		return itemstack | ||||
| 	end | ||||
| @@ -95,19 +95,19 @@ minetest.register_node("seawrecks:ubootchest", { | ||||
| 	on_construct = function(pos) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		 | ||||
| 		local kind_of_price = math.floor(math.random()*2) | ||||
|     local amount_of_price = math.floor(math.random()*20)+1 | ||||
|     local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"} | ||||
|     local price_group = {"",""} | ||||
|     local choosen_ingot = math.floor(math.random()*10)+1 | ||||
|     price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price | ||||
|     if (kind_of_price == 0) then -- Ingots AND mese | ||||
|       price_group[2] = "default:mese_crystal "..math.floor(math.random()*6)+1 | ||||
|     elseif (kind_of_price == 1) then -- Ingots AND diamond | ||||
|       price_group[2] = "default:diamond "..math.floor(math.random()*4)+1 | ||||
|     else | ||||
|       price_group[2] = "" | ||||
|     end | ||||
| 		local kind_of_price = math.random(0,2) | ||||
| 		local amount_of_price = math.random(1, 20) | ||||
| 		local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"} | ||||
| 		local price_group = {"",""} | ||||
| 		local choosen_ingot = math.random(1, #ingot_price) | ||||
| 		price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price | ||||
| 		if (kind_of_price == 0) then -- Ingots AND mese | ||||
| 			price_group[2] = "default:mese_crystal "..math.random(1, 7) | ||||
| 		elseif (kind_of_price == 1) then -- Ingots AND diamond | ||||
| 			price_group[2] = "default:diamond "..math.random(1,5) | ||||
| 		else | ||||
| 			price_group[2] = "" | ||||
| 		end | ||||
|   | ||||
| 		meta:set_string("formspec", | ||||
| 			"size[8,9]".. | ||||
|   | ||||
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