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Added class shifting system
- Warrior shifting system implemented
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@ -450,11 +450,13 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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pclasses.api.assign_class(player) -- //MFF (Mg|07/18/2015)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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pclasses.api.assign_class(player) -- //MFF (Mg|07/18/2015)
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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@ -463,6 +465,7 @@ minetest.register_on_joinplayer(function(player)
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player_inv:set_stack(from_list, from_index, nil)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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pclasses.api.assign_class(player) -- //MFF (Mg|07/18/2015)
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end,
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allow_put = function(inv, listname, index, stack, player)
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--DEBUT modif MFF (crabman/24/06/2015)
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@ -46,7 +46,7 @@ function pclasses.api.id_for_class(cname)
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end
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-- Register the class (basic registration)
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function pclasses.api.register_class(cname)
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function pclasses.api.register_class(cname, assign_f)
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if not cname then
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minetest.log("error", "[PClasses] Error registering unamed class")
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return
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@ -54,6 +54,9 @@ function pclasses.api.register_class(cname)
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local c_id = pclasses.api.create_class_id()
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pclasses.classes[c_id] = {name = cname}
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if assign_f then
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pclasses.classes[c_id].match_function = assign_f
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end
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return c_id
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end
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@ -129,6 +132,7 @@ minetest.register_globalstep(function(dtime)
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save_timer = 0
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end
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end)
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minetest.register_on_shutdown(save_datas)
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-----------------------------
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-- Default class assignment
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@ -144,3 +148,40 @@ if pclasses.conf.default_class then
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end)
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end
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end
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------------
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-- Classes
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--
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pclasses.api.register_class("warrior", function(player)
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local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
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local shift_class = false
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if not inv or inv:is_empty("armor") then
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return shift_class
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end
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shift_class = true
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for _,piece in pairs({"helmet", "leggings", "boots", "helmet"}) do
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shift_class = shift_class and inv:contains_item("armor", "3d_armor:" .. piece .. "_warrior")
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end
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end)
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function pclasses.api.assign_class(player)
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-- Look for every sign needed to deduct a player's class
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-- Starting from the most important class to the less one
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print(pclasses.classes[pclasses.api.id_for_class("warrior")].match_function(player))
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if pclasses.classes[pclasses.api.id_for_class("warrior")].match_function(player)
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and pclasses.api.get_player_class(player:get_player_name()) ~= "warrior" then
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pclasses.api.set_player_class(player:get_player_name(), "warrior")
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minetest.chat_send_player(player:get_player_name(), "You are now a warrior")
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elseif pclasses.api.get_player_class(player:get_player_name()) ~= "adventurer" then
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pclasses.api.set_player_class(player:get_player_name(), "adventurer")
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minetest.chat_send_player(player:get_player_name(), "You are now an adventurer")
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end
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end
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minetest.register_on_respawnplayer(pclasses.api.assign_class)
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minetest.register_on_joinplayer(pclasses.api.assign_class)
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minetest.register_on_leaveplayer(pclasses.api.assign_class)
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