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Added globalstep to assign classes
- 3d_armor doesn't depend anymore on pclasses (#159)
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@ -452,13 +452,11 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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pclasses.api.assign_class(player) -- //MFF (Mg|07/18/2015)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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pclasses.api.assign_class(player) -- //MFF (Mg|07/18/2015)
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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@ -467,7 +465,6 @@ minetest.register_on_joinplayer(function(player)
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player_inv:set_stack(from_list, from_index, nil)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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pclasses.api.assign_class(player) -- //MFF (Mg|07/18/2015)
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end,
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allow_put = function(inv, listname, index, stack, player)
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--DEBUT modif MFF (crabman/24/06/2015)
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@ -120,9 +120,13 @@ function pclasses.api.assign_class(player)
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end
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end
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minetest.register_on_respawnplayer(pclasses.api.assign_class)
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minetest.register_on_joinplayer(function(player) minetest.after(1, pclasses.api.assign_class, player) end)
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minetest.register_on_leaveplayer(pclasses.api.assign_class)
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minetest.register_globalstep(function(dtime)
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for id, ref in ipairs(minetest.get_connected_players()) do
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pclasses.api.assign_class(ref)
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end
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end)
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-------------------
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-- Reserved items
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