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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Push first Mese Dragon Boss stats

Also add its textures, model and sounds
This commit is contained in:
Quentin BUISSON-DEBON 2016-05-05 01:18:43 +02:00
parent 537fc1e04a
commit 0f40f11030
10 changed files with 84187 additions and 9 deletions

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@ -1,11 +1,9 @@
local path = minetest.get_modpath("mobs")
-- Mob Api
dofile(path.."/api.lua")
-- Animals
dofile(path.."/chicken.lua") -- JKmurray
dofile(path.."/cow.lua") -- KrupnoPavel
dofile(path.."/rat.lua") -- PilzAdam
@ -18,7 +16,6 @@ dofile(path.."/goat.lua") -- ???
dofile(path.."/shark.lua") -- blert2112 (animal_modpack)
-- Monsters
dofile(path.."/dirtmonster.lua") -- PilzAdam
dofile(path.."/dungeonmaster.lua") -- PilzAdam
dofile(path.."/oerkki.lua") -- PilzAdam
@ -38,7 +35,7 @@ dofile(path.."/minotaur.lua") -- Kalabasa
-- The bosses
dofile(path.."/pumpkins.lua")
--dofile(path.."/mese_dragon.lua")
--dofile(path.."/mese_dragon.lua") NOT DONE YET
-- begin slimes mobs compatibility changes
-- cannot find mesecons?, craft glue instead

112
mods/mobs/mese_dragon.lua Normal file
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@ -0,0 +1,112 @@
mobs:register_mob("mobs:mese_dragon", {
type = "monster",
-- agressive, deals 4 damage to player when hit
passive = false,
damage = 12,
attack_type = "dogshoot",
reach = 3,
shoot_interval = 2.5,
arrow = "mobs:roar_of_the_dragon", --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
shoot_offset = 2,
-- health & armor
hp_min = 175,
hp_max = 225,
armor = 70,
-- textures and model
collisionbox = {-1, 0, -1, 1, 5, 1}, --A VERIFIER/CORRIGER
visual = "mesh",
mesh = "mese_dragon.x",
-- rotate = 270, => besoin ou pas avec le modèle de farfadet ?
textures = {
{"mese_dragon.png"},
},
visual_size = {x=8, y=8}, --default (x=10,y=10)
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = true,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
-- speed and jump
view_range = 20,
knock_back = 0,
walk_velocity = 1.5,
run_velocity = 3.5,
pathfinding = false,
jump = true,
jump_height = 4,
fall_damage = 0,
fall_speed = -6,
stepheight = 1.5,
-- drops returnmirror & mese & class items when dead
drops = {
-- Ressource & Decoration drops
{name = "default:mese", chance = 2, min = 2, max = 4},
{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
-- Tools drops
{name = "default:pick_mese", chance = 33, min = 1, max = 1},
{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
{name = "default:axe_mese", chance = 33, min = 1, max = 1},
{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
-- Hunter drops
{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mese", chance = 33, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = { -- Bonne valeurs à mettre ici, voir avec farfadet
speed_normal = 15,
speed_run = 25,
stand_start = 60,
stand_end = 120,
walk_start = 161,
walk_end = 205,
run_start = 206,
run_end = 242,
punch_start = 242,
punch_end = 275,
punch1_start = 330,
punch1_end = 370,
dattack_start = 120,
dattack_end = 160,
}
--maxus = true, => C'est quoi ça ?!
--putter = true, => C'est quoi ça ?!
--drawtype = "front", => C'est quoi ça ?!
})
-- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
mobs:register_arrow("mobs:mese_arrow", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
velocity = 8, --default 6
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12}, --Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12}, --Modif MFF
}, nil)
end,
hit_node = function(self, pos, node)
end
})

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@ -4,7 +4,7 @@
mobs:register_mob("mobs:mese_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, deals 9 damage to player when hit
-- agressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "shoot",

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mods/mobs/models/mese_dragon.x Normal file

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@ -38,7 +38,7 @@ mobs:register_mob("mobs:pumpking", {
drops = {
-- Ressource & Decoration drops
{name = "farming:jackolantern", chance = 1, min = 1, max = 1},
{name = "default:diamondblock", chance = 2, min = 1, max = 3},
{name = "default:diamondblock", chance = 2, min = 1, max = 2},
-- Hunter drops
{name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1},
@ -136,4 +136,3 @@ mobs:register_egg("mobs:pumpking", "Pumpking", "mobs_pumpking_inv.png", 1)
-- spawn on mobs:pumpboom_spawner between 1 and 20 light, 4 interval, 1 chance, 100 pumpboom in area up to 31000 in height
mobs:spawn_specific("mobs:pumpboom", {"mobs:pumpboom_spawner"}, {"air"}, 1, 20, 10, 4, 100, -31000, 31000, true)
mobs:register_egg("mobs:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1)

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