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https://github.com/sys4-fr/server-nalc.git
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Fixed mistakes with automatic replace of textures' name
This commit is contained in:
parent
0a18b1255e
commit
0dbcf55dd3
@ -2,7 +2,7 @@
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minetest.register_tool(":3d_armor:helmet_leather_hunter", {
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minetest.register_tool(":3d_armor:helmet_leather_hunter", {
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description = "Hunter's Leather Helmet",
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description = "Hunter's Leather Helmet",
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inventory_image = ":3d_armor_inv_helmet_leather_hunter.png",
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inventory_image = "3d_armor_inv_helmet_leather_hunter.png",
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groups = {armor_head = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_head = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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@ -11,7 +11,7 @@ minetest.register_tool(":3d_armor:helmet_leather_hunter", {
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minetest.register_tool(":3d_armor:chestplate_leather_hunter", {
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minetest.register_tool(":3d_armor:chestplate_leather_hunter", {
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description = "Hunter's Leather Chestplate",
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description = "Hunter's Leather Chestplate",
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inventory_image = ":3d_armor_inv_chestplate_leather_hunter.png",
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inventory_image = "3d_armor_inv_chestplate_leather_hunter.png",
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groups = {armor_torso = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_torso = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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@ -20,7 +20,7 @@ minetest.register_tool(":3d_armor:chestplate_leather_hunter", {
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minetest.register_tool(":3d_armor:leggings_leather_hunter", {
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minetest.register_tool(":3d_armor:leggings_leather_hunter", {
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description = "Hunter's Leather Leggings",
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description = "Hunter's Leather Leggings",
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inventory_image = ":3d_armor_inv_leggings_leather_hunter.png",
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inventory_image = "3d_armor_inv_leggings_leather_hunter.png",
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groups = {armor_legs = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_legs = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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@ -29,7 +29,7 @@ minetest.register_tool(":3d_armor:leggings_leather_hunter", {
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minetest.register_tool(":3d_armor:boots_leather_hunter", {
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minetest.register_tool(":3d_armor:boots_leather_hunter", {
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description = "Hunter's Leather Boots",
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description = "Hunter's Leather Boots",
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inventory_image = ":3d_armor_inv_boots_leather_hunter.png",
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inventory_image = "3d_armor_inv_boots_leather_hunter.png",
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groups = {armor_feet = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_feet = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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@ -2,7 +2,7 @@
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minetest.register_tool(":3d_armor:helmet_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:helmet_reinforced_leather_hunter", {
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description = "Hunter's Reinforced Leather Helmet",
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description = "Hunter's Reinforced Leather Helmet",
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inventory_image = ":3d_armor_inv_helmet_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_helmet_reinforced_leather_hunter.png",
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groups = {armor_head = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_head = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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@ -11,7 +11,7 @@ minetest.register_tool(":3d_armor:helmet_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:chestplate_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:chestplate_reinforced_leather_hunter", {
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description = "Hunter's Reinforced Leather Chestplate",
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description = "Hunter's Reinforced Leather Chestplate",
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inventory_image = ":3d_armor_inv_chestplate_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_chestplate_reinforced_leather_hunter.png",
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groups = {armor_torso = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_torso = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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@ -20,7 +20,7 @@ minetest.register_tool(":3d_armor:chestplate_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:leggings_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:leggings_reinforced_leather_hunter", {
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description = "Hunter's Reinforced Leather Leggings",
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description = "Hunter's Reinforced Leather Leggings",
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inventory_image = ":3d_armor_inv_leggings_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_leggings_reinforced_leather_hunter.png",
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groups = {armor_legs = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_legs = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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@ -29,7 +29,7 @@ minetest.register_tool(":3d_armor:leggings_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:boots_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:boots_reinforced_leather_hunter", {
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description = "Hunter's Reinforced Leather Boots",
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description = "Hunter's Reinforced Leather Boots",
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inventory_image = ":3d_armor_inv_boots_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_boots_reinforced_leather_hunter.png",
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groups = {armor_feet = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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groups = {armor_feet = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet
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wear = 0,
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wear = 0,
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})
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})
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