diff --git a/mods/snow/.gitignore b/mods/snow/.gitignore new file mode 100755 index 00000000..43ed67f5 --- /dev/null +++ b/mods/snow/.gitignore @@ -0,0 +1,3 @@ +config.txt +debug.txt +*~ diff --git a/mods/snow/LazyJ-changelog.txt b/mods/snow/LazyJ-changelog.txt new file mode 100755 index 00000000..89c30c89 --- /dev/null +++ b/mods/snow/LazyJ-changelog.txt @@ -0,0 +1,162 @@ +~ LazyJ, 2014_06_01 + +~~~~~~~~~~~~~~~~~~~~ +List of Changes +~~~~~~~~~~~~~~~~~~~~ + + + +##### MapGen + +I did *not* fix Snow's mapgen issue with "PlantLife" (another great, Minetest +standard) based mods. Mapgen stuff is far beyond my current skill level. +What little changes I did make were to switch-out Snow nodes that Minetest +now has as defaults (dirt_with_snow, snow, ice). My thoughts being that +texture packs and other mods that may use these nodes as recipe items are more +likely to support default nodes. I also added a line above and below in the +"mapgen.lua" file indicating where to put the comment symbols to +comment-out/disable Snow's mapgen. Mods based on VanessaE's excellent +"PlantLife" mod will not produce if Snow's mapgen is active. +*Snow's mapgen is active by default.* +I did not disable it, merely indicated were the comment symbols are +to be placed. To compensate for the loss of snow resources when Snow's mapgen +is disabled, I created crafting recipes that allows players to craft more +snow, ice, and moss. This not only encourages snow builds, but also allows +the players to create snow biomes where they want and whatever size they are +willing to make them. + + +##### Fixed + * Pine saplings are now replaced with tree trunks when the tree grows. + * Snowballs no longer pass through solid objects. Griefers can no + longer flood the interiors of builds by throwing snowballs through the + walls hoping to either leave a snowy mess inside or that a heat source + would melt the snow and flood the interior. + * Snowballs no longer destroy nodes when thrown at the sides. + * Falling snow no longer destroys nodes (same problem snowballs had). + * Snow bricks now, instead of disappearing like before, melt + into water sources. + * Christmas tree saplings once again will drop when pine needles + are harvested. + * Dirt_with_snow changes to dirt when a solid, non-light permeating + (sunlight_propagates) block is set on top of it. + + + +##### Changed + * All snow and ice stuff (including the stairs, slabs, panels, and + microblocks) will freeze dirt and dirt_with_grass into dirt_with_snow. + * All snow and most ice stuff will freeze water into ice, including + the stairs, slabs, panels, and microblocks. The exception is the + full-sized ice blocks will *not* freeze water into ice. + * Snow brick texture reworked and based off of the default stone brick + texture (and less purple in the grout). + * Ice stuff is now semi-transparent. + * Christmas trees now have blinking lights that give off a + low level of light. + * Christmas tree stars now give off a high level of light and the + light can be punched on or off. + * Combined default snow and snowballs. Now snow can be + thrown (left-click) or placed (right-click). + * Snow stuff now has "snow" sounds instead of "grass" sounds. + * Melting - Full-sized snow blocks, snow brick, snow cobble, and ice + will melt into water sources. The down-side is this makes a big, + permanent mess. The up-side, this is a convenient way to carry water, + if buckets are disabled on your server, by keeping full-sized snow + stuff and ice blocks in your inventory to, later, melt where you + need water. + * Melting - Partial and small-sized blocks like snow (snowballs), + basic stairs and slabs for snow stuff and ice, and circular saw-made + snow stuff and ice things will melt into a water source for 2 seconds, + then switch from a water source to flowing water, and after a moment + the flowing water dries-up (small, temporary mess). + + + +##### Added + * New block-type: "Snow Cobble". Just like regular cobble from regular + stone, snow cobble comes from digging snow blocks. + * All snow and ice blocks can be crafted into basic slabs and stairs. + The default slabs stack and change back into full-sized blocks + ("More Blocks" slabs won't do this). + * Soft dependency on a recent release Calinou's MoreBlocks so all + snow and ice blocks are compatible with the circular saw. If you don't + have MoreBlocks installed, Snow will ignore the code for those fancy + blocks and use basic stairs and slabs instead. + * All snow and ice stuff works with the screwdriver. + * Crafting, recycling, and cooking recipes for snow blocks, + ice, and moss. + * Snow bricks craft-recycle back into 4 snow blocks. + * 2 snow blocks craft into 3 snow blocks. This is to make up + for when the mapgen for snow biomes is disabled. + * 2 snow cobble craft-recycle into 3 snow blocks. + * 4 pine needles craft into 1 moss + * Snow blocks, snow cobble, and snow bricks can be cooked in a + furnace to make ice. + * Snowballs can be thrown (left-click) to build up layers. After the + 11th layer, the bottom 9 layers change into a snow block. At a very + close distance, throwing snowballs can be used as a technique to + build-up gradual slopes. If you have lots and lots of snow balls, + with rapid-fire throwing, you can, very briefly, "white-out" another + player's view if your aim is good enough to hit them in the face. + * Snowballs can be placed (right-click) but will not stack into + multiple layers. Just one layer only. Placing snow is more reliable + and accurate than throwing snow from a distance. By placing snow, + players are able to create their own, personal, snow biomes. + * Vertical clearance check for tree growth. The nine blocks above the + spot where the sapling is placed must be free and clear of all + obstructions or else the sapling will not be allowed to grow. + Griefers could place the saplings in builds and when the tree grows + it may not destroy nodes but it fills the available air space leaving + a mess for the build's owner to clean-up. Now the trees will only grow + inside if there is 9, free-and-clear spaces from floor to ceiling. + Because pine trees (and Christmas trees) will grow on any solid surface, + their saplings are handy to take with you when deep mining. Just before + you run out of tool wood, dig out a space large enough for a tree to + grow, plant a pine or Christmas tree sapling then place 2 torches on + either side, right next to the sapling. After the tree grows harvest + the trunk for tool wood, the leaves for short-run fuel in the furnace + and for saplings to renew your tool wood supply again. + * Aliases to help make WorldEdit and "give" commands easier: + + + "default_snow" = "default:snow" + "snowball" = "default:snow" + "snowballs" = "default:snow" + "snow_ball" = "default:snow" + "ice" = "default:ice" + "default_ice" = "default:ice" + "dirtwithsnow" = "default:dirt_with_snow" + "snowdirt" = "default:dirt_with_snow" + "snowydirt" = "default:dirt_with_snow" + "snowblocks" = "default:snowblock" + "snowbrick" = "snow:snow_brick" + "bricksnow" = "snow:snow_brick" + "snowbricks" = "snow:snow_brick" + "snowybricks" = "snow:snow_brick" + "snowcobble" = "snow:snow_cobble" + "snowycobble" = "snow:snow_cobble" + "cobblesnow" = "snow:snow_cobble" + + + +~~~~~~ +TODO +~~~~~~ + +Falling Snow: + * Add code to prevent snowfall from depositing snow on or near torches, +active furnaces, and lava. + + * Add code to prevent snowfall from depositing snow on +'walkable = false' defined nodes. + + + +Sled: + * Figure out why the player avatars remain in a seated position, +even after getting off the sled, if they flew while on the sled. +'default.player_set_animation', where is a better explanation for this and what +are it's available options? + + diff --git a/mods/snow/changelog.txt b/mods/snow/changelog.txt new file mode 100755 index 00000000..02dd11ef --- /dev/null +++ b/mods/snow/changelog.txt @@ -0,0 +1,67 @@ +CHANGELOG: +------------ + +Version 3.2 + + Update compatibility to the latest minetest. + +Version 0.3.1 + + Paramat's rewrite of mapgenv6.lua: bugfixes, use noisemaps for big speed increase + +Version 3.0 + LazyJ's big changes (see LazyJ-changelog.txt) + + Ice freezes-over. + + Better leveled snow. + + PLUS MORE! (see commit log) + +Version 2.0 + + Uses default namespace. + + Sleds. + + Bugfixes. + +Version 1.8 + + Mapgen_v7 support. + + Better config system. + + Falling snow. + +Version 1.4 + + New biomes, snowy and plain + + Christmas Trees + + Snowfall + +Version 1.3 + + Smooth transitions + + Snow Bricks + +Version 1.2 + + Pine trees + + Moss + + Alpine biomes + + Dry shrubs + +Version 1.1 + + Better mapgen + +Version 1.0 + + Initial release diff --git a/mods/snow/depends.txt b/mods/snow/depends.txt new file mode 100755 index 00000000..59f057db --- /dev/null +++ b/mods/snow/depends.txt @@ -0,0 +1,4 @@ +default +flowers? +moreblocks? +watershed? diff --git a/mods/snow/init.lua b/mods/snow/init.lua new file mode 100755 index 00000000..ce3531aa --- /dev/null +++ b/mods/snow/init.lua @@ -0,0 +1,191 @@ +--[[ +--============================== +--========================================================== +LazyJ's Fork of Splizard's "Snow Biomes" Mod +by LazyJ +version: Umpteen-hundred and 7/5ths something or another. +2014_04_12 + +~~~ + +"Snow Biomes" Mod +By Splizard + +Download: +http//forum.minetest.net/viewtopic.php?id=2290 +http://github.com/Splizard/minetest-mod-snow/ + +--========================================================== +--============================== + + Snow Biomes + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. +]]-- + + + +-- Original Lua Files +--dofile(minetest.get_modpath("snow").."/util.lua") +--dofile(minetest.get_modpath("snow").."/mapgen.lua") +--dofile(minetest.get_modpath("snow").."/sled.lua") +-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos) +-- have been removed from Minetest. +-- Until something else can be figured out, use paramat's "Snowdrift" mod instead. +-- dofile(minetest.get_modpath("snow").."/falling_snow.lua") + +-- Original init.lua File Broken into Smaller Files +dofile(minetest.get_modpath("snow").."/src/abms.lua") +dofile(minetest.get_modpath("snow").."/src/aliases.lua") +dofile(minetest.get_modpath("snow").."/src/crafting.lua") +dofile(minetest.get_modpath("snow").."/src/snowball.lua") + + +-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved +-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ +-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so +-- I put it lower on the list and that seems to do the trick. ~ LazyJ +dofile(minetest.get_modpath("snow").."/src/util.lua") +-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first. +-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ +dofile(minetest.get_modpath("snow").."/src/nodes.lua") +dofile(minetest.get_modpath("snow").."/src/basic_stairs_slabs.lua") +-- dofile(minetest.get_modpath("snow").."/src/mapgen.lua") +dofile(minetest.get_modpath("snow").."/src/sled.lua") +-- dofile(minetest.get_modpath("snow").."/src/falling_snow.lua") + + + +-- Check for "MoreBlocks". If not found, skip this next "dofile". + +if minetest.get_modpath("moreblocks") then + + dofile(minetest.get_modpath("snow").."/src/stairsplus.lua") + +end + +--This function places snow checking at the same time for snow level and increasing as needed. +--This also takes into account sourrounding snow and makes snow even. +function snow.place(pos) + if pos.y < -19000 then return end -- Don't put anything in the nether! + local node = minetest.get_node_or_nil(pos) + + --Oops, maybe there is no node? + if not node + or not minetest.registered_nodes[node.name] then + return + end + + local bnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) + if node.name == "default:snow" then + local level = minetest.get_node_level(pos) + if level < 63 then + if minetest.get_item_group(bnode.name, "leafdecay") == 0 + and not snow.is_uneven(pos) then + minetest.sound_play("default_snow_footstep", {pos=pos}) + minetest.add_node_level(pos, 7) + end + elseif level == 63 then + local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass") + if p + and minetest.get_node_light(p, 0.5) == 15 then + minetest.sound_play("default_grass_footstep", {pos=pos}) + minetest.place_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:snow"}) + else + minetest.sound_play("default_snow_footstep", {pos=pos}) + minetest.add_node(pos, {name="default:snowblock"}) + end + end + elseif node.name ~= "default:ice" + and bnode.name ~= "air" then + local data = minetest.registered_nodes[node.name] + local drawtype = data.drawtype + if drawtype == "normal" + or drawtype == "allfaces_optional" then + pos.y = pos.y+1 + local sound = data.sounds + if sound then + sound = sound.footstep + if sound then + minetest.sound_play(sound.name, {pos=pos, gain=sound.gain}) + end + end + minetest.place_node(pos, {name="default:snow"}) + elseif drawtype == "plantlike" then + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" then + minetest.sound_play("default_grass_footstep", {pos=pos}) + minetest.add_node(pos, {name="default:dirt_with_snow"}) + end + end + end +end + +-- Checks if the snow level is even at any given pos. +-- Smooth Snow +local function is_uneven(pos) + local num = minetest.get_node_level(pos) + local get_node = minetest.get_node + local add_node = minetest.add_node + local found + local foundx + local foundy + local foundz + for z = -1,1 do + for x = -1,1 do + local p = {x=pos.x+x, y=pos.y, z=pos.z+z} + local node = get_node(p) + p.y = p.y-1 + local bnode = get_node(p) + + if node + and minetest.registered_nodes[node.name] + and minetest.registered_nodes[node.name].drawtype == "plantlike" + and bnode.name == "default:dirt_with_grass" then + add_node(p, {name="default:dirt_with_snow"}) + return true + end + + p.y = p.y+1 + if not (x == 0 and z == 0) + and node.name == "default:snow" + and minetest.get_node_level(p) < num then + found = true + foundx = x + foundz = z + elseif node.name == "air" + and bnode.name ~= "air" + and bnode.name ~= "default:snow" then + p.y = p.y-1 + snow.place(p) + return true + end + end + end + if found then + local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz} + if is_uneven(p) ~= true then + minetest.add_node_level(p, 7) + end + return true + end +end + +function snow.is_uneven(pos) + if snow.smooth_snow then + return is_uneven(pos) + end +end diff --git a/mods/snow/license.txt b/mods/snow/license.txt new file mode 100755 index 00000000..94a9ed02 --- /dev/null +++ b/mods/snow/license.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) 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Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/mods/snow/models/sled.blend b/mods/snow/models/sled.blend new file mode 100755 index 00000000..57f4257c Binary files /dev/null and b/mods/snow/models/sled.blend differ diff --git a/mods/snow/models/sled.png b/mods/snow/models/sled.png new file mode 100755 index 00000000..2c832d85 Binary files /dev/null and b/mods/snow/models/sled.png differ diff --git a/mods/snow/models/sled.x b/mods/snow/models/sled.x new file mode 100755 index 00000000..2870db3d --- /dev/null +++ b/mods/snow/models/sled.x @@ -0,0 +1,369 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube_001 { + FrameTransformMatrix { + 0.000000, 0.149813, 0.000000, 0.000000, + -0.149813, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.149813, 0.000000, + 0.025244, 3.853863,-2.133818, 1.000000;; + 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0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + 0.000000;-1.000000;-0.000000;, + 0.000000;-1.000000;-0.000000;, + 0.000000;-1.000000;-0.000000;, + 0.000000;-1.000000;-0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;; + 22; + 4;0;1;2;3;, + 4;4;5;6;7;, + 4;8;9;10;11;, + 4;12;13;14;15;, + 4;16;17;18;19;, + 4;20;21;22;23;, + 4;24;25;26;27;, + 4;28;29;30;31;, + 4;32;33;34;35;, + 4;36;37;38;39;, + 4;40;41;42;43;, + 4;44;45;46;47;, + 4;48;49;50;51;, + 4;52;53;54;55;, + 4;56;57;58;59;, + 4;60;61;62;63;, + 4;64;65;66;67;, + 4;68;69;70;71;, + 4;72;73;74;75;, + 4;76;77;78;79;, + 4;80;81;82;83;, + 4;84;85;86;87;; + } //End of Cube_003 Normals + MeshMaterialList { //Cube_003 Material List + 1; + 22; + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } //End of Cube_003 Material List + MeshTextureCoords { //Cube_003 UV Coordinates + 88; + 0.973358; 0.999965;, + 0.975236; 0.387889;, + 0.986704; 0.387924;, + 0.984826; 1.000000;, + 0.706578; 0.081368;, + 0.706614; 0.092836;, + 0.695086; 0.092871;, + 0.695051; 0.081403;, + 0.593305; 0.387924;, + 0.680706; 0.387656;, + 0.682584; 0.999732;, + 0.595183; 1.000000;, + 0.794015; 0.092568;, + 0.706614; 0.092836;, + 0.706578; 0.081368;, + 0.793980; 0.081100;, + 0.882261; 1.000000;, + 0.794859; 0.999732;, + 0.796737; 0.387656;, + 0.884139; 0.387924;, + 0.806422; 0.375920;, + 0.893824; 0.376188;, + 0.893789; 0.387656;, + 0.806387; 0.387388;, + 0.000000; 0.387924;, + 0.011468; 0.387889;, + 0.013346; 0.999965;, + 0.001878; 1.000000;, + 0.795764; 0.092553;, + 0.807291; 0.092589;, + 0.806422; 0.375920;, + 0.794894; 0.375885;, + 0.682584; 0.999732;, + 0.680706; 0.387656;, + 0.692234; 0.387621;, + 0.694112; 0.999696;, + 0.794859; 0.387353;, + 0.794894; 0.375885;, + 0.806422; 0.375920;, + 0.806387; 0.387388;, + 0.306218; 0.386985;, + 0.308096; 0.999061;, + 0.296677; 0.999096;, + 0.294799; 0.387020;, + 0.593305; 0.387924;, + 0.591427; 1.000000;, + 0.308096; 0.999131;, + 0.309974; 0.387055;, + 0.294799; 0.387020;, + 0.296677; 0.999096;, + 0.013346; 0.999965;, + 0.011468; 0.387889;, + 0.695086; 0.092871;, + 0.706614; 0.092836;, + 0.707483; 0.376167;, + 0.695955; 0.376202;, + 0.707518; 0.387656;, + 0.705640; 0.999732;, + 0.694112; 0.999697;, + 0.695990; 0.387621;, + 0.695955; 0.376202;, + 0.707483; 0.376167;, + 0.707518; 0.387586;, + 0.695990; 0.387621;, + 0.795799; 0.081135;, + 0.807326; 0.081170;, + 0.807291; 0.092589;, + 0.795764; 0.092553;, + 0.807291; 0.092589;, + 0.807326; 0.081170;, + 0.894668; 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/dev/null and b/mods/snow/other_textures/xdefault_glass.png differ diff --git a/mods/snow/other_textures/xdefault_ice.png b/mods/snow/other_textures/xdefault_ice.png new file mode 100755 index 00000000..14e4f563 Binary files /dev/null and b/mods/snow/other_textures/xdefault_ice.png differ diff --git a/mods/snow/other_textures/xdefault_ice.xcf b/mods/snow/other_textures/xdefault_ice.xcf new file mode 100755 index 00000000..425d2369 Binary files /dev/null and b/mods/snow/other_textures/xdefault_ice.xcf differ diff --git a/mods/snow/other_textures/xdefault_snow.png b/mods/snow/other_textures/xdefault_snow.png new file mode 100755 index 00000000..2a2439fb Binary files /dev/null and b/mods/snow/other_textures/xdefault_snow.png differ diff --git a/mods/snow/other_textures/xdefault_stone_brick.png b/mods/snow/other_textures/xdefault_stone_brick.png new file mode 100755 index 00000000..7958330d Binary files /dev/null and b/mods/snow/other_textures/xdefault_stone_brick.png differ diff --git a/mods/snow/readme.txt b/mods/snow/readme.txt new file mode 100755 index 00000000..13013b40 --- /dev/null +++ b/mods/snow/readme.txt @@ -0,0 +1,103 @@ + _____ __ __ _ + / ____| | \/ | | | + | (___ _ __ _____ __ | \ / | ___ __| | + \___ \| '_ \ / _ \ \ /\ / / | |\/| |/ _ \ / _` | + ____) | | | | (_) \ V V / | | | | (_) | (_| | + |_____/|_| |_|\___/ \_/\_/ |_| |_|\___/ \__,_| + + Version 3.2 + +By Splizard and LazyJ. + +Minetest version: 0.4.9 +Depends: default +License: GPL v2 + +Complimentary Mods: +--------------------- +* "Snowdrift" by paramat +* "More Blocks" by Calinou (2014_05_11 or newer) +* "Skins" by Zeg9 + + +Install: + +Forum post: http://minetest.net/forum/viewtopic.php?id=2290 +Github: https://github.com/Splizard/minetest-mod-snow +Website: http://splizard.com/minetest/mods/snow/ + +INSTALL: +---------- +Place this folder in your minetest mods folder. +(http://dev.minetest.net/Installing_Mods) + + * After downloading, unzip the file. + * Rename the directory "minetest-mod-snow-master" to "snow" + * Copy the "snow" directory into either + ../minetest/worlds/yourworld'sname/worldmods/ + or + ../minetest/mods/ + * If you put "snow" in the ../minetest/mods/ directory, either + enable the mod from within Minetest's "Configure" button + (main menu, bottom right) or by adding this line to the + world's "world.mt" file: + load_mod_snow = true + + + +NOTICE +While this mod is installed you may experience slower map loading while a snow biome is generated. + +USAGE: +------- +If you walk around a bit you will find snow biomes scattered around the world. + +There are nine biome types: +* Normal +* Icebergs +* Icesheet +* Broken icesheet +* Icecave +* Coast +* Alpine +* Snowy +* Plain + +Snow can be picked up and thrown as snowballs or stacked into snow blocks. +Snow and ice melts when near warm blocks such as torches or igniters such as lava. +Snow blocks freeze water source blocks around them. +Moss can be found in the snow, when moss is placed near cobble it spreads. +Christmas trees can be found when digging pine needles. +Sleds allow for faster travel on snow. + +CRAFTING: +----------- +Snow Brick: + +Snow Block Snow Block +Snow Block Snow Block + +Sled: + Stick +Wood Wood Wood + +Icy Snow: + +Snow Ice +Ice Snow + +MAPGEN_V7: +------------ +If you are using minetest 0.4.8 or the latest dev version of minetest you can choose to generate a v7 map. +This option can be found when creating a new map from the menu. +Snow Biomes has support for this though you might need a couple other biomes too otherwise you will only spawn snow. +There are a couple of bugs and limitations with this such as no ice being generated at the moment. + +Config file: +------------ +After starting a game in minetest with snow mod, a config file will be placed in this folder that contains the various options for snow mod. +As admin you can use the /snow command in-game to make various changes. + +UNINSTALL: +------------ +Simply delete the folder snow from the mods folder. diff --git a/mods/snow/schematics/pine.mts b/mods/snow/schematics/pine.mts new file mode 100755 index 00000000..cf09cd86 Binary files /dev/null and b/mods/snow/schematics/pine.mts differ diff --git a/mods/snow/src/abms.lua b/mods/snow/src/abms.lua new file mode 100755 index 00000000..eb761206 --- /dev/null +++ b/mods/snow/src/abms.lua @@ -0,0 +1,208 @@ +--Backwards Compatability. +minetest.register_abm({ + nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"}, + interval = 1, + chance = 1, + action = function(pos, node) + minetest.add_node(pos, {name="default:snow"}) + minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1)))) + end, +}) + + + +-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08 + +minetest.register_abm({ + nodenames = {"default:dirt_with_snow"}, + interval = 2, + chance = 20, + action = function(pos, node) + local name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" + and nodedef + and not ( + (nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none" + ) then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +}) + + + +--Melting +--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc. +--The amount of water that replaces the node is defined by the number on the group: +--1: one water_source +--2: four water_flowings +--3: one water_flowing + +minetest.register_abm({ + nodenames = {"group:melts"}, + neighbors = {"group:igniter", "default:torch", "default:furnace_active", "group:hot"}, + interval = 10, + chance = 2, + action = function(pos, node) + local intensity = minetest.get_item_group(node.name,"melts") + if intensity == 1 then + minetest.set_node(pos, {name="default:water_source"}) + elseif intensity == 2 then + minetest.set_node(pos, {name="default:water_flowing", param2=7}) + elseif intensity == 3 then + minetest.set_node(pos, {name="default:water_flowing", param2=3}) + --[[ LazyJ, you need to add param2, which defines the amount of the flowing water ~ HybridDog 2015_03_06 + This was causing "melts=2" nodes to just disappear so I changed it to replace the + node with a water_source for a couple seconds and then replace the water_source with + air. This way it made a watery mess that quickly evaporated. ~ LazyJ 2014_04_24 + local check_place = function(pos,node) + if minetest.get_node(pos).name == "air" then + minetest.place_node(pos,node) + end + end + minetest.add_node(pos,{name="default:water_flowing"}) + check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"}) + elseif intensity == 3 then + --] + minetest.add_node(pos,{name="default:water_source"}) + minetest.after(2, function() -- 2 seconds gives just enough time for + -- the water to flow and spread before the + -- water_source is changed to air. ~ LazyJ + if minetest.get_node(pos).name == "default:water_source" then + minetest.add_node(pos,{name="air"}) + end + end) + --]] + else + return + end + nodeupdate(pos) + end, +}) + + + + +--Freezing +--Water freezes when in contact with snow. +minetest.register_abm({ + nodenames = {"default:water_source"}, + -- Added "group:icemaker" and snowbrick. ~ LazyJ + neighbors = {"default:snow", "default:snowblock", "snow:snow_brick", "group:icemaker"}, + interval = 20, + chance = 4, + action = function(pos) + minetest.add_node(pos,{name="default:ice"}) + end, +}) + +--Freeze Ice according to it's param2 value. +minetest.register_abm({ + nodenames = {"default:ice"}, + neighbors = {"default:water_source"}, + interval = 20, + chance = 4, + action = function(pos, node) + if node.param2 > 0 then + for l = 0,1 do + for i = -1,1,2 do + for _,p in pairs({ + {x=pos.x+i, z=pos.z-l*i}, + {x=pos.x+l*i, z=pos.z+i} + }) do + if math.random(2) == 2 then + p.y = pos.y + if minetest.get_node(p).name == "default:water_source" then + minetest.add_node(p,{name="default:ice", param2 = math.random(0,node.param2-1)}) + end + end + end + end + end + if math.random(8) == 8 then + minetest.add_node(pos, {name="default:water_source"}) + else + minetest.add_node(pos, {name="default:ice", param2 = 0}) + end + end + end, +}) + + + +--Spread moss to cobble. +minetest.register_abm({ + nodenames = {"default:cobble"}, + neighbors = {"snow:moss"}, + interval = 20, + chance = 6, + action = function(pos, node) + node.name = "default:mossycobble" + minetest.add_node(pos, node) + end, +}) + + + + +--Grow Pine Saplings +minetest.register_abm({ + nodenames = {"snow:sapling_pine"}, + interval = 10, + chance = 50, + action = function(pos, node) + +-- Check if there is enough vertical-space for the sapling to grow without +-- hitting anything else. ~ LazyJ, 2014_04_10 + + -- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ + for i = 1,8 do + if minetest.get_node({x=pos.x, y=pos.y+i, z=pos.z}).name ~= "air" then + return + end + end + -- 'then' let the sapling grow into a tree. ~ LazyJ + + snow.make_pine(pos,false) + -- This finds the sapling under the grown tree. ~ LazyJ + if minetest.get_node(pos).name == "snow:sapling_pine" then + -- This switches the sapling to a tree trunk. ~ LazyJ + minetest.set_node(pos, {name="default:pinetree"}) + -- This is more for testing but it may be useful info to some admins when + -- grepping the server logs too. ~ LazyJ + minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos)) + end + end +}) + + + + +--Grow Christmas Tree Saplings +minetest.register_abm({ + nodenames = {"snow:xmas_tree"}, + interval = 10, + chance = 50, + action = function(pos, node) + + -- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ + for i = 1,8 do + if minetest.get_node({x=pos.x, y=pos.y+i, z=pos.z}).name ~= "air" then + return + end + end + -- 'then' let the sapling grow into a tree. ~ LazyJ + + snow.make_pine(pos,false,true) + minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) -- ~ LazyJ + --else -- 'Else', if there isn't air in each of the 8 nodes above the sapling, + -- then don't anything; including not allowing the sapling to grow. + -- ~ LazyJ, 2014_04_10 + --end + end +}) diff --git a/mods/snow/src/aliases.lua b/mods/snow/src/aliases.lua new file mode 100755 index 00000000..3cee7b12 --- /dev/null +++ b/mods/snow/src/aliases.lua @@ -0,0 +1,104 @@ +-- Some aliases for compatibility switches and some to make "/give" commands +-- a little easier + +minetest.register_alias("snow:snow", "default:snow") +minetest.register_alias("default_snow", "default:snow") +minetest.register_alias("snow:snowball", "default:snow") +minetest.register_alias("snowball", "default:snow") +minetest.register_alias("snowballs", "default:snow") +minetest.register_alias("snow_ball", "default:snow") +minetest.register_alias("snow:ice", "default:ice") +minetest.register_alias("ice", "default:ice") +minetest.register_alias("default_ice", "default:ice") +minetest.register_alias("snow:dirt_with_snow", "default:dirt_with_snow") +minetest.register_alias("dirtwithsnow", "default:dirt_with_snow") +minetest.register_alias("snowdirt", "default:dirt_with_snow") +minetest.register_alias("snowydirt", "default:dirt_with_snow") +minetest.register_alias("snow:snow_block", "default:snowblock") +minetest.register_alias("default:snow_block", "default:snowblock") +minetest.register_alias("snowblocks", "default:snowblock") +minetest.register_alias("snowbrick", "snow:snow_brick") +minetest.register_alias("bricksnow", "snow:snow_brick") +minetest.register_alias("snowbricks", "snow:snow_brick") +minetest.register_alias("snowybricks", "snow:snow_brick") +minetest.register_alias("icysnow", "snow:snow_cobble") +minetest.register_alias("snowcobble", "snow:snow_cobble") +minetest.register_alias("snowycobble", "snow:snow_cobble") +minetest.register_alias("cobblesnow", "snow:snow_cobble") + + +-- To clean up my first stairsplus attempt. +-- Stair +minetest.register_alias(":default:stair_snowblock", "moreblocks:stair_snowblock") +minetest.register_alias(":default:stair_snowblock_half", "moreblocks:stair_snowblock_half") +minetest.register_alias(":default:stair_snowblock_right_half", "moreblocks:stair_snowblock_right_half") +minetest.register_alias(":default:stair_snowblock_inner", "moreblocks:stair_snowblock_inner") +minetest.register_alias(":default:stair_snowblock_outer", "moreblocks:stair_snowblock_outer") +minetest.register_alias(":default:stair_snowblock_alt", "moreblocks:stair_snowblock_alt") +minetest.register_alias(":default:stair_snowblock_alt_1", "moreblocks:stair_snowblock_alt_1") +minetest.register_alias(":default:stair_snowblock_alt_2", "moreblocks:stair_snowblock_2") +minetest.register_alias(":default:stair_snowblock_alt_4", "moreblocks:stair_snowblock_alt_4") + +minetest.register_alias(":default:stair_ice", "moreblocks:stair_ice") +minetest.register_alias(":default:stair_ice_half", "moreblocks:stair_ice_half") +minetest.register_alias(":default:stair_ice_right_half", "moreblocks:stair_ice_right_half") +minetest.register_alias(":default:stair_ice_inner", "moreblocks:stair_ice_inner") +minetest.register_alias(":default:stair_ice_outer", "moreblocks:stair_ice_outer") +minetest.register_alias(":default:stair_ice_alt", "moreblocks:stair_ice_alt") +minetest.register_alias(":default:stair_ice_alt_1", "moreblocks:stair_ice_alt_1") +minetest.register_alias(":default:stair_ice_alt_2", "moreblocks:stair_ice_2") +minetest.register_alias(":default:stair_ice_alt_4", "moreblocks:stair_ice_alt_4") + + +-- Slab +minetest.register_alias(":default:slab_snowblock", "moreblocks:slab_snowblock") +minetest.register_alias(":default:slab_snowblock_quarter", "moreblocks:slab_snowblock_quarter") +minetest.register_alias(":default:slab_snowblock_three_quarter", "moreblocks:slab_snowblock_three_quarter") +minetest.register_alias(":default:slab_snowblock_1", "moreblocks:slab_snowblock_1") +minetest.register_alias(":default:slab_snowblock_2", "moreblocks:slab_snowblock_2") +minetest.register_alias(":default:slab_snowblock_14", "moreblocks:slab_snowblock_14") +minetest.register_alias(":default:slab_snowblock_15", "moreblocks:slab_snowblock_15") + +minetest.register_alias(":default:slab_ice", "moreblocks:slab_ice") +minetest.register_alias(":default:slab_ice_quarter", "moreblocks:slab_ice_quarter") +minetest.register_alias(":default:slab_ice_three_quarter", "moreblocks:slab_ice_three_quarter") +minetest.register_alias(":default:slab_ice_1", "moreblocks:slab_ice_1") +minetest.register_alias(":default:slab_ice_2", "moreblocks:slab_ice_2") +minetest.register_alias(":default:slab_ice_14", "moreblocks:slab_ice_14") +minetest.register_alias(":default:slab_ice_15", "moreblocks:slab_ice_15") + + +-- Panel +minetest.register_alias(":default:panel_snowblock", "moreblocks:panel_snowblock") +minetest.register_alias(":default:panel_snowblock_1", "moreblocks:panel_snowblock_1") +minetest.register_alias(":default:panel_snowblock_2", "moreblocks:panel_snowblock_2") +minetest.register_alias(":default:panel_snowblock_4", "moreblocks:panel_snowblock_4") +minetest.register_alias(":default:panel_snowblock_12", "moreblocks:panel_snowblock_12") +minetest.register_alias(":default:panel_snowblock_14", "moreblocks:panel_snowblock_14") +minetest.register_alias(":default:panel_snowblock_15", "moreblocks:panel_snowblock_15") + +minetest.register_alias(":default:panel_ice", "moreblocks:panel_ice") +minetest.register_alias(":default:panel_ice_1", "moreblocks:panel_ice_1") +minetest.register_alias(":default:panel_ice_2", "moreblocks:panel_ice_2") +minetest.register_alias(":default:panel_ice_4", "moreblocks:panel_ice_4") +minetest.register_alias(":default:panel_ice_12", "moreblocks:panel_ice_12") +minetest.register_alias(":default:panel_ice_14", "moreblocks:panel_ice_14") +minetest.register_alias(":default:panel_ice_15", "moreblocks:panel_ice_15") + + +-- Micro +minetest.register_alias(":default:micro_snowblock", "moreblocks:micro_snowblock") +minetest.register_alias(":default:micro_snowblock_1", "moreblocks:micro_snowblock_1") +minetest.register_alias(":default:micro_snowblock_2", "moreblocks:micro_snowblock_2") +minetest.register_alias(":default:micro_snowblock_4", "moreblocks:micro_snowblock_4") +minetest.register_alias(":default:micro_snowblock_12", "moreblocks:micro_snowblock_12") +minetest.register_alias(":default:micro_snowblock_14", "moreblocks:micro_snowblock_14") +minetest.register_alias(":default:micro_snowblock_15", "moreblocks:micro_snowblock_15") + +minetest.register_alias(":default:micro_ice", "moreblocks:micro_ice") +minetest.register_alias(":default:micro_ice_1", "moreblocks:micro_ice_1") +minetest.register_alias(":default:micro_ice_2", "moreblocks:micro_ice_2") +minetest.register_alias(":default:micro_ice_4", "moreblocks:micro_ice_4") +minetest.register_alias(":default:micro_ice_12", "moreblocks:micro_ice_12") +minetest.register_alias(":default:micro_ice_14", "moreblocks:micro_ice_14") +minetest.register_alias(":default:micro_ice_15", "moreblocks:micro_ice_15") diff --git a/mods/snow/src/basic_stairs_slabs.lua b/mods/snow/src/basic_stairs_slabs.lua new file mode 100755 index 00000000..6cb67d1a --- /dev/null +++ b/mods/snow/src/basic_stairs_slabs.lua @@ -0,0 +1,302 @@ +-- Based on +-- Minetest 0.4 mod: stairs +-- See README.txt for licensing and other information. + + +-- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE + + +-- what of the recipeitem can be copied +local recipe_values = { + "description", "tiles", "groups", "sounds", "use_texture_alpha", "sunlight_propagates", + "freezemelt", "liquidtype", "sunlight_propagates", + "stair_desc", "slab_desc" +} + +local stairdef = { + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + local dir = { + x = p1.x - placer_pos.x, + y = p1.y - placer_pos.y, + z = p1.z - placer_pos.z + } + param2 = minetest.dir_to_facedir(dir) + end + + if p0.y-1 == p1.y then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + + on_construct = function(pos) + pos.y = pos.y - 1 + local node = minetest.get_node(pos) + if node.name == "default:dirt_with_grass" + -- Thinking in terms of layers, dirt_with_snow could also double as + -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 + or node.name == "default:dirt" then + node.name = "default:dirt_with_snow" + minetest.set_node(pos, node) + end + end +} + +-- Node will be called snow:stair_ +local function register_stair(subname, recipeitem, newdef) + local def = table.copy(stairdef) + + + for n,i in pairs(newdef) do + def[n] = i + end + + local name = "snow:stair_" .. subname + minetest.register_node(name, def) +--[[ + -- for replace ABM + minetest.register_node("snow:stair_" .. subname.."upside_down", { + replace_name = "snow:stair_" .. subname, + groups = {slabs_replace=1}, + }) +--]] + minetest.register_craft({ + output = name .. " 6", + recipe = { + {recipeitem, "", ""}, + {recipeitem, recipeitem, ""}, + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Flipped recipe + minetest.register_craft({ + output = name .. " 6", + recipe = { + {"", "", recipeitem}, + {"", recipeitem, recipeitem}, + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + + +local slabdef = table.copy(stairdef) +slabdef.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, +} +slabdef.on_place = nil + +-- Node will be called snow:slab_ +local function register_slab(subname, recipeitem, newdef) + local def = table.copy(slabdef) + + local name = "snow:slab_" .. subname + def.on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos, slabnode + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.get_node(p0) + local n1 = minetest.get_node(p1) + + local n0_is_upside_down = (n0.name == name and + n0.param2 >= 20) + + if n0.name == name + and not n0_is_upside_down + and p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + elseif n1.name == name then + slabpos = p1 + slabnode = n1 + end + if slabpos then + -- Remove the slab at slabpos + minetest.remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = slabpos + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(slabpos, slabnode) + end + return itemstack + end + + local param2 + -- Upside down slabs + if p0.y-1 == p1.y then + -- Turn into full block if pointing at a existing slab + if n0_is_upside_down then + -- Remove the slab at the position of the slab + minetest.remove_node(p0) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = p0 + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(p0, n0) + end + return itemstack + end + + -- Place upside down slab + param2 = 20 + elseif n0_is_upside_down + and p0.y+1 ~= p1.y then + -- If pointing at the side of a upside down slab + param2 = 20 + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end + + for n,i in pairs(newdef) do + def[n] = i + end + + minetest.register_node(name, def) +--[[ + -- for replace ABM + minetest.register_node("snow:slab_" .. subname.."upside_down", { + replace_name = "snow:slab_"..subname, + groups = {slabs_replace=1}, + }) +--]] + + minetest.register_craft({ + output = name .. " 6", + recipe = { + {recipeitem, recipeitem, recipeitem}, + }, + }) + + + + +end +--[[ +-- Replace old "upside_down" nodes with new param2 versions +minetest.register_abm({ + nodenames = {"group:slabs_replace"}, + interval = 1, + chance = 1, + action = function(pos, node) + node.name = minetest.registered_nodes[node.name].replace_name + node.param2 = node.param2 + 20 + if node.param2 == 21 then + node.param2 = 23 + elseif node.param2 == 23 then + node.param2 = 21 + end + minetest.set_node(pos, node) + end, +}) +--]] + + + +-- Snow stairs and slabs require extra definitions because of their extra +-- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ + +-- Nodes will be called snow:{stair,slab}_ +local function register_stair_and_slab(subname, recipeitem, def) + local recipedef = minetest.registered_nodes[recipeitem] + for _,i in pairs(recipe_values) do + if def[i] == nil + and recipedef[i] ~= nil then + def[i] = recipedef[i] + end + end + local groups = table.copy(def.groups) + groups.cooks_into_ice = nil + if groups.melts then + groups.melts = math.min(groups.melts+1, 3) + end + def.groups = groups + + local stair_desc = def.stair_desc + def.stair_desc = nil + local slab_desc = def.slab_desc + def.slab_desc = nil + + def.description = stair_desc + register_stair(subname, recipeitem, def) + + def.description = slab_desc + register_slab(subname, recipeitem, def) +end + + +list_of_snow_stuff = { + --{"row[1] = first item in row", + -- "row[2] = second item in row", + -- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ + {"ice", "default:ice", "Ice Stairs", "Ice Slabs"}, + {"snowblock", "default:snowblock", "Snowblock Stairs", "Snowblock Slabs"}, + {"snow_cobble", "snow:snow_cobble", "Snow Cobble Stairs", "Snow Cobble Slabs"}, + {"snow_brick", "snow:snow_brick", "Snow Brick Stair", "Snow Brick Slab"}, + {"ice_brick", "snow:ice_brick", "Ice Brick Stair", "Ice Brick Slab"}, +} + +for _, row in pairs(list_of_snow_stuff) do + register_stair_and_slab(row[1], row[2], { + stair_desc = row[3], + slab_desc = row[4], + }) +end diff --git a/mods/snow/src/crafting.lua b/mods/snow/src/crafting.lua new file mode 100755 index 00000000..d1735151 --- /dev/null +++ b/mods/snow/src/crafting.lua @@ -0,0 +1,216 @@ +--[[ + +Crafting Sections (in order, top to bottom): + 1. Cooking + 2. Crafting and Recycling + +The crafting recipe for the sled is in the sled.lua file. + +~ LazyJ + +]] + + +-- 1. Cooking + +--[[ +"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes +(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking +recipe for each one. + +~ LazyJ +]] + +minetest.register_craft({ + type = "cooking", + cooktime = 12, + output = "default:ice", + recipe = "group:cooks_into_ice", +}) + + + + + + +-- 2. Crafting and Recycling + +-- Let's make moss craftable so players can more easily create mossycobble and +-- gives another useful purpose to pine needles. ~ LazyJ + +minetest.register_craft({ + output = "snow:moss", + recipe = { + {"snow:needles", "snow:needles"}, + {"snow:needles", "snow:needles"}, + }, +}) + + +--[[ +Most snow biomes are too small to provide enough snow as a building material and +still have enough landscape snow to create the wintry surroundings of a +snow village or castle. So I added this snowblock crafting recipe as a way for +players to increase their snow supply in small increments. I considered making +the output 9 but that would make it all too quick and easy (especially for griefers) to create lots +of snowblocks (and then use them to water-grief by melting the snow blocks). + +~ LazyJ + +--]] + +minetest.register_craft({ + type = "shapeless", + output = "default:snowblock 2", + recipe = { + "snow:snow_cobble", + "snow:snow_cobble" + } +}) + + + +--[[minetest.register_craft({ + type = "shapeless", + output = "default:snowblock 3", + recipe = { + "default:snowblock", + "default:snowblock" + } +})]] + + + +minetest.register_craft({ + output = "snow:snow_brick", + recipe = { + {"default:snowblock", "default:snowblock"}, + {"default:snowblock", "default:snowblock"} + } +}) + +-- Why not recycle snow_bricks back into snowblocks? ~ LazyJ +minetest.register_craft({ + output = "default:snowblock 4", + recipe = { + {"snow:snow_brick"} + } +}) + + +minetest.register_craft({ + output = "snow:ice_brick", + recipe = { + {"default:ice", "default:ice"}, + {"default:ice", "default:ice"} + } +}) + +minetest.register_craft({ + output = "snow:snow_cobble 6", + recipe = { + {"snow:ice_brick"} + } +}) + + +--Craft icy snow. +minetest.register_craft({ + type = "shapeless", + output = "snow:snow_cobble 6", + recipe = { + "default:snow", + "default:snow", + "default:snow", + "default:snow", + "default:snow", + "default:snow", + "default:ice", + "default:ice", + "default:ice" + } +}) + + +minetest.register_craft({ + type = "shapeless", + output = "snow:snow_cobble 4", + recipe = { + "default:snow", + "default:snow", + "default:snow", + "default:snow", + "default:ice", + "default:ice" + } +}) + +minetest.register_craft({ + type = "shapeless", + output = "snow:snow_cobble 2", + recipe = { + "default:snow", + "default:snow", + "default:ice" + } +}) + +minetest.register_craft({ + type = "shapeless", + output = "snow:snow_cobble", + recipe = { + "default:snow", + "default:ice" + } +}) + + + +-- Recycle basic, half-block, slabs back into full blocks + +-- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ +local recycle_default_slabs = { + "ice", + "snowblock", +} + +for _, name in pairs(recycle_default_slabs) do + local subname_default = name + + -- This craft is for default snowblocks and default ice. + -- 1 crafting recipe handles 2, default blocks. ~ LazyJ + minetest.register_craft({ + type = "shapeless", + output = "default:"..subname_default, + recipe = { + "snow:slab_"..subname_default, + "snow:slab_"..subname_default, + } + }) +end + + + +-- Similar list magic here too. I couldn't successfully combine these in the first list +-- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and +-- minetest_game's "Default" mod. ~ LazyJ + +local recycle_snowmod_slabs = { + "snow_brick", + "snow_cobble", +} + +for _, name in pairs(recycle_snowmod_slabs) do + local subname_snowmod = name + + -- This craft is for the Snow mod's full-sized blocks. + -- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ + minetest.register_craft({ + type = "shapeless", + output = "snow:"..subname_snowmod, + recipe = { + "snow:slab_"..subname_snowmod, + "snow:slab_"..subname_snowmod, + } + }) +end diff --git a/mods/snow/src/falling_snow.lua b/mods/snow/src/falling_snow.lua new file mode 100755 index 00000000..1e40257e --- /dev/null +++ b/mods/snow/src/falling_snow.lua @@ -0,0 +1,234 @@ +--[[ +--================= +--====================================== +LazyJ's Fork of Splizard's "Snow" Mod +by LazyJ +version: Umpteen and 7/5ths something or another. +2014_04_12 +--====================================== +--================= + + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +THE LIST OF CHANGES I'VE MADE +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + +* Falling snow would destroy nodes it deposited snow on. I figured out that if +I switched the 'snow.place' with 'minetest.place_node' and increased the +y position by 2, then the nodes were nolonger destroyed and the snow +would start to pile up. + + + +~~~~~~ +TODO +~~~~~~ + +* Add code to prevent snowfall from depositing snow on or +near torches and lava. + +* Add code to prevent snowfall from depositing snow on +'walkable = false' defined nodes. + +--]] + + + +--============================================================= +-- CODE STUFF +--============================================================= + + +local weather_legacy + +local read_weather_legacy = function () + local file = io.open(minetest.get_worldpath().."/weather_v6", "r") + if not file then return end + local readweather = file:read() + file:close() + return readweather +end + +--Weather for legacy versions of minetest. +local save_weather_legacy = function () + local file = io.open(minetest.get_worldpath().."/weather_v6", "w+") + file:write(weather_legacy) + file:close() +end + + weather_legacy = read_weather_legacy() or "" + + minetest.register_globalstep(function(dtime) + if weather_legacy == "snow" then + if math.random(1, 10000) == 1 then + weather_legacy = "none" + save_weather_legacy() + end + else + if math.random(1, 50000) == 2 then + weather_legacy = "snow" + save_weather_legacy() + end + end + end) + +-- copied from meru mod +local SEEDDIFF3 = 9130 -- 9130 -- Values should match minetest mapgen desert perlin. +local OCTAVES3 = 3 -- 3 +local PERSISTENCE3 = 0.5 -- 0.5 +local SCALE3 = 250 -- 250 + +--Get snow at position. +local function get_snow(pos) + --Legacy support. + if weather_legacy == "snow" then + local perlin1 = minetest.get_perlin(112,3, 0.5, 150) + if perlin1:get2d({x=pos.x, y=pos.z}) <= 0.53 then + return false + end + + -- disable falling snow in desert + local desert_perlin = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3) + local noise3 = desert_perlin:get2d({x=pos.x+150,y=pos.z+50}) -- Offsets must match minetest mapgen desert perlin. + if noise3 > 0.35 then -- Smooth transition 0.35 to 0.45. + return false + end + return true + end + return false +end + +local addvectors = vector and vector.add + +--Returns a random position between minp and maxp. +local function randpos(minp, maxp) + local x,z + if minp.x > maxp.x then + x = math.random(maxp.x,minp.x) + else + x = math.random(minp.x,maxp.x) + end + if minp.z > maxp.z then + z = math.random(maxp.z,minp.z) + else + z = math.random(minp.z,maxp.z) + end + return {x=x,y=minp.y,z=z} +end + +local default_snow_particle = { + amount = 3, + time = 0.5, + exptime = 5, + size = 50, + collisiondetection = false, + vertical = false, +} + +local function get_snow_particledef(data) + for n,i in pairs(default_snow_particle) do + data[n] = data[n] or i + end + for _,i in pairs({"vel", "acc", "exptime", "size"}) do + data["min"..i] = data[i] + data["max"..i] = data[i] + end + data.texture = "weather_snow.png^[transform"..math.random(0,7) + return data +end + +local function snow_fall(pos, player, animate) + local ground_y = nil + for y=pos.y+10,pos.y+20,1 do + local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name + if n ~= "air" and n ~= "ignore" then + return + end + end + for y=pos.y+10,pos.y-15,-1 do + local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name + if n ~= "air" and n ~= "ignore" then + ground_y = y + break + end + end + if not ground_y then + return + end + + pos = {x=pos.x, y=ground_y, z=pos.z} + + if get_snow(pos) then + if animate then + local spos = {x=pos.x, y=ground_y+10, z=pos.z} + minetest.add_particlespawner(get_snow_particledef({ + minpos = addvectors(spos, {x=-9, y=3, z=-9}), + maxpos = addvectors(spos, {x= 9, y=5, z= 9}), + vel = {x=0, y=-1, z=-1}, + acc = {x=0, y=0, z=0}, + playername = player:get_player_name() + })) + end + snow.place(pos, true) + --minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ + end +end + +-- Snow +local function calc_snowfall() + for _, player in pairs(minetest.get_connected_players()) do + local ppos = player:getpos() + + -- Make sure player is not in a cave/house... + if get_snow(ppos) + and minetest.get_node_light(ppos, 0.5) == 15 then + local animate + if not snow.lighter_snowfall then + local vel = {x=0, y=-1, z=-1} + local acc = {x=0, y=0, z=0} + minetest.add_particlespawner(get_snow_particledef({ + amount = 5, + minpos = addvectors(ppos, {x=-9, y=3, z=-9}), + maxpos = addvectors(ppos, {x= 9, y=5, z= 9}), + vel = vel, + acc = acc, + size = 25, + playername = player:get_player_name() + })) + + minetest.add_particlespawner(get_snow_particledef({ + amount = 4, + minpos = addvectors(ppos, {x=-5, y=3.2, z=-5}), + maxpos = addvectors(ppos, {x= 5, y=1.6, z= 5}), + vel = vel, + acc = acc, + exptime = 4, + size = 25, + playername = player:get_player_name() + })) + + animate = false + else + animate = true + end + + if math.random(1,5) == 4 then + snow_fall( + randpos( + addvectors(ppos, {x=-20, y=0, z=-20}), + addvectors(ppos, {x= 20, y=0, z= 20}) + ), + player, + animate + ) + end + end + end +end + +minetest.register_globalstep(function(dtime) + if snow.enable_snowfall then + calc_snowfall() + end +end) diff --git a/mods/snow/src/mapgen.lua b/mods/snow/src/mapgen.lua new file mode 100755 index 00000000..56d8f6ac --- /dev/null +++ b/mods/snow/src/mapgen.lua @@ -0,0 +1,160 @@ +--[[ +If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by +commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start +and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the +issue is figured out. However, the pine and xmas tree code is still needed for when those +saplings grow into trees. --]] +--The *starting* comment looks like this: --[[ +--The *closing* comment looks like this: --]] + +-- ~ LazyJ, 2014_05_13 + + +--[[ Part 1: To disable the mapgen, add the *starting* comment under this line. + + +--Identify the mapgen. +minetest.register_on_mapgen_init(function(MapgenParams) + local mgname = MapgenParams.mgname + if not mgname then + io.write("[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!\n") + end + if mgname == "v7" then + --Load mapgen_v7 compatibility. + dofile(minetest.get_modpath("snow").."/src/mapgen_v7.lua") + else + --Load mapgen_v6 compatibility. + dofile(minetest.get_modpath("snow").."/src/mapgen_v6.lua") + end +end) + +-- To complete the commenting-out add the *closing* comment under this line. + + + + +local pine_tree = { + axiom="TABff", + rules_a="[&T+f+ff+ff+ff+f]GA", + rules_b="[&T+f+Gf+Gf+Gf]GB", + trunk="default:pinetree", + leaves="snow:needles", + angle=90, + iterations=1, + random_level=0, + trunk_type="single", + thin_branches=true, +} + + + +local xmas_tree = { + axiom="TABff", + rules_a="[&T+f+ff+ff+ff+f]GA", + rules_b="[&T+f+Gf+Gf+Gf]GB", + trunk="default:pinetree", + leaves="snow:needles_decorated", + angle=90, + iterations=1, + random_level=0, + trunk_type="single", + thin_branches=true, +} + + + +--Makes pine tree +function snow.make_pine(pos,snow,xmas) + local minetest = minetest + local perlin1 = minetest.get_perlin(112,3, 0.5, 150) + local try_node = function(pos, node) + local n = minetest.get_node(pos).name + if n == "air" + or n == "ignore" then + minetest.add_node(pos, node) + end + end + if xmas then + minetest.remove_node(pos) + minetest.spawn_tree(pos, xmas_tree) + else + minetest.spawn_tree(pos, pine_tree) + end + if snow then + local x,z = pos.x,pos.z + try_node({x=x+1,y=pos.y+3,z=z+1},{name="default:snow"}) + try_node({x=x-1,y=pos.y+3,z=z-1},{name="default:snow"}) + try_node({x=x-1,y=pos.y+3,z=z+1},{name="default:snow"}) + try_node({x=x+1,y=pos.y+3,z=z-1},{name="default:snow"}) + + try_node({x=x+1,y=pos.y+5,z=z},{name="default:snow"}) + try_node({x=x-1,y=pos.y+5,z=z},{name="default:snow"}) + try_node({x=x,y=pos.y+5,z=z+1},{name="default:snow"}) + try_node({x=x,y=pos.y+5,z=z-1},{name="default:snow"}) + end + if xmas then + try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ + elseif snow + and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then + try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"}) + end +end + + + +--Makes pine tree +function snow.voxelmanip_pine(pos,a,data) + local c_snow = minetest.get_content_id("default:snow") + local c_pine_needles = minetest.get_content_id("snow:needles") + local c_pinetree = minetest.get_content_id("default:pinetree") + local c_air = minetest.get_content_id("air") + + local perlin1 = minetest.get_perlin(112,3, 0.5, 150) + for z = -1,1 do + local z = pos.z + z + for x = -1,1 do + local x = pos.x + x + + --Make tree. + for i = 1,2 do + data[a:index(x,pos.y+i,z)] = c_pine_needles + if x ~= 0 + and z ~= 0 + and perlin1:get2d({x=x,y=z}) > 0.53 then + local abovenode = a:index(x,pos.y+i+1,z) + data[abovenode] = c_snow + end + end + end + end + for i=3, 4 do + local x = pos.x + local y = pos.y+i + local z = pos.z + data[a:index(x+1,y,z)] = c_pine_needles + data[a:index(x-1,y,z)] = c_pine_needles + data[a:index(x,y,z+1)] = c_pine_needles + data[a:index(x,y,z-1)] = c_pine_needles + if perlin1:get2d({x=x+1,y=z}) > 0.53 then + data[a:index(x+1,y+1,z)] = c_snow + end + if perlin1:get2d({x=x+1,y=z}) > 0.53 then + data[a:index(x-1,y+1,z)] = c_snow + end + if perlin1:get2d({x=x,y=z+1}) > 0.53 then + data[a:index(x,y+1,z+1)] = c_snow + end + if perlin1:get2d({x=x,y=z-1}) > 0.53 then + data[a:index(x,y+1,z-1)] = c_snow + end + end + for i=0, 4 do + data[a:index(pos.x,pos.y+i,pos.z)] = c_pinetree + end + data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles + data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles + if perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then + data[a:index(pos.x,pos.y+7,pos.z)] = c_snow + end +end +]] diff --git a/mods/snow/src/mapgen_v6.lua b/mods/snow/src/mapgen_v6.lua new file mode 100755 index 00000000..d6f577f2 --- /dev/null +++ b/mods/snow/src/mapgen_v6.lua @@ -0,0 +1,486 @@ +-- https://github.com/paramat/meru/blob/master/init.lua#L52 +--[[ Parameters must match mgv6 biome noise +local np_default = { + offset = 0, + scale = 1, + spread = {x=250, y=250, z=250}, + seed = 9130, + octaves = 3, + persist = 0.5 +} + +-- 2D noise for coldness + +local np_cold = { + offset = 0, + scale = -1, + spread = {x=256, y=256, z=256}, + seed = 112, + octaves = 3, + persist = 0.5 +} + +-- 2D noise for icetype + +local np_ice = { + offset = 0, + scale = 1, + spread = {x=80, y=80, z=80}, + seed = 322345, + octaves = 3, + persist = 0.5 +} + +-- Debugging function + +local biome_strings = { + {"snowy", "plain", "alpine", "normal", "normal"}, + {"cool", "icebergs", "icesheet", "icecave", "icehole"} +} +local function biome_to_string(num,num2) + local biome = biome_strings[1][num] or "unknown "..num + return biome +end + + +local function do_ws_func(a, x) + local n = x/(16000) + local y = 0 + for k=1,1000 do + y = y + 1000*math.sin(math.pi * k^a * n)/(math.pi * k^a) + end + return y +end + + +local plantlike_ids = {} +local function is_plantlike(id) + if plantlike_ids[id] ~= nil then + return plantlike_ids[id] + end + local node = minetest.registered_nodes[minetest.get_name_from_content_id(id)] + if not node then + plantlike_ids[id] = false + return false + end + local drawtype = node.drawtype + if not drawtype + or drawtype ~= "plantlike" then + plantlike_ids[id] = false + return false + end + plantlike_ids[id] = true + return true +end + +local snowable_ids = {} +local function is_snowable(id) + if snowable_ids[id] ~= nil then + return snowable_ids[id] + end + local node = minetest.registered_nodes[minetest.get_name_from_content_id(id)] + if not node then + snowable_ids[id] = false + return false + end + local drawtype = node.drawtype + if drawtype + and drawtype ~= "normal" + and drawtype ~= "allfaces_optional" + and drawtype ~= "glasslike" then + snowable_ids[id] = false + return false + end + snowable_ids[id] = true + return true +end + +local c, replacements +local function define_contents() + c = { + dirt_with_grass = minetest.get_content_id("default:dirt_with_grass"), + dirt = minetest.get_content_id("default:dirt"), + tree = minetest.get_content_id("default:tree"), + apple = minetest.get_content_id("default:apple"), + snow = minetest.get_content_id("default:snow"), + snow_block = minetest.get_content_id("default:snowblock"), + dirt_with_snow = minetest.get_content_id("default:dirt_with_snow"), + air = minetest.get_content_id("air"), + ignore = minetest.get_content_id("ignore"), + stone = minetest.get_content_id("default:stone"), + dry_shrub = minetest.get_content_id("default:dry_shrub"), + snow_shrub = minetest.get_content_id("snow:shrub_covered"), + leaves = minetest.get_content_id("default:leaves"), + jungleleaves = minetest.get_content_id("default:jungleleaves"), + junglegrass = minetest.get_content_id("default:junglegrass"), + ice = minetest.get_content_id("default:ice"), + water = minetest.get_content_id("default:water_source"), + papyrus = minetest.get_content_id("default:papyrus"), + sand = minetest.get_content_id("default:sand"), + desert_sand = minetest.get_content_id("default:desert_sand"), + } + replacements = snow.known_plants or {} +end + +minetest.register_on_generated(function(minp, maxp, seed) + local t1 = os.clock() + + local x0 = minp.x + local z0 = minp.z + local x1 = maxp.x + local z1 = maxp.z + + local smooth = snow.smooth_biomes + + if not c then + define_contents() + end + + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local data = vm:get_data() + local param2s = vm:get_param2_data() + + local snow_tab,num = {},1 + local pines_tab,pnum = {},1 + + local sidelen = x1 - x0 + 1 + local chulens = {x=sidelen, y=sidelen, z=sidelen} + local nvals_default = minetest.get_perlin_map(np_default, chulens):get2dMap_flat({x=x0+150, y=z0+50}) + local nvals_cold, nvals_ice + + -- Choose biomes + local pr = PseudoRandom(seed+57) + -- Land biomes + local biome = pr:next(1, 5) + local snowy = biome == 1 -- spawns snow + local alpine = biome == 3 -- rocky terrain + -- Misc biome settings + local icy = pr:next(1, 2) == 2 -- if enabled spawns ice in sand instead of snow blocks + local shrubs = pr:next(1,2) == 1 -- spawns dry shrubs in snow + local pines = pr:next(1,2) == 1 -- spawns pines + -- Reseed random + pr = PseudoRandom(seed+68) + + -- Loop through columns in chunk + local write_to_map = false + local ni = 1 + for z = z0, z1 do + for x = x0, x1 do + local in_biome = false + local test + if nvals_default[ni] < 0.35 then + if not nvals_cold then + nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat({x=x0, y=z0}) + end + test = math.min(nvals_cold[ni], 1) + if smooth + and not snowy then + if (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then + in_biome = true + end + elseif test > 0.53 then + in_biome = true + end + end + + if not in_biome then + if alpine + and test + and test > 0.43 then + -- remove trees near alpine + local ground_y = nil + for y = maxp.y, minp.y, -1 do + local nodid = data[area:index(x, y, z)] + if nodid ~= c.air + and nodid ~= c.ignore then + ground_y = y + break + end + end + if ground_y == maxp.y then -- avoid awful snow layers at chunk boundaries underground + ground_y = nil + end + + if ground_y then + local vi = area:index(x, ground_y, z) + if data[vi] == c.leaves + or data[vi] == c.jungleleaves then + for y = ground_y, -16, -1 do + local vi = area:index(x, y, z) + local id = data[vi] + if id ~= c.air then + if id == c.leaves + or id == c.jungleleaves + or id == c.tree + or id == c.apple then + data[vi] = c.air + else + break + end + end + end + end + end + end + else + write_to_map = true + if not nvals_ice then + nvals_ice = minetest.get_perlin_map(np_ice, chulens):get2dMap_flat({x=x0, y=z0}) + end + local icetype = nvals_ice[ni] + local cool = icetype > 0 -- only spawns ice on edge of water + local icebergs = icetype > -0.2 and icetype <= 0 + local icehole = icetype > -0.4 and icetype <= -0.2 -- icesheet with holes + local icesheet = icetype > -0.6 and icetype <= -0.4 + local icecave = icetype <= -0.6 + + local ground_y + for y = maxp.y, minp.y, -1 do + local nodid = data[area:index(x, y, z)] + if nodid ~= c.air and nodid ~= c.ignore then + ground_y = y + break + end + end + if ground_y == maxp.y then -- avoid awful snow layers at chunk boundaries underground + ground_y = nil + end + + if ground_y then + local node = area:index(x, ground_y, z) + local c_ground = data[node] + + if c_ground == c.dirt_with_grass then + if alpine + and test > 0.53 then + snow_tab[num] = {ground_y, z, x, test} + num = num+1 + -- generate stone ground + for y = ground_y, math.max(-6, minp.y-6), -1 do + local vi = area:index(x, y, z) + if data[vi] == c.stone then + break + end + data[vi] = c.stone + end + elseif pines + and pr:next(1,36) == 1 then + pines_tab[pnum] = {x=x, y=ground_y+1, z=z} + pnum = pnum+1 + elseif shrubs + and pr:next(1,928) == 1 then + data[node] = c.dirt_with_snow + data[area:index(x, ground_y+1, z)] = c.dry_shrub + else + if snowy + or test > 0.8 then + -- more, deeper snow + data[node] = c.snow_block + else + data[node] = c.dirt_with_snow + end + snow_tab[num] = {ground_y, z, x, test} + num = num+1 + end + elseif c_ground == c.water then + if not icesheet + and not icecave + and not icehole then + local nds = { + data[area:index(x+1, ground_y, z)], + data[area:index(x, ground_y, z+1)], + data[area:index(x+1, ground_y, z+1)], + data[area:index(x-1, ground_y, z-1)], + data[area:index(x-1, ground_y, z)], + data[area:index(x, ground_y, z-1)], + } + local ice + if pr:next(1,4) == 1 + and (cool or icebergs) then + for _,i in ipairs(nds) do + if i == c.ice then + ice = true + break + end + end + end + if not ice then + for _,i in ipairs(nds) do + if i ~= c.water + and i ~= c.ice + and i ~= c.air + and i ~= c.ignore then + ice = true + break + end + end + end + local y = data[area:index(x, ground_y-1, z)] + if ice + or (y ~= c.water and y ~= c.ice) -- and y ~= "air") …I don't think y can be a string here ~HybridDog + or (icebergs and pr:next(1,6) == 1) then + data[node] = c.ice + end + else + if icesheet + or icecave + or (icehole and pr:next(1,10) > 1) then + data[node] = c.ice + end + if icecave then + for y = ground_y-1, -33, -1 do + local vi = area:index(x, y, z) + if data[vi] ~= c.water then + break + end + data[vi] = c.air + end + end + if icesheet then + -- put snow onto icesheets + snow_tab[num] = {ground_y, z, x, test} + num = num+1 + end + end + elseif c_ground == c.sand then + if icy then + data[node] = c.ice + end + snow_tab[num] = {ground_y, z, x, test} + num = num+1 + elseif c_ground == c.papyrus then + snow_tab[num] = {ground_y, z, x, test} + num = num+1 + -- replace papyrus plants with snowblocks + local y = ground_y + for _ = 1,7 do + local vi = area:index(x, y, z) + if data[vi] == c.papyrus then + data[vi] = c.snow_block + y = y-1 + else + break + end + end + elseif alpine then + -- make stone pillars out of trees and other stuff + for y = ground_y, math.max(-6, minp.y-6), -1 do + local stone = area:index(x, y, z) + if data[stone] == c.stone then + break + end + data[stone] = c.stone + end + -- put snow onto it + snow_tab[num] = {ground_y, z, x, test} + num = num+1 + elseif c_ground ~= c.desert_sand then + if is_snowable(c_ground) then + -- put snow onto it + snow_tab[num] = {ground_y, z, x, test} + num = num+1 + end + for y = 0, 12 do + y = ground_y-y + local vi = area:index(x, y, z) + local nd = data[vi] + local plantlike = is_plantlike(nd) + if replacements[nd] then + data[vi] = replacements[nd] + if plantlike then + param2s[vi] = pr:next(0,179) + end + elseif nd == c.dirt_with_grass then + data[vi] = c.dirt_with_snow + break + elseif plantlike then + local under = area:index(x, y-1, z) + if data[under] == c.dirt_with_grass then + -- replace other plants with shrubs + data[vi] = c.snow_shrub + param2s[vi] = pr:next(0,179) + data[under] = c.dirt_with_snow + break + end + elseif nd == c.stone then + break + end + end + end + end + end + ni = ni + 1 + end + end + + if num ~= 1 then + for _,i in pairs(snow_tab) do + -- set snow + data[area:index(i[3], i[1]+1, i[2])] = c.snow + end + local wsz, wsx + for _,i in pairs(snow_tab) do + local y,z,x,test = unpack(i) + test = (test-0.53)/0.47 -- /(1-0.53) + if test > 0 then + local maxh = math.floor(test*10)%10+1 + if maxh ~= 1 then + local h = math.floor( do_ws_func(2, x) + do_ws_func(5, z)*5)%10+1 + if h ~= 1 then + -- search for nearby snow + y = y+1 + for i = -1,1,2 do + for _,cord in pairs({{x+i,z}, {x,z+i}}) do + local nd = data[area:index(cord[1], y, cord[2])] + if nd == c.air + or is_plantlike(nd) then + h = h/2 + end + end + end + h = math.floor(h+0.5) + if h > 1 then + -- make snowdrifts walkable + if h == 10 then + h = 5 + end + h = math.min(maxh, h) + local vi = area:index(x, y, z) + if h == 9 then + -- replace the snow with a snowblock because its a full node + data[vi] = c.snow_block + else + -- set a specific snow height + param2s[vi] = h*7 + end + end + end + end + end + end + end + + -- spawn pines + if pines + and pnum ~= 1 then + local spawn_pine = snow.voxelmanip_pine + for _,pos in pairs(pines_tab) do + spawn_pine(pos, area, data) + end + end + + vm:set_data(data) + vm:set_param2_data(param2s) + vm:set_lighting({day=0, night=0}) + vm:calc_lighting() + vm:write_to_map() + + if write_to_map + and snow.debug then -- print if any column of mapchunk was snow biome + local biome_string = biome_to_string(biome) + local chugent = math.ceil((os.clock() - t1) * 1000) + print("[snow] "..biome_string.." x "..minp.x.." z "..minp.z.." time "..chugent.." ms") + end +end) + diff --git a/mods/snow/src/mapgen_v7.lua b/mods/snow/src/mapgen_v7.lua new file mode 100755 index 00000000..ebb3eedb --- /dev/null +++ b/mods/snow/src/mapgen_v7.lua @@ -0,0 +1,138 @@ +minetest.register_biome({ + name = "snow_biome_default", + + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 2, + + height_min = snow.min_height, + height_max = snow.min_height+60, + heat_point = 10.0, + humidity_point = 40.0, +}) + +minetest.register_biome({ + name = "snow_biome_forest", + + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 2, + + height_min = snow.min_height, + height_max = snow.min_height+60, + heat_point = 10.0, + humidity_point = 55.0, +}) + +minetest.register_biome({ + name = "snow_biome_lush", + + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 2, + + height_min = snow.min_height, + height_max = snow.min_height+60, + heat_point = 10.0, + humidity_point = 70.0, +}) + +minetest.register_biome({ + name = "snow_biome_alpine", + + node_top = "default:stone", + depth_top = 1, + node_filler = "default:stone", + + height_min = snow.min_height+60, + height_max = 31000, + heat_point = 10.0, + humidity_point = 40.0, +}) + +minetest.register_biome({ + name = "snow_biome_sand", + + node_top = "default:sand", + depth_top = 3, + node_filler = "default:stone", + depth_filler = 0, + + height_min = -31000, + height_max = 2, + heat_point = 10.0, + humidity_point = 40.0, +}) + + +--Pine tree. +minetest.register_decoration({ + deco_type = "schematic", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.005, + biomes = {"snow_biome_default"}, + schematic = minetest.get_modpath("snow").."/schematics/pine.mts", + flags = "place_center_x, place_center_z", +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.05, + biomes = {"snow_biome_forest"}, + schematic = minetest.get_modpath("snow").."/schematics/pine.mts", + flags = "place_center_x, place_center_z", +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.1, + biomes = {"snow_biome_lush"}, + schematic = minetest.get_modpath("snow").."/schematics/pine.mts", + flags = "place_center_x, place_center_z", +}) + +--Dry shrubs. +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.005, + biomes = {"snow_biome_default"}, + decoration = "default:dry_shrub", +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.05, + biomes = {"snow_biome_forest", "snow_biome_lush"}, + decoration = "default:dry_shrub", +}) + +--Snow. +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 10, + biomes = {"snow_biome_default", "snow_biome_forest", "snow_biome_lush"}, + decoration = "default:snow", +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:stone", + sidelen = 16, + fill_ratio = 10, + biomes = {"snow_biome_alpine"}, + decoration = "default:snow", +}) diff --git a/mods/snow/src/nodes.lua b/mods/snow/src/nodes.lua new file mode 100755 index 00000000..94bf1fbd --- /dev/null +++ b/mods/snow/src/nodes.lua @@ -0,0 +1,360 @@ +-- NODES + +-- Pine Needles +local nodedef = { + description = "Pine Needles", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"snow_needles.png"}, + waving = 1, + paramtype = "light", + groups = {snappy=3, leafdecay=5}, + furnace_burntime = 1, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'snow:sapling_pine'}, + rarity = 20, + }, + { + items = {'snow:needles'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +} + +--[[ +If christmas_content is enabled, then this next part will override the pine needles' drop code +(in the code section above) and adds Xmas tree saplings to the items that are dropped. +The Xmas tree needles are registred and defined a farther down in this nodes.lua file. + +~ LazyJ +]] +if snow.christmas_content then + table.insert(nodedef.drop.items, 1, { + -- player will get xmas tree with 1/120 chance + items = {'snow:xmas_tree'}, + rarity = 120, + }) +end + +minetest.register_node("snow:needles", table.copy(nodedef)) + + + + + + --Christmas easter egg + minetest.register_on_mapgen_init( function() + if rawget(_G, "skins") then + skins.add("character_snow_man") + end + end + ) + + +-- Decorated Pine Leaves + +nodedef.description ="Decorated "..nodedef.description +nodedef.light_source = 5 +nodedef.waving = nil +if snow.disable_deco_needle_ani then + nodedef.tiles = {"snow_needles_decorated.png"} +else + -- Animated, "blinking lights" version. ~ LazyJ + nodedef.inventory_image = minetest.inventorycube("snow_needles_decorated.png") + nodedef.tiles = { + {name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}} + } +end +nodedef.drop.items[#nodedef.drop.items] = {items = {'snow:needles_decorated'}} + +minetest.register_node("snow:needles_decorated", nodedef) + + +-- Saplings + +nodedef = { + description = "Pine Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"snow_sapling_pine.png"}, + inventory_image = "snow_sapling_pine.png", + wield_image = "snow_sapling_pine.png", + paramtype = "light", + walkable = false, + groups = {snappy=2,dig_immediate=3}, + furnace_burntime = 10, + sounds = default.node_sound_defaults(), +} + +-- Pine Sapling +minetest.register_node("snow:sapling_pine", table.copy(nodedef)) + +-- Xmas Tree Sapling +nodedef.description = "Christmas Tree" +nodedef.tiles = {"snow_xmas_tree.png"} +nodedef.inventory_image = "snow_xmas_tree.png" +nodedef.wield_image = "snow_xmas_tree.png" + +minetest.register_node("snow:xmas_tree", nodedef) + + +nodedef = { + description = "Star", + drawtype = "plantlike", + tiles = {"snow_star.png"}, + inventory_image = "snow_star.png", + wield_image = "snow_star.png", + paramtype = "light", + walkable = false, + -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, + -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ + sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), + on_punch = function(pos, node) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ + node.name = "snow:star_lit" + minetest.set_node(pos, node) + nodeupdate(pos) + end, +} + +-- Star on Xmas Trees +minetest.register_node("snow:star", table.copy(nodedef)) + +-- Star (Lit Version) on Xmas Trees +nodedef.description = nodedef.description.." Lighted" +nodedef.light_source = LIGHT_MAX +nodedef.tiles = {"snow_star_lit.png"} +nodedef.drop = "snow:star" +nodedef.groups.not_in_creative_inventory = 1 +nodedef.on_punch = function(pos, node) + node.name = "snow:star" + minetest.set_node(pos, node) + nodeupdate(pos) +end + +minetest.register_node("snow:star_lit", nodedef) + + + +-- Plants + +-- Moss +minetest.register_node("snow:moss", { + description = "Moss", + inventory_image = "snow_moss.png", + tiles = {"snow_moss.png"}, + drawtype = "signlike", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + selection_box = { + type = "wallmounted", + }, + is_ground_content = true, + groups = {crumbly=3, attached_node=1}, + furnace_burntime = 3, +}) + +-- Shrub(s) +nodedef = { + description = "Snow Shrub", + tiles = {"snow_shrub.png"}, + inventory_image = "snow_shrub.png", + wield_image = "snow_shrub.png", + drawtype = "plantlike", + paramtype = "light", + waving = 1, + sunlight_propagates = true, + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, -5/16, 0.3}, + }, + furnace_burntime = 5, +} +minetest.register_node("snow:shrub", table.copy(nodedef)) + +nodedef.tiles = {"snow_shrub.png^snow_shrub_covering.png"} +nodedef.inventory_image = "snow_shrub.png^snow_shrub_covering.png" +nodedef.wield_image = "snow_shrub.png^snow_shrub_covering.png" +nodedef.drop = "snow:shrub" +nodedef.furnace_burntime = 3 +minetest.register_node("snow:shrub_covered", nodedef) + +-- Flowers +if rawget(_G, "flowers") then + -- broken flowers + snow.known_plants = {} + for _,name in pairs({"dandelion_yellow", "geranium", "rose", "tulip", "dandelion_white", "viola"}) do + local flowername = "flowers:"..name + local newname = "snow:flower_"..name + local flower = minetest.registered_nodes[flowername] + minetest.register_node(newname, { + drawtype = "plantlike", + tiles = { "snow_" .. name .. ".png" }, + sunlight_propagates = true, + paramtype = "light", + walkable = false, + drop = "", + groups = {snappy=3, attached_node = 1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = flower.selection_box + }) + snow.known_plants[minetest.get_content_id(flowername)] = minetest.get_content_id(newname) + end +end + +-- Leaves +local leaves = minetest.registered_nodes["default:leaves"] +nodedef = { + description = "Snow Leaves", + tiles = {"snow_leaves.png"}, + waving = 1, + visual_scale = leaves.visual_scale, + drawtype = leaves.drawtype, + paramtype = leaves.paramtype, + groups = leaves.groups, + drop = leaves.drop, + sounds = leaves.sounds, +} +nodedef.groups.flammable = 1 + +minetest.register_node("snow:leaves", nodedef) +snow.known_plants[minetest.get_content_id("default:leaves")] = minetest.get_content_id("snow:leaves") + +local apple = minetest.registered_nodes["default:apple"] +nodedef = { + description = "Snow Apple", + drawtype = "plantlike", + tiles = {"snow_apple.png"}, + paramtype = "light", + walkable = false, + sunlight_propagates = apple.sunlight_propagates, + selection_box = apple.selection_box, + groups = apple.groups, + sounds = apple.sounds, + drop = apple.drop, +} +nodedef.groups.flammable = 1 + +minetest.register_node("snow:apple", nodedef) +snow.known_plants[minetest.get_content_id("default:apple")] = minetest.get_content_id("snow:apple") + +-- TODO +snow.known_plants[minetest.get_content_id("default:jungleleaves")] = minetest.get_content_id("default:jungleleaves") + + + +local function snow_onto_dirt(pos) + pos.y = pos.y - 1 + local node = minetest.get_node(pos) + if node.name == "default:dirt_with_grass" + or node.name == "default:dirt" then + node.name = "default:dirt_with_snow" + minetest.set_node(pos, node) + end +end + + + +-- Bricks + +nodedef = { + description = "Snow Brick", + tiles = {"snow_snow_brick.png"}, + is_ground_content = true, + --freezemelt = "default:water_source", -- deprecated + liquidtype = "none", + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or + -- by player position. ~ LazyJ + -- I made this a little harder to dig than snow blocks because + -- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ + groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1}, + --Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also + -- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ + on_construct = snow_onto_dirt +} + +-- Snow Brick +minetest.register_node("snow:snow_brick", table.copy(nodedef)) + + +-- hard Ice Brick, original texture from LazyJ +local ibdef = table.copy(nodedef) +ibdef.description = "Ice Brick" +ibdef.tiles = {"snow_ice_brick.png"} +ibdef.use_texture_alpha = true +ibdef.drawtype = "glasslike" +ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1} +ibdef.sounds = default.node_sound_glass_defaults({ + dug = {name="default_hard_footstep", gain=1} +}) + +minetest.register_node("snow:ice_brick", ibdef) + + +-- Snow Cobble ~ LazyJ +-- Described as Icy Snow +nodedef.description = "Icy Snow" +nodedef.tiles = {"snow_snow_cobble.png"} + +minetest.register_node("snow:snow_cobble", nodedef) + + + +-- Override Default Nodes to Add Extra Functions + +-- This adds code to the existing default ice. ~ LazyJ +minetest.override_item("default:ice", { + -- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with + -- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09 + use_texture_alpha = true, -- 1 + param2 = 0, + --param2 is reserved for how much ice will freezeover. + sunlight_propagates = true, -- 2 + drawtype = "glasslike", + inventory_image = minetest.inventorycube("default_ice.png").."^[brighten", + liquidtype = "none", + -- I made this a lot harder to dig than snow blocks because ice is much more dense + -- and solid than fluffy snow. ~ LazyJ + groups = {cracky=2, crumbly=1, choppy=1, --[[oddly_breakable_by_hand=1,]] melts=1}, + on_construct = snow_onto_dirt, + liquids_pointable = true, + --Make ice freeze over when placed by a maximum of 10 blocks. + after_place_node = function(pos) + minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)}) + end +}) + + + +-- This adds code to the existing, default snowblock. ~ LazyJ +minetest.override_item("default:snowblock", { + liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) + paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) + sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) + -- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1}, + --drop = "snow:snow_cobble", + on_construct = snow_onto_dirt + -- Thinking in terms of layers, dirt_with_snow could also double as + -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 +}) diff --git a/mods/snow/src/sled.lua b/mods/snow/src/sled.lua new file mode 100755 index 00000000..58f0cdfb --- /dev/null +++ b/mods/snow/src/sled.lua @@ -0,0 +1,231 @@ +--[[ +--================= +--====================================== +LazyJ's Fork of Splizard's "Snow" Mod +by LazyJ +version: Umpteen and 7/5ths something or another. +2014_04_12 +--====================================== +--================= + + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +THE LIST OF CHANGES I'VE MADE +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + + +* The HUD message that displayed when a player sat on the sled would not go away after the player +got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging +the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working. +Turns out Splizard's code was mostly correct, just not assembled in the right order. + +The key to the solution was found in the code of leetelate's scuba mod: +http://forum.minetest.net/viewtopic.php?id=7175 + +* Changed the wording of the HUD message for clarity. + + +~~~~~~ +TODO +~~~~~~ + +* Figure out why the player avatars remain in a seated position, even after getting off the sled, +if they flew while on the sled. 'default.player_set_animation', where is a better explanation +for this and what are it's available options? + +* Go through, clean-up my notes and get them better sorted. Some are in the code, some are +scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a +little tweak there" project has evolved into something much bigger and more complex +than I originally planned. :p ~ LazyJ + +* find out why the sled disappears after rightclicking it ~ HybridDog + +--]] + + + +--============================================================= +-- CODE STUFF +--============================================================= + +-- +-- Helper functions +-- + +vector.zero = vector.zero or {x=0, y=0, z=0} + +local function table_find(t, v) + for i = 1,#t do + if t[i] == v then + return true + end + end + return false +end + +local function is_water(pos) + return minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 +end + + +-- +-- Sled entity +-- + +local sled = { + physical = true, + collisionbox = {-0.6,-0.25,-0.6, 0.6,0.3,0.6}, + visual = "mesh", + mesh = "sled.x", + textures = {"sled.png"}, +} + +local players_sled = {} +local function join_sled(self, player) + local pos = self.object:getpos() + player:setpos(pos) + local name = player:get_player_name() + players_sled[name] = true + default.player_attached[name] = true + default.player_set_animation(player, "sit" , 30) + self.driver = name + self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0}) + self.object:setyaw(player:get_look_yaw())-- - math.pi/2) +end + +local function leave_sled(self, player) + local name = player:get_player_name() + players_sled[name] = false + self.driver = nil + self.object:set_detach() + default.player_attached[name] = false + default.player_set_animation(player, "stand" , 30) + + player:set_physics_override({ + speed = 1, + jump = 1, + }) + player:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ + self.object:remove() + + --Give the sled back again + player:get_inventory():add_item("main", "snow:sled") +end + +function sled:on_rightclick(player) + if self.driver + or not snow.sleds then + return + end + join_sled(self, player) + player:set_physics_override({ + speed = 2, -- multiplier to default value + jump = 0, -- multiplier to default value + }) + +-- Here is part 1 of the fix. ~ LazyJ + self.HUD = player:hud_add({ + hud_elem_type = "text", + position = {x=0.5, y=0.89}, + name = "sled", + scale = {x=2, y=2}, + text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ + direction = 0, + }) +-- End part 1 +end + +function sled:on_activate(staticdata, dtime_s) + self.object:set_armor_groups({immortal=1}) + self.object:setacceleration({x=0, y=-10, z=0}) + if staticdata then + self.v = tonumber(staticdata) + end +end + +function sled:get_staticdata() + return tostring(self.v) +end + +function sled:on_punch(puncher) + self.object:remove() + if puncher + and puncher:is_player() then + puncher:get_inventory():add_item("main", "snow:sled") + end +end + +local driveable_nodes = {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"} +local function accelerating_possible(pos) + if is_water(pos) then + return false + end + if table_find(driveable_nodes, minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) then + return true + end + return false +end + +local timer = 0 +function sled:on_step(dtime) + if not self.driver then + return + end + timer = timer+dtime + if timer < 1 then + return + end + timer = 0 + local player = minetest.get_player_by_name(self.driver) + if not player then + return + end + if player:get_player_control().sneak + or not accelerating_possible(vector.round(self.object:getpos())) then + leave_sled(self, player) + end +end + +minetest.register_entity("snow:sled", sled) + + +minetest.register_craftitem("snow:sled", { + description = "Sled", + inventory_image = "snow_sled.png", + wield_image = "snow_sled.png", + wield_scale = {x=2, y=2, z=1}, + liquids_pointable = true, + stack_max = 1, + + on_use = function(itemstack, placer) + if players_sled[placer:get_player_name()] then + return + end + local pos = placer:getpos() + if accelerating_possible(vector.round(pos)) then + pos.y = pos.y+0.5 + + --Get on the sled and remove it from inventory. + minetest.add_entity(pos, "snow:sled"):right_click(placer) + itemstack:take_item(); return itemstack + end + end, +}) + +minetest.register_craft({ + output = "snow:sled", + recipe = { + {"", "", ""}, + {"group:stick", "", ""}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) +minetest.register_craft({ + output = "snow:sled", + recipe = { + {"", "", ""}, + {"", "", "group:stick"}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) diff --git a/mods/snow/src/snowball.lua b/mods/snow/src/snowball.lua new file mode 100755 index 00000000..d0be241d --- /dev/null +++ b/mods/snow/src/snowball.lua @@ -0,0 +1,345 @@ +--============ +--Snowballs +--============ + +-- Snowballs were destroying nodes if the snowballs landed just right. +-- Quite a bit of trial-and-error learning here and it boiled down to a +-- small handful of code lines making the difference. ~ LazyJ + +local creative_mode = minetest.setting_getbool("creative_mode") + +local function get_gravity() + local grav = tonumber(minetest.setting_get("movement_gravity")) or 9.81 + return grav*snow.snowball_gravity +end + +local someone_throwing +local timer = 0 + +--Shoot snowball +local function snow_shoot_snowball(item, player) + local addp = {y = 1.625} -- + (math.random()-0.5)/5} + local dir = player:get_look_dir() + local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x) + addp.x = dir.z/dif -- + (math.random()-0.5)/5 + addp.z = -dir.x/dif -- + (math.random()-0.5)/5 + local pos = vector.add(player:getpos(), addp) + local obj = minetest.add_entity(pos, "snow:snowball_entity") + obj:setvelocity(vector.multiply(dir, snow.snowball_velocity)) + obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3}) + if creative_mode then + if not someone_throwing then + someone_throwing = true + timer = -0.5 + end + return + end + item:take_item() + return item +end + +if creative_mode then + local function update_step(dtime) + timer = timer+dtime + if timer < 0.006 then + return + end + timer = 0 + + local active + for _,player in pairs(minetest.get_connected_players()) do + if player:get_player_control().LMB then + local item = player:get_wielded_item() + local itemname = item:get_name() + if itemname == "default:snow" then + snow_shoot_snowball(nil, player) + active = true + break + end + end + end + + -- disable the function if noone currently throws them + if not active then + someone_throwing = false + end + end + + -- do automatic throwing using a globalstep + minetest.register_globalstep(function(dtime) + -- only if one holds left click + if someone_throwing then + update_step(dtime) + end + end) +end + +--The snowball Entity +local snow_snowball_ENTITY = { + physical = false, + timer = 0, + collisionbox = {-5/16,-5/16,-5/16, 5/16,5/16,5/16}, +} + +function snow_snowball_ENTITY.on_activate(self) + self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}}) + self.object:setacceleration({x=0, y=-get_gravity(), z=0}) + self.lastpos = self.object:getpos() + minetest.after(0.1, function(obj) + if not obj then + return + end + local vel = obj:getvelocity() + if vel + and vel.y ~= 0 then + return + end + minetest.after(0, function(obj) + if not obj then + return + end + local vel = obj:getvelocity() + if not vel + or vel.y == 0 then + obj:remove() + end + end, obj) + end, self.object) +end + +--Snowball_entity.on_step()--> called when snowball is moving. +function snow_snowball_ENTITY.on_step(self, dtime) + self.timer = self.timer+dtime + if self.timer > 600 then + -- 10 minutes are too long for a snowball to fly somewhere + self.object:remove() + end + + if self.physical then + local fell = self.object:getvelocity().y == 0 + if not fell then + return + end + local pos = vector.round(self.object:getpos()) + if minetest.get_node(pos).name == "air" then + pos.y = pos.y-1 + if minetest.get_node(pos).name == "air" then + return + end + end + snow.place(pos) + self.object:remove() + return + end + + local pos = vector.round(self.object:getpos()) + if vector.equals(pos, self.lastpos) then + return + end + if minetest.get_node(pos).name ~= "air" then + self.object:setacceleration({x=0, y=-get_gravity(), z=0}) + --self.object:setvelocity({x=0, y=0, z=0}) + pos = self.lastpos + self.object:setpos(pos) + local gain = vector.length(self.object:getvelocity())/30 + minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain}) + self.object:set_properties({physical = true}) + self.physical = true + return + end + self.lastpos = vector.new(pos) +end + + + +minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY) + + + +-- Snowball and Default Snowball Merged + +-- They both look the same, they do basically the same thing (except one is a leftclick throw +-- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and +-- benefit from both? ~ LazyJ, 2014_04_08 + +--[[ Save this for reference and occasionally compare to the default code for any updates. + +minetest.register_node(":default:snow", { + description = "Snow", + tiles = {"default_snow.png"}, + inventory_image = "default_snowball.png", + wield_image = "default_snowball.png", + is_ground_content = true, + paramtype = "light", + buildable_to = true, + leveled = 7, + drawtype = "nodebox", + freezemelt = "default:water_flowing", + node_box = { + type = "leveled", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, + }, + }, + groups = {crumbly=3,falling_node=1, melts=1, float=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), + on_construct = function(pos) + if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass" or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then + minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"}) + end + -- Now, let's turn the snow pile into a snowblock. ~ LazyJ + if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and -- Minus 2 because at the end of this, the layer that triggers the change to a snowblock is the second layer more than a full block, starting into a second block (-2) ~ LazyJ, 2014_04_11 + minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" then + minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"}) + end + end, + on_use = snow_shoot_snowball -- This line is from the 'Snow' mod, the reset is default Minetest. +}) +--]] + + + +minetest.override_item("default:snow", { + drop = { + max_items = 2, + items = { + {items = {'snow:moss'}, rarity = 20,}, + {items = {'default:snow'},} + } + }, + leveled = 7, + node_box = { + type = "leveled", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5}, + }, + }, + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1}, + sunlight_propagates = true, + --Disable placement prediction for snow. + node_placement_prediction = "", + on_construct = function(pos) + pos.y = pos.y-1 + local node = minetest.get_node(pos) + if node.name == "default:dirt_with_grass" + or node.name == "default:dirt" then + node.name = "default:dirt_with_snow" + minetest.set_node(pos, node) + end + end, + --Handle node drops due to node level. + on_dig = function(pos, node, digger) + local level = minetest.get_node_level(pos) + minetest.node_dig(pos, node, digger) + if minetest.get_node(pos).name ~= node.name then + local inv = digger:get_inventory() + if not inv then + return + end + local left = inv:add_item("main", "default:snow "..tostring(level/7-1)) + if not left:is_empty() then + minetest.add_item({ + x = pos.x + math.random()/2-0.25, + y = pos.y + math.random()/2-0.25, + z = pos.z + math.random()/2-0.25, + }, left) + end + end + end, + --Manage snow levels. + on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local oldnode_under = minetest.get_node_or_nil(under) + local above = pointed_thing.above + + if not oldnode_under + or not above then + return + end + + local olddef_under = ItemStack({name=oldnode_under.name}):get_definition() + olddef_under = olddef_under or minetest.nodedef_default + + local place_to + -- If node under is buildable_to, place into it instead (eg. snow) + if olddef_under.buildable_to then + place_to = under + else + -- Place above pointed node + place_to = above + end + + local level = minetest.get_node_level(place_to) + if level == 63 then + minetest.set_node(place_to, {name="default:snowblock"}) + else + minetest.set_node_level(place_to, level+7) + end + + if minetest.get_node(place_to).name ~= "default:snow" then + local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing) + return itemstack, placed + end + + itemstack:take_item() + + return itemstack + end, + on_use = snow_shoot_snowball +}) + + + +--[[ +A note about default torches, melting, and "buildable_to = true" in default snow. + +On servers where buckets are disabled, snow and ice stuff is used to set water for crops and +water stuff like fountains, pools, ponds, ect.. It is a common practice to set a default torch on +the snow placed where the players want water to be. + +If you place a default torch *on* default snow to melt it, instead of melting the snow is +*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no +longer pile-up in layers; the snow would stack like thin shelves in a vertical column. + +I tinkered with the default torch's code (see below) to check for snow at the position and one +node above (layered snow logs as the next y position above) but default snow's +"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest +works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt +and disappear leaving you with nearly the same end result anyway. I say "nearly the same" +because if you set a default torch on layered snow, the torch will replace the snow and be +lit on the ground. If you were able to set a default torch *on* layered snow, the snow would +melt and the torch would become a dropped item. + +~ LazyJ + +--]] + + +-- Some of the ideas I tried. ~ LazyJ +--[[ +local can_place_torch_on_top = function(pos) + if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" + or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" then + minetest.override_item("default:snow", {buildable_to = false,}) + end + end +--]] + + +--[[ +minetest.override_item("default:torch", { + --on_construct = function(pos) + on_place = function(itemstack, placer, pointed_thing) + --if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" + -- Even though layered snow doesn't look like it's in the next position above (y+1) + -- it registers in that position. Check the terminal's output to see the coord change. + --or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" + if pointed_thing.name == "default:snow" + then minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:torch"}) + end + end +}) +--]] diff --git a/mods/snow/src/stairsplus.lua b/mods/snow/src/stairsplus.lua new file mode 100755 index 00000000..6d4d5e21 --- /dev/null +++ b/mods/snow/src/stairsplus.lua @@ -0,0 +1,342 @@ +-- =============================================================================== +-- StairsPlus Bonus! +-- =============================================================================== +--[[ +This section of code that makes blocks compatible with MoreBlocks' circular saw. +I've added circular saw compatible code for default snowblocks and ice. :D +A big thanks to Calinou and ShadowNinja for making this possible. + +Because StairsPlus creates partial blocks, it didn't seem quite right that the +smallest microblocks would produce a full-sized water_source node when melted. +So I toned them down a bit by changing their melt to a temporary, +2-second water_source. See "melts" in abms.lua file for the various intensities. + +___...::: ATTENTION MINETEST SERVER OPERATORS :::...___ +You may or may not have noticed in your server logs that MoreBlocks stairs/slabs/ +panels/microblocks are not recorded as to when, who, what, and where. This is +important information when trying to determine if a player who dug these blocks +is the owner (the player who placed the block) or is a griefer stealing the block. + +There is an option that will log when these blocks are placed but it comes at the +cost of losing the auto-rotation of those blocks when placed. They can still be +rotated with a screwdriver but if screwdrivers are disabled on your server your +players won't be able to position MoreBlocks, saw-made blocks. + +To enable logging the placement of these blocks, un-comment these lines: + +--on_place = minetest.item_place + +There is one in each of the "stairsplus.register_all" sections. + +~ LazyJ +-- =============================================================================== +--]] + +--snow_stairsplus = {} + +-- Check for infinite stacks + +--if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then +-- snow_stairsplus.expect_infinite_stacks = false +--else +-- snow_stairsplus.expect_infinite_stacks = true +--end + + + + + + +-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the +-- next section of stairsplus stuff. ~LazyJ + +if (minetest.get_modpath("moreblocks")) +and rawget(_G, "stairsplus") + +-- 'If' MoreBlocks was found and stairsplus is available, well, 'then' go ahead with this next part: + +then + +--[[ Leave commented out - For reference only. ~ LazyJ +function stairsplus.register_all(modname, subname, recipeitem, fields) + --stairsplus.register_stair_slab_panel_micro(modname, subname, recipeitem, fields) + stairsplus:register_stair(modname, subname, recipeitem, fields) + stairsplus:register_slab(modname, subname, recipeitem, fields) + stairsplus:register_panel(modname, subname, recipeitem, fields) + stairsplus:register_micro(modname, subname, recipeitem, fields) +end + Leave commented out +--]] + + + +-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of +-- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again. +-- ~ LazyJ + +--ItemStack({name=nodename}):get_definition() +--itemstack ={} +--[[ + local def = itemstack:get_definition() + function minetest.item_place_node(itemstack, placer, pointed_thing, param2) + minetest.log("action", placer:get_player_name() .. " places node " + .. def.name .. " at " .. minetest.pos_to_string(place_to)) + end + Leave commented out +--]] + + +-- Leave commented out +--[[ FIGURE OUT HOW TO GET THE SLABS TO SHOW UP IN THE LOG ON PLACEMENT + + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.get_node(p0) + local n1 = minetest.get_node(p1) + local param2 = 0 + + local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and + n0.param2 >= 20) + + if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + elseif n1.name == "snow:slab_" .. subname then + slabpos = p1 + slabnode = n1 + end + if slabpos then + -- Remove the slab at slabpos + minetest.remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = slabpos + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(slabpos, slabnode) + end + return itemstack + end + + -- Upside down slabs + if p0.y-1 == p1.y then + -- Turn into full block if pointing at a existing slab + if n0_is_upside_down then + -- Remove the slab at the position of the slab + minetest.remove_node(p0) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = p0 + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(p0, n0) + end + return itemstack + end + + -- Place upside down slab + param2 = 20 + end + + -- If pointing at the side of a upside down slab + if n0_is_upside_down and p0.y+1 ~= p1.y then + param2 = 20 + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end + Leave commented out +--]] + + + +--[[ +Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting +code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making +a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back +to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks +a melts value of 2 instead of 1 because they are not full blocks. + +~ LazyJ +--]] + +-- Default snowblock and ice stairs/slabs/panels/microblocks. + + local ndef = minetest.registered_nodes["default:ice"] + local groups = {} + for k, v in pairs(ndef.groups) do groups[k] = v end + + stairsplus:register_all("moreblocks", "ice", "default:ice", { + description = ndef.description, + paramtype2 = "facedir", + -- Added "icemaker=1" in groups. This ties into the freezing + -- function in the ABMs.lua file. ~ LazyJ + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, + sounds = default.node_sound_glass_defaults(), + tiles = ndef.tiles, + -- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine + -- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ + use_texture_alpha = true, + sunlight_propagates = true, + -- This "on_place" line makes placing these nodes recorded in the logs. + -- Useful for investigating griefings and determining ownership + -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ + + --on_place = minetest.item_place, + + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could + -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end + }) +--end + + + local ndef = minetest.registered_nodes["default:snowblock"] + local groups = {} + for k, v in pairs(ndef.groups) do groups[k] = v end + + stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", { + description = ndef.description, + paramtype2 = "facedir", + -- Added "icemaker=1" in groups. This ties into the freezing function + -- in the ABMs.lua file. ~ LazyJ + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, + tiles = ndef.tiles, + sunlight_propagates = true, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + -- This "on_place" line makes placing these nodes recorded in the logs. + -- Useful for investigating griefings and determining ownership + -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ + + --on_place = minetest.item_place, + + -- The "on_construct" part below, thinking in terms of layers, + -- dirt_with_snow could also double as dirt_with_frost + -- which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end + }) + + + +-- Snow stairs/slabs/panels/microblocks. + +local snow_nodes = { + "snow_brick", + "snow_cobble", +} + +for _, name in pairs(snow_nodes) do + local nodename = "snow:"..name + local ndef = minetest.registered_nodes[nodename] + local groups = {} + for k, v in pairs(ndef.groups) do groups[k] = v end + + stairsplus:register_all("moreblocks", name, nodename, { + description = ndef.description, + drop = ndef.drop, + groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=2, icemaker=1}, + tiles = ndef.tiles, + --paramtype2 = "facedir", + sunlight_propagates = true, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + -- This "on_place" line makes placing these nodes recorded in the logs. + -- Useful for investigating griefings and determining ownership + -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ + + --on_place = minetest.item_place, + + +-- Some attempts to have both, the recording in the logs of the placing of +-- the stairplus stuff *and* have the auto-rotation work. No luck yet. +-- ~ LazyJ + + --[[ + on_place = function (i, p, t) + minetest.item_place(i, p, t, 0) + minetest.rotate_node(i, p, t) + end, + --]] + --[[ + on_place = function (i, p, t) + minetest.rotate_node(i, p, t, 0) + minetest.item_place(i, p, t) + end, + --]] + + + +-- Picking up were we left off... ~ LazyJ + + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could + -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" + then minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + -- Some ideas I've tried. Leaving for future reference till I can figure out a workable solution. ~ LazyJ + --minetest.log("action", sender:get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos)) + --minetest.log("action", minetest.get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos)) + --minetest.log("action", "BINGO places "..minetest.get_name().." at "..minetest.pos_to_string(pos)) + --minetest.log("action", minetest.get_player_name().." places "..minetest.get_name().." at "..minetest.pos_to_string(pos)) + --minetest.log("action", placer:get_player_name().." places moreblocks-something at "..minetest.pos_to_string(pos)) + --minetest.log("action", " BINGO places "..minetest.get_pointed_thing().." at "..minetest.pos_to_string(pos)) + --minetest.log("action", "BINGO places moreblocks"..ndef.." at "..minetest.pos_to_string(pos)) + --minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) + --return minetest.item_place(itemstack, placer, pointed_thing, param2) + --return minetest.item_place(itemstack, pointed_thing, param2) + end, + }) +end + +else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip + -- down to here, "return" nothing and "end" this script. ~ LazyJ +return +end diff --git a/mods/snow/src/util.lua b/mods/snow/src/util.lua new file mode 100755 index 00000000..f2dd9f96 --- /dev/null +++ b/mods/snow/src/util.lua @@ -0,0 +1,156 @@ +--Global config and function table. +snow = { + snowball_gravity = 100/109, + snowball_velocity = 19, + sleds = true, + enable_snowfall = true, + lighter_snowfall = false, + debug = false, + smooth_biomes = true, + christmas_content = true, + smooth_snow = true, + min_height = 3, +} + +--Config documentation. +local doc = { + snowball_gravity = "The gravity of thrown snowballs", + snowball_velocity = "How fast players throw snowballs", + sleds = "Disable this to prevent sleds from being riden.", + enable_snowfall = "Enables falling snow.", + lighter_snowfall = "Reduces the amount of resources and fps used by snowfall.", + debug = "Enables debug output. Currently it only prints mgv6 info.", + smooth_biomes = "Enables smooth transition of biomes (mgv6)", + smooth_snow = "Disable this to stop snow from being smoothed.", + christmas_content = "Disable this to remove christmas saplings from being found.", + min_height = "The minumum height a snow biome will generate (mgv7)", +} + +--Manage config. +--Saves contents of config to file. +local function saveConfig(path, config, doc) + local file = io.open(path,"w") + if file then + for i,v in pairs(config) do + local t = type(v) + if t == "string" or t == "number" or t == "boolean" then + if doc and doc[i] then + file:write("# "..doc[i].."\n") + end + file:write(i.." = "..tostring(v).."\n") + end + end + end +end +--Loads config and returns config values inside table. +local function loadConfig(path) + local config = {} + local file = io.open(path,"r") + if file then + io.close(file) + for line in io.lines(path) do + if line:sub(1,1) ~= "#" then + local i, v = line:match("^(%S*) = (%S*)") + if i and v then + if v == "true" then v = true end + if v == "false" then v = false end + if tonumber(v) then v = tonumber(v) end + config[i] = v + end + end + end + return config + else + --Create config file. + return nil + end +end + +minetest.register_on_shutdown(function() + saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc) +end) + +local config = loadConfig(minetest.get_modpath("snow").."/config.txt") +if config then + for i,v in pairs(config) do + if type(snow[i]) == type(v) then + snow[i] = v + end + end +else + saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc) +end + +for i,v in pairs(snow) do + local t = type(v) + if t == "string" + or t == "number" + or t == "boolean" then + local v = minetest.setting_get("snow_"..i) + if v ~= nil then + if v == "true" then v = true end + if v == "false" then v = false end + if tonumber(v) then v = tonumber(v) end + snow[i] = v + end + end +end + + +--MENU + +local get_formspec = function() + local p = -0.5 + local formspec = "label[0,-0.3;Settings:]" + for i,v in pairs(snow) do + local t = type(v) + if t == "string" + or t == "number" then + p = p + 1.5 + formspec = formspec.."field[0.3,"..p..";2,1;snow:"..i..";"..i..";"..v.."]" + elseif t == "boolean" then + p = p + 0.5 + formspec = formspec.."checkbox[0,"..p..";snow:"..i..";"..i..";"..tostring(v).."]" + end + end + p = p + 1 + formspec = "size[4,"..p..";]\n"..formspec + return formspec +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "snow:menu" then + return + end + for i,v in pairs(snow) do + local t = type(v) + if t == "string" or t == "number" or t == "boolean" then + local field = fields["snow:"..i] + if field then + if t == "string" then + snow[i] = field + end + if t == "number" then + snow[i] = tonumber(field) + end + if t == "boolean" then + if field == "true" then + snow[i] = true + elseif field == "false" then + snow[i] = false + end + end + end + end + end +end) + + +minetest.register_chatcommand("snow", { + description = "Show a menu for various actions", + privs = {server=true}, + func = function(name) + minetest.chat_send_player(name, "Showing snow menu…") + minetest.show_formspec(name, "snow:menu", get_formspec()) + end, +}) diff --git a/mods/snow/textures/character_snow_man.png b/mods/snow/textures/character_snow_man.png new file mode 100755 index 00000000..9b72766f Binary files /dev/null and b/mods/snow/textures/character_snow_man.png differ diff --git a/mods/snow/textures/character_snow_man_preview.png b/mods/snow/textures/character_snow_man_preview.png new file mode 100755 index 00000000..8f249e9d Binary files /dev/null and b/mods/snow/textures/character_snow_man_preview.png differ diff --git a/mods/snow/textures/character_snow_man_preview_back.png b/mods/snow/textures/character_snow_man_preview_back.png new file mode 100755 index 00000000..672bc2de Binary files /dev/null and b/mods/snow/textures/character_snow_man_preview_back.png differ 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