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https://github.com/sys4-fr/server-nalc.git
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Push first Mese Dragon Boss stats
Also add its textures, model and sounds
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112
mods/mobs/mese_dragon.lua
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112
mods/mobs/mese_dragon.lua
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mobs:register_mob("mobs:mese_dragon", {
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type = "monster",
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-- agressive, deals 4 damage to player when hit
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passive = false,
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damage = 12,
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attack_type = "dogshoot",
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reach = 3,
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shoot_interval = 2.5,
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arrow = "mobs:roar_of_the_dragon", --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
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shoot_offset = 2,
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-- health & armor
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hp_min = 175,
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hp_max = 225,
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armor = 70,
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-- textures and model
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collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER
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visual = "mesh",
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mesh = "mese_dragon.x",
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-- rotate = 270, => besoin ou pas avec le modèle de farfadet ?
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textures = {
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{"mese_dragon.png"},
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},
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visual_size = {x=8, y=8}, --default (x=10,y=10)
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blood_texture = "default_mese_crystal_fragment.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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shoot_attack = "mesed",
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attack = "mese_dragon",
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distance = 60,
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},
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-- speed and jump
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view_range = 20,
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knock_back = 0,
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walk_velocity = 1.5,
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run_velocity = 3.5,
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pathfinding = false,
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jump = true,
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jump_height = 4,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 1.5,
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-- drops returnmirror & mese & class items when dead
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drops = {
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-- Ressource & Decoration drops
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{name = "default:mese", chance = 2, min = 2, max = 4},
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{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
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-- Tools drops
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{name = "default:pick_mese", chance = 33, min = 1, max = 1},
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{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
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{name = "default:axe_mese", chance = 33, min = 1, max = 1},
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{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
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-- Hunter drops
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{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
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-- Warrior drops
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{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
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{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
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{name = "default:sword_mese", chance = 33, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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animation = { -- Bonne valeurs à mettre ici, voir avec farfadet
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speed_normal = 15,
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speed_run = 25,
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stand_start = 60,
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stand_end = 120,
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walk_start = 161,
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walk_end = 205,
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run_start = 206,
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run_end = 242,
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punch_start = 242,
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punch_end = 275,
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punch1_start = 330,
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punch1_end = 370,
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dattack_start = 120,
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dattack_end = 160,
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}
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--maxus = true, => C'est quoi ça ?!
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--putter = true, => C'est quoi ça ?!
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--drawtype = "front", => C'est quoi ça ?!
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})
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-- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
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mobs:register_arrow("mobs:mese_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 8, --default 6
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 12}, --Modif MFF
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 12}, --Modif MFF
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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