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https://github.com/sys4-fr/server-nalc.git
synced 2025-01-12 11:00:25 +01:00
Push first Mese Dragon Boss stats
Also add its textures, model and sounds
This commit is contained in:
parent
537fc1e04a
commit
0f40f11030
@ -1,11 +1,9 @@
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local path = minetest.get_modpath("mobs")
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local path = minetest.get_modpath("mobs")
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-- Mob Api
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-- Mob Api
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dofile(path.."/api.lua")
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dofile(path.."/api.lua")
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-- Animals
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-- Animals
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dofile(path.."/chicken.lua") -- JKmurray
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dofile(path.."/chicken.lua") -- JKmurray
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dofile(path.."/cow.lua") -- KrupnoPavel
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dofile(path.."/cow.lua") -- KrupnoPavel
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dofile(path.."/rat.lua") -- PilzAdam
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dofile(path.."/rat.lua") -- PilzAdam
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@ -18,7 +16,6 @@ dofile(path.."/goat.lua") -- ???
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dofile(path.."/shark.lua") -- blert2112 (animal_modpack)
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dofile(path.."/shark.lua") -- blert2112 (animal_modpack)
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-- Monsters
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-- Monsters
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dofile(path.."/dirtmonster.lua") -- PilzAdam
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dofile(path.."/dirtmonster.lua") -- PilzAdam
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dofile(path.."/dungeonmaster.lua") -- PilzAdam
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dofile(path.."/dungeonmaster.lua") -- PilzAdam
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dofile(path.."/oerkki.lua") -- PilzAdam
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dofile(path.."/oerkki.lua") -- PilzAdam
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@ -38,7 +35,7 @@ dofile(path.."/minotaur.lua") -- Kalabasa
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-- The bosses
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-- The bosses
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dofile(path.."/pumpkins.lua")
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dofile(path.."/pumpkins.lua")
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--dofile(path.."/mese_dragon.lua")
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--dofile(path.."/mese_dragon.lua") NOT DONE YET
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-- begin slimes mobs compatibility changes
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-- begin slimes mobs compatibility changes
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-- cannot find mesecons?, craft glue instead
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-- cannot find mesecons?, craft glue instead
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112
mods/mobs/mese_dragon.lua
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112
mods/mobs/mese_dragon.lua
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@ -0,0 +1,112 @@
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mobs:register_mob("mobs:mese_dragon", {
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type = "monster",
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-- agressive, deals 4 damage to player when hit
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passive = false,
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damage = 12,
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attack_type = "dogshoot",
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reach = 3,
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shoot_interval = 2.5,
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arrow = "mobs:roar_of_the_dragon", --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
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shoot_offset = 2,
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-- health & armor
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hp_min = 175,
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hp_max = 225,
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armor = 70,
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-- textures and model
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collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER
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visual = "mesh",
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mesh = "mese_dragon.x",
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-- rotate = 270, => besoin ou pas avec le modèle de farfadet ?
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textures = {
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{"mese_dragon.png"},
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},
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visual_size = {x=8, y=8}, --default (x=10,y=10)
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blood_texture = "default_mese_crystal_fragment.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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shoot_attack = "mesed",
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attack = "mese_dragon",
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distance = 60,
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},
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-- speed and jump
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view_range = 20,
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knock_back = 0,
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walk_velocity = 1.5,
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run_velocity = 3.5,
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pathfinding = false,
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jump = true,
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jump_height = 4,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 1.5,
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-- drops returnmirror & mese & class items when dead
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drops = {
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-- Ressource & Decoration drops
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{name = "default:mese", chance = 2, min = 2, max = 4},
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{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
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-- Tools drops
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{name = "default:pick_mese", chance = 33, min = 1, max = 1},
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{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
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{name = "default:axe_mese", chance = 33, min = 1, max = 1},
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{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
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-- Hunter drops
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{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
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-- Warrior drops
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{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
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{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
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{name = "default:sword_mese", chance = 33, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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-- model animation
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animation = { -- Bonne valeurs à mettre ici, voir avec farfadet
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speed_normal = 15,
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speed_run = 25,
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stand_start = 60,
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stand_end = 120,
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walk_start = 161,
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walk_end = 205,
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run_start = 206,
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run_end = 242,
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punch_start = 242,
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punch_end = 275,
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punch1_start = 330,
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punch1_end = 370,
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dattack_start = 120,
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dattack_end = 160,
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}
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--maxus = true, => C'est quoi ça ?!
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--putter = true, => C'est quoi ça ?!
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--drawtype = "front", => C'est quoi ça ?!
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})
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-- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
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mobs:register_arrow("mobs:mese_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 8, --default 6
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 12}, --Modif MFF
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 12}, --Modif MFF
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:mese_monster", {
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mobs:register_mob("mobs:mese_monster", {
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-- animal, monster, npc, barbarian
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-- animal, monster, npc, barbarian
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type = "monster",
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type = "monster",
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-- agressive, deals 9 damage to player when hit
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-- agressive, deals 4 damage to player when hit
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passive = false,
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passive = false,
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damage = 4,
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damage = 4,
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attack_type = "shoot",
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attack_type = "shoot",
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84070
mods/mobs/models/mese_dragon.x
Normal file
84070
mods/mobs/models/mese_dragon.x
Normal file
File diff suppressed because it is too large
Load Diff
@ -38,7 +38,7 @@ mobs:register_mob("mobs:pumpking", {
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drops = {
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drops = {
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-- Ressource & Decoration drops
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-- Ressource & Decoration drops
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{name = "farming:jackolantern", chance = 1, min = 1, max = 1},
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{name = "farming:jackolantern", chance = 1, min = 1, max = 1},
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{name = "default:diamondblock", chance = 2, min = 1, max = 3},
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{name = "default:diamondblock", chance = 2, min = 1, max = 2},
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-- Hunter drops
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-- Hunter drops
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{name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1},
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{name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1},
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@ -136,4 +136,3 @@ mobs:register_egg("mobs:pumpking", "Pumpking", "mobs_pumpking_inv.png", 1)
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-- spawn on mobs:pumpboom_spawner between 1 and 20 light, 4 interval, 1 chance, 100 pumpboom in area up to 31000 in height
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-- spawn on mobs:pumpboom_spawner between 1 and 20 light, 4 interval, 1 chance, 100 pumpboom in area up to 31000 in height
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mobs:spawn_specific("mobs:pumpboom", {"mobs:pumpboom_spawner"}, {"air"}, 1, 20, 10, 4, 100, -31000, 31000, true)
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mobs:spawn_specific("mobs:pumpboom", {"mobs:pumpboom_spawner"}, {"air"}, 1, 20, 10, 4, 100, -31000, 31000, true)
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mobs:register_egg("mobs:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1)
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mobs:register_egg("mobs:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1)
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BIN
mods/mobs/sounds/mese_dragon.ogg
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BIN
mods/mobs/sounds/mese_dragon.ogg
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Binary file not shown.
BIN
mods/mobs/sounds/mesed.ogg
Normal file
BIN
mods/mobs/sounds/mesed.ogg
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Binary file not shown.
BIN
mods/mobs/textures/mese_dragon.png
Normal file
BIN
mods/mobs/textures/mese_dragon.png
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Binary file not shown.
After Width: | Height: | Size: 25 KiB |
BIN
mods/mobs/textures/mese_egg.png
Normal file
BIN
mods/mobs/textures/mese_egg.png
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Binary file not shown.
After Width: | Height: | Size: 502 B |
BIN
mods/mobs/textures/mese_meteor.png
Normal file
BIN
mods/mobs/textures/mese_meteor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 802 B |
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