镜像自地址
				https://github.com/sys4-fr/server-nalc.git
				已同步 2025-10-30 20:15:33 +01:00 
			
		
		
		
	Various updates
- Updated homedecor (files cleaned) - Updated nether (node replacements made easier) - Updated maptools (cleaned files) - Updated ambiance (useless files cleaned)
这个提交包含在:
		| @@ -1,390 +0,0 @@ | ||||
| -------------------------------------------------------------------------------------------------------- | ||||
| --Ambiance Configuration for version .14 | ||||
|  | ||||
| local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. | ||||
|  | ||||
| --for frequencies below use a number between 0 and max_frequency_all | ||||
| --for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds | ||||
| local night_frequency = 20  --owls, wolves  | ||||
| local night_volume = 0.9   | ||||
| local night_frequent_frequency = 150  --crickets | ||||
| local night_frequent_volume = 0.9 | ||||
| local day_frequency = 100  --crow, bluejay, cardinal | ||||
| local day_volume = 0.9  | ||||
| local day_frequent_frequency = 1000  --crow, bluejay, cardinal | ||||
| local day_frequent_volume = 0.18 | ||||
| local cave_frequency = 10  --bats | ||||
| local cave_volume = 1.0   | ||||
| local cave_frequent_frequency = 70  --drops of water dripping | ||||
| local cave_frequent_volume = 1.0  | ||||
| local water_frequent_frequency = 1000  --water sounds | ||||
| local water_frequent_volume = 1.0  | ||||
| local music_frequency = 7  --music (suggestion: keep this one low like around 6) | ||||
| local music_volume = 0.3  | ||||
| --End of Config | ||||
| ---------------------------------------------------------------------------------------------------- | ||||
| local played_on_start = false | ||||
| local night = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequency, | ||||
| 	{name="horned_owl", length=3, gain=night_volume}, | ||||
| 	{name="Wolves_Howling", length=11,  gain=night_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=night_volume} | ||||
| } | ||||
|  | ||||
| local night_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequent_frequency, | ||||
| 	{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} | ||||
| } | ||||
|  | ||||
| local day = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequency, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_volume}, | ||||
| 	{name="craw", length=3, gain=day_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_volume} | ||||
| } | ||||
|  | ||||
| local day_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequent_frequency, | ||||
| 	{name="robin2", length=16, gain=day_frequent_volume}, | ||||
| 	{name="birdsongnl", length=13, gain=day_frequent_volume}, | ||||
| 	{name="bird", length=30, gain=day_frequent_volume}, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, | ||||
| 	{name="craw", length=3, gain=day_frequent_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_frequent_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_frequent_volume*3} | ||||
| } | ||||
|  | ||||
|  | ||||
| local cave = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequency, | ||||
| 	{name="Bats_in_Cave", length=5, gain=cave_volume} | ||||
| } | ||||
|  | ||||
| local cave_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequent_frequency, | ||||
| 	{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, | ||||
| 	{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} | ||||
| } | ||||
|  | ||||
| local water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 0,--dolphins dont fit into small lakes | ||||
| 	{name="dolphins", length=6}, | ||||
| 	{name="dolphins_screaming", length=16.5} | ||||
| } | ||||
|  | ||||
| local water_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = water_frequent_frequency, | ||||
| 	on_stop = "drowning_gasp", | ||||
| 	on_start = "Splash", | ||||
| 	{name="scuba1bubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1calm", length=10},  --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. | ||||
| 	{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, | ||||
| 	{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} | ||||
| } | ||||
|  | ||||
| local flowing_water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=14, gain=.4} | ||||
| } | ||||
| local flowing_water2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=11, gain=.3} | ||||
| } | ||||
|  | ||||
| local lava = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=20} | ||||
| } | ||||
| local lava2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=15} | ||||
| } | ||||
|  | ||||
| local play_music = minetest.setting_getbool("music") or false | ||||
| local music = { | ||||
| 	handler = {}, | ||||
| 	frequency = music_frequency, | ||||
| 	{name="mtest", length=4*60+33, gain=music_volume}, | ||||
| 	{name="echos", length=2*60+26, gain=music_volume}, | ||||
| 	{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, | ||||
| 	{name="eastern_feeling", length=3*60+51, gain=music_volume}, | ||||
| 	{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, | ||||
| 	{name="dark_ambiance", length=44, gain=music_volume} | ||||
| } | ||||
|  | ||||
| local is_daytime = function() | ||||
| 	return (minetest.:get_timeofday() > 0.2 and  minetest.:get_timeofday() < 0.8) | ||||
| end | ||||
|  | ||||
| --[[old | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	local search_p = {x=0, y=0, z=0} | ||||
| 	local nodes_found = 0 | ||||
| 	for p_x=(pos.x-search_distance), (pos.x+search_distance) do | ||||
| 		for p_y=(pos.y-search_distance), (pos.y+search_distance) do | ||||
| 			for p_z=(pos.z-search_distance), (pos.z+search_distance) do | ||||
| 				local search_n = minetest.:get_node({x=p_x, y=p_y, z=p_z}) | ||||
| 				if search_n.name == node_name then | ||||
| 					nodes_found = nodes_found + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	return nodes_found | ||||
| 	--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")") | ||||
| end --]] | ||||
|  | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} | ||||
| 	maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} | ||||
| 	nodes = minetest.:find_nodes_in_area(minp, maxp, node_name) | ||||
| --	minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	return #nodes | ||||
| end | ||||
|  | ||||
|  | ||||
| local get_ambience = function(player) | ||||
| 	local pos = player:getpos() | ||||
| 	pos.y = pos.y+1.0 | ||||
| 	local nodename = minetest.:get_node(pos).name | ||||
| 	if string.find(nodename, "default:water") then | ||||
| 		if music then | ||||
| 			return {water=water, water_frequent=water_frequent, music=music} | ||||
| 		else | ||||
| 			return {water=water, water_frequent=water_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then | ||||
| 		if music then | ||||
| 			return {lava=lava, lava2=lava2, music=music}		 | ||||
| 		else | ||||
| 			return {lava=lava} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 7, "default:water_flowing")>5 then | ||||
| 		if music then | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} | ||||
| 		else | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2} | ||||
| 		end | ||||
| 	end | ||||
| 	if player:getpos().y < 0 then | ||||
| 		if music then | ||||
| 			return {cave=cave, cave_frequent=cave_frequent, music=music} | ||||
| 		else | ||||
| 			return {cave=cave, cave_frequent=cave_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if is_daytime() then | ||||
| 		if music then | ||||
| 			return {day=day, day_frequent=day_frequent, music=music} | ||||
| 		else | ||||
| 			return {day=day, day_frequent=day_frequent} | ||||
| 		end | ||||
| 	else | ||||
| 		if music then | ||||
| 			return {night=night, night_frequent=night_frequent, music=music} | ||||
| 		else | ||||
| 			return {night=night, night_frequent=night_frequent} | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- start playing the sound, set the handler and delete the handler after sound is played | ||||
| local play_sound = function(player, list, number) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if list.handler[player_name] == nil then | ||||
| 		local gain = 1.0 | ||||
| 		if list[number].gain ~= nil then | ||||
| 			gain = list[number].gain | ||||
| 		end | ||||
| 		local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) | ||||
| 		if handler ~= nil then | ||||
| 			list.handler[player_name] = handler | ||||
| 			minetest.after(list[number].length, function(args) | ||||
| 				local list = args[1] | ||||
| 				local player_name = args[2] | ||||
| 				if list.handler[player_name] ~= nil then | ||||
| 					minetest.sound_stop(list.handler[player_name]) | ||||
| 					list.handler[player_name] = nil | ||||
| 				end | ||||
| 			end, {list, player_name}) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- stops all sounds that are not in still_playing | ||||
| local stop_sound = function(still_playing, player) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if still_playing.cave == nil then | ||||
| 		local list = cave | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.cave_frequent == nil then | ||||
| 		local list = cave_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night == nil then | ||||
| 		local list = night | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night_frequent == nil then | ||||
| 		local list = night_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day == nil then | ||||
| 		local list = day | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day_frequent == nil then | ||||
| 		local list = day_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.music == nil then | ||||
| 		local list = music | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water == nil then | ||||
| 		local list = flowing_water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water2 == nil then | ||||
| 		local list = flowing_water2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.lava == nil then | ||||
| 		local list = lava | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end	 | ||||
| 	if still_playing.lava2 == nil then | ||||
| 		local list = lava2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end		 | ||||
| 	if still_playing.water == nil then | ||||
| 		local list = water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_frequent == nil then | ||||
| 		local list = water_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then				 | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 				played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local timer = 0 | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	timer = timer+dtime | ||||
| 	if timer < 1 then | ||||
| 		return | ||||
| 	end | ||||
| 	timer = 0 | ||||
|  | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		local ambiences = get_ambience(player) | ||||
| 		stop_sound(ambiences, player) | ||||
| 		for _,ambience in pairs(ambiences) do | ||||
| 			if math.random(1, 1000) <= ambience.frequency then | ||||
| 				if ambience.on_start ~= nil and played_on_start == false then | ||||
| 					played_on_start = true | ||||
| 					minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})					 | ||||
| 				end | ||||
| 				play_sound(player, ambience, math.random(1, #ambience)) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
| @@ -1,439 +0,0 @@ | ||||
| -------------------------------------------------------------------------------------------------------- | ||||
| --Ambiance Configuration for version .16 | ||||
|  | ||||
| local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. | ||||
|  | ||||
| --for frequencies below use a number between 0 and max_frequency_all | ||||
| --for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds | ||||
| local night_frequency = 20  --owls, wolves  | ||||
| local night_volume = 0.9   | ||||
| local night_frequent_frequency = 150  --crickets | ||||
| local night_frequent_volume = 0.9 | ||||
| local day_frequency = 100  --crow, bluejay, cardinal | ||||
| local day_volume = 0.9  | ||||
| local day_frequent_frequency = 1000  --crow, bluejay, cardinal | ||||
| local day_frequent_volume = 0.18 | ||||
| local cave_frequency = 10  --bats | ||||
| local cave_volume = 1.0   | ||||
| local cave_frequent_frequency = 70  --drops of water dripping | ||||
| local cave_frequent_volume = 1.0  | ||||
| local beach_frequency = 20  --seagulls | ||||
| local beach_volume = 1.0   | ||||
| local beach_frequent_frequency = 1000  --waves | ||||
| local beach_frequent_volume = 1.0  | ||||
| local water_frequent_frequency = 1000  --water sounds | ||||
| local water_frequent_volume = 1.0  | ||||
| local music_frequency = 7  --music (suggestion: keep this one low like around 6) | ||||
| local music_volume = 0.3  | ||||
| --End of Config | ||||
| ---------------------------------------------------------------------------------------------------- | ||||
| local played_on_start = false | ||||
| local night = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequency, | ||||
| 	{name="horned_owl", length=3, gain=night_volume}, | ||||
| 	{name="Wolves_Howling", length=11,  gain=night_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=night_volume} | ||||
| } | ||||
|  | ||||
| local night_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequent_frequency, | ||||
| 	{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} | ||||
| } | ||||
|  | ||||
| local day = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequency, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_volume}, | ||||
| 	{name="craw", length=3, gain=day_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_volume} | ||||
| } | ||||
|  | ||||
| local day_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequent_frequency, | ||||
| 	{name="robin2", length=16, gain=day_frequent_volume}, | ||||
| 	{name="birdsongnl", length=13, gain=day_frequent_volume}, | ||||
| 	{name="bird", length=30, gain=day_frequent_volume}, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, | ||||
| 	{name="craw", length=3, gain=day_frequent_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_frequent_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_frequent_volume*3} | ||||
| } | ||||
|  | ||||
|  | ||||
| local cave = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequency, | ||||
| 	{name="Bats_in_Cave", length=5, gain=cave_volume} | ||||
| } | ||||
|  | ||||
| local cave_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequent_frequency, | ||||
| 	{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, | ||||
| 	{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} | ||||
| } | ||||
|  | ||||
| local beach = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequency, | ||||
| 	{name="seagull", length=4.5, gain=beach_volume} | ||||
| } | ||||
|  | ||||
| local beach_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequent_frequency, | ||||
| 	{name="fiji_beach", length=43.5, gain=beach_frequent_volume} | ||||
| } | ||||
|  | ||||
|  | ||||
| local water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 0,--dolphins dont fit into small lakes | ||||
| 	{name="dolphins", length=6}, | ||||
| 	{name="dolphins_screaming", length=16.5} | ||||
| } | ||||
|  | ||||
| local water_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = water_frequent_frequency, | ||||
| 	on_stop = "drowning_gasp", | ||||
| 	on_start = "Splash", | ||||
| 	{name="scuba1bubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1calm", length=10},  --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. | ||||
| 	{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, | ||||
| 	{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} | ||||
| } | ||||
|  | ||||
| local flowing_water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=14, gain=.4} | ||||
| } | ||||
| local flowing_water2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=11, gain=.3} | ||||
| } | ||||
|  | ||||
| local lava = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=20} | ||||
| } | ||||
| local lava2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=15} | ||||
| } | ||||
|  | ||||
|  | ||||
| local play_music = minetest.setting_getbool("music") or false | ||||
| local music = { | ||||
| 	handler = {}, | ||||
| 	frequency = music_frequency, | ||||
| 	{name="mtest", length=4*60+33, gain=music_volume}, | ||||
| 	{name="echos", length=2*60+26, gain=music_volume}, | ||||
| 	{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, | ||||
| 	{name="eastern_feeling", length=3*60+51, gain=music_volume}, | ||||
| 	{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, | ||||
| 	{name="dark_ambiance", length=44, gain=music_volume} | ||||
| } | ||||
|  | ||||
| local is_daytime = function() | ||||
| 	return (minetest.:get_timeofday() > 0.2 and  minetest.:get_timeofday() < 0.8) | ||||
| end | ||||
|  | ||||
| --[[old | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	local search_p = {x=0, y=0, z=0} | ||||
| 	local nodes_found = 0 | ||||
| 	for p_x=(pos.x-search_distance), (pos.x+search_distance) do | ||||
| 		for p_y=(pos.y-search_distance), (pos.y+search_distance) do | ||||
| 			for p_z=(pos.z-search_distance), (pos.z+search_distance) do | ||||
| 				local search_n = minetest.:get_node({x=p_x, y=p_y, z=p_z}) | ||||
| 				if search_n.name == node_name then | ||||
| 					nodes_found = nodes_found + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	return nodes_found | ||||
| 	--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")") | ||||
| end --]] | ||||
|  | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} | ||||
| 	maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} | ||||
| 	nodes = minetest.:find_nodes_in_area(minp, maxp, node_name) | ||||
| --	minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	return #nodes | ||||
| end | ||||
|  | ||||
|  | ||||
| local get_ambience = function(player) | ||||
| 	local pos = player:getpos() | ||||
| 	pos.y = pos.y+1.0 | ||||
| 	local nodename = minetest.:get_node(pos).name | ||||
| 	if string.find(nodename, "default:water") then | ||||
| 		if music then | ||||
| 			return {water=water, water_frequent=water_frequent, music=music} | ||||
| 		else | ||||
| 			return {water=water, water_frequent=water_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then | ||||
| 		if music then | ||||
| 			return {lava=lava, lava2=lava2, music=music}		 | ||||
| 		else | ||||
| 			return {lava=lava} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 7, "default:water_flowing")>5 then | ||||
| 		if music then | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} | ||||
| 		else | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2} | ||||
| 		end | ||||
| 	end | ||||
| 	pos.y = pos.y-2  | ||||
| 	nodename = minetest.:get_node(pos).name | ||||
| 	--minetest.chat_send_all("Found " .. nodename .. pos.y ) | ||||
| 	if string.find(nodename, "default:sand") and pos.y < 5 then | ||||
| 		if music then | ||||
| 			return {beach=beach, beach_frequent=beach_frequent, music=music} | ||||
| 		else | ||||
| 			return {beach=beach, beach_frequent=beach_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if player:getpos().y < 0 then | ||||
| 		if music then | ||||
| 			return {cave=cave, cave_frequent=cave_frequent, music=music} | ||||
| 		else | ||||
| 			return {cave=cave, cave_frequent=cave_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if is_daytime() then | ||||
| 		if music then | ||||
| 			return {day=day, day_frequent=day_frequent, music=music} | ||||
| 		else | ||||
| 			return {day=day, day_frequent=day_frequent} | ||||
| 		end | ||||
| 	else | ||||
| 		if music then | ||||
| 			return {night=night, night_frequent=night_frequent, music=music} | ||||
| 		else | ||||
| 			return {night=night, night_frequent=night_frequent} | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- start playing the sound, set the handler and delete the handler after sound is played | ||||
| local play_sound = function(player, list, number) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if list.handler[player_name] == nil then | ||||
| 		local gain = 1.0 | ||||
| 		if list[number].gain ~= nil then | ||||
| 			gain = list[number].gain | ||||
| 		end | ||||
| 		local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) | ||||
| 		if handler ~= nil then | ||||
| 			list.handler[player_name] = handler | ||||
| 			minetest.after(list[number].length, function(args) | ||||
| 				local list = args[1] | ||||
| 				local player_name = args[2] | ||||
| 				if list.handler[player_name] ~= nil then | ||||
| 					minetest.sound_stop(list.handler[player_name]) | ||||
| 					list.handler[player_name] = nil | ||||
| 				end | ||||
| 			end, {list, player_name}) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- stops all sounds that are not in still_playing | ||||
| local stop_sound = function(still_playing, player) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if still_playing.cave == nil then | ||||
| 		local list = cave | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.cave_frequent == nil then | ||||
| 		local list = cave_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach == nil then | ||||
| 		local list = beach | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach_frequent == nil then | ||||
| 		local list = beach_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	if still_playing.night == nil then | ||||
| 		local list = night | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night_frequent == nil then | ||||
| 		local list = night_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day == nil then | ||||
| 		local list = day | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day_frequent == nil then | ||||
| 		local list = day_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.music == nil then | ||||
| 		local list = music | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water == nil then | ||||
| 		local list = flowing_water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water2 == nil then | ||||
| 		local list = flowing_water2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.lava == nil then | ||||
| 		local list = lava | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end	 | ||||
| 	if still_playing.lava2 == nil then | ||||
| 		local list = lava2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end		 | ||||
| 	if still_playing.water == nil then | ||||
| 		local list = water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_frequent == nil then | ||||
| 		local list = water_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then				 | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 				played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local timer = 0 | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	timer = timer+dtime | ||||
| 	if timer < 1 then | ||||
| 		return | ||||
| 	end | ||||
| 	timer = 0 | ||||
|  | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		local ambiences = get_ambience(player) | ||||
| 		stop_sound(ambiences, player) | ||||
| 		for _,ambience in pairs(ambiences) do | ||||
| 			if math.random(1, 1000) <= ambience.frequency then | ||||
| 				if ambience.on_start ~= nil and played_on_start == false then | ||||
| 					played_on_start = true | ||||
| 					minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})					 | ||||
| 				end | ||||
| 				play_sound(player, ambience, math.random(1, #ambience)) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
| @@ -0,0 +1,43 @@ | ||||
| === AMBIENCE-MOD for MINETEST-C55 === | ||||
| by Neuromancer and PilzAdam | ||||
|  | ||||
| Intorduction: | ||||
| This mod adds sounds to Minetest, that are played randomly in ambiences. | ||||
|  | ||||
| How to install: | ||||
| Unzip the archive an place it in minetest-base-directory/mods/minetest/ | ||||
| if you have a windows client or a linux run-in-place client. If you have | ||||
| a linux system-wide instalation place it in ~/.minetest/mods/minetest/. | ||||
| If you want to install this mod only in one world create the folder | ||||
| worldmods/ in your worlddirectory. | ||||
| For further information or help see: | ||||
| http://wiki.minetest.com/wiki/Installing_Mods | ||||
| !!!Important!!! | ||||
| Unzip the sounds folder before you use the mod or you wont hear | ||||
| anything. | ||||
|  | ||||
| Configuration: | ||||
| To add your own sounds copy them into the ambience/sounds/ folder and | ||||
| add there names with the length in seconds to the tables at the top of | ||||
| init.lua (only ogg files are supported). | ||||
|  | ||||
| License: | ||||
| Sourcecode: WTFPL (see below) | ||||
| Sounds: see sounds/SoundLicenses.txt | ||||
|  | ||||
| See also: | ||||
| http://minetest.net/ | ||||
|  | ||||
|          DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | ||||
|                     Version 2, December 2004 | ||||
|  | ||||
|  Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> | ||||
|  | ||||
|  Everyone is permitted to copy and distribute verbatim or modified | ||||
|  copies of this license document, and changing it is allowed as long | ||||
|  as the name is changed. | ||||
|  | ||||
|             DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | ||||
|    TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION | ||||
|  | ||||
|   0. You just DO WHAT THE FUCK YOU WANT TO.  | ||||
										
											二进制文件未显示。
										
									
								
							| @@ -1,287 +0,0 @@ | ||||
| local night = { | ||||
| 	handler = {}, | ||||
| 	frequency = 10, | ||||
| 	{name="horned_owl", length=3}, | ||||
| 	{name="Wolves_Howling", length=11}, | ||||
| 	{name="ComboWind", length=17}, | ||||
| } | ||||
|  | ||||
| local night_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = 25, | ||||
| 	{name="Crickets_At_NightCombo", length=69}, | ||||
| } | ||||
|  | ||||
| local day = { | ||||
| 	handler = {}, | ||||
| 	frequency = 5, | ||||
| 	{name="Best Cardinal Bird", length=4}, | ||||
| 	{name="craw", length=3}, | ||||
| 	{name="bluejay", length=18}, | ||||
| 	{name="ComboWind", length=17}, | ||||
| } | ||||
|  | ||||
| local day_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = 25, | ||||
| 	{name="robin2", length=16}, | ||||
| 	{name="birdsongnl", length=12.5}, | ||||
| 	{name="bird", length=30}, | ||||
| } | ||||
|  | ||||
| local cave = { | ||||
| 	handler = {}, | ||||
| 	frequency = 5, | ||||
| 	{name="Bats_in_Cave", length=5}, | ||||
| } | ||||
|  | ||||
| local cave_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = 100, | ||||
| 	{name="drippingwater_drip_a", length=2}, | ||||
| 	{name="drippingwater_drip_b", length=2}, | ||||
| 	{name="drippingwater_drip_c", length=2}, | ||||
| 	{name="Single_Water_Droplet", length=3}, | ||||
| 	{name="Spooky_Water_Drops", length=7}, | ||||
| } | ||||
|  | ||||
| local water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 0,--dolphins dont fit into small lakes | ||||
| 	{name="dolphins", length=6}, | ||||
| 	{name="dolphins_screaming", length=16.5}, | ||||
| } | ||||
|  | ||||
| local water_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = 100, | ||||
| 	on_stop = "drowning_gasp", | ||||
| 	{name="scuba1bubbles", length=11}, | ||||
| 	{name="scuba1calm", length=10}, | ||||
| 	{name="scuba1calm2", length=8.5}, | ||||
| 	{name="scuba1interestingbubbles", length=11}, | ||||
| 	{name="scuba1tubulentbubbles", length=10.5}, | ||||
| } | ||||
|  | ||||
| local splash = { | ||||
| 	handler = {}, | ||||
| 	frequency = 100, | ||||
| 	{name="Splash", length=1.5}, | ||||
| } | ||||
|  | ||||
| local play_music = minetest.setting_getbool("music") or false | ||||
| local music = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1, | ||||
| 	{name="mtest", length=4*60+33, gain=0.3}, | ||||
| 	{name="music_1", length=1*60+52, gain=0.3}, | ||||
| 	{name="ambiance", length=19, gain=0.3}, | ||||
| 	{name="dark_ambiance", length=46, gain=0.3}, | ||||
| 	{name="eastern_feeling", length=3*60+51, gain=0.3}, | ||||
| 	{name="echos", length=2*60+26, gain=0.3}, | ||||
| 	{name="FoamOfTheSea", length=1*60+50, gain=0.3}, | ||||
| } | ||||
|  | ||||
| local is_daytime = function() | ||||
| 	return (minetest.get_timeofday() > 0.2 and  minetest.get_timeofday() < 0.8) | ||||
| end | ||||
|  | ||||
| local get_ambience = function(player) | ||||
| 	local table = {} | ||||
|  | ||||
| 	local play_water = false | ||||
| 	local play_splash = false | ||||
| 	local play_day = false | ||||
| 	local play_cave = false | ||||
| 	local play_night = false | ||||
|  | ||||
| 	local pos = player:getpos() | ||||
| 	pos.y = pos.y+1.5 | ||||
| 	local nodename = minetest.get_node(pos).name | ||||
| 	if string.find(nodename, "default:water") then | ||||
| 		play_water = true | ||||
| 	elseif nodename == "air" then | ||||
| 		pos.y = pos.y-1.5 | ||||
| 		local nodename = minetest.get_node(pos).name | ||||
| 		if string.find(nodename, "default:water") then | ||||
| 			play_splash = true | ||||
| 		end | ||||
| 	end | ||||
| 	if player:getpos().y < 0 then | ||||
| 		play_cave = true | ||||
| 	elseif is_daytime() then | ||||
| 		play_day = true | ||||
| 	else | ||||
| 		play_night = true | ||||
| 	end | ||||
|  | ||||
| 	if play_music then | ||||
| 		table.music = music | ||||
| 	end | ||||
| 	if play_water then | ||||
| 		table.water = water | ||||
| 		table.water_frequent = water_frequent | ||||
| 		return table | ||||
| 	end | ||||
| 	if play_splash then | ||||
| 		table.splash = splash | ||||
| 	end | ||||
| 	if play_day then | ||||
| 		table.day = day | ||||
| 		table.day_frequent = day_frequent | ||||
| 	elseif play_night then | ||||
| 		table.night = night | ||||
| 		table.night_frequent = night_frequent | ||||
| 	elseif play_cave then | ||||
| 		table.cave = cave | ||||
| 		table.cave_frequent = cave_frequent | ||||
| 	end | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| -- start playing the sound, set the handler and delete the handler after sound is played | ||||
| local play_sound = function(player, list, number) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if list.handler[player_name] == nil then | ||||
| 		local gain = 1.0 | ||||
| 		if list[number].gain ~= nil then | ||||
| 			gain = list[number].gain | ||||
| 		end | ||||
| 		local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) | ||||
| 		if handler ~= nil then | ||||
| 			list.handler[player_name] = handler | ||||
| 			minetest.after(list[number].length, function(args) | ||||
| 				local list = args[1] | ||||
| 				local player_name = args[2] | ||||
| 				if list.handler[player_name] ~= nil then | ||||
| 					minetest.sound_stop(list.handler[player_name]) | ||||
| 					list.handler[player_name] = nil | ||||
| 				end | ||||
| 			end, {list, player_name}) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- stops all sounds that are not in still_playing | ||||
| local stop_sound = function(still_playing, player) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if still_playing.cave == nil then | ||||
| 		local list = cave | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.cave_frequent == nil then | ||||
| 		local list = cave_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night == nil then | ||||
| 		local list = night | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night_frequent == nil then | ||||
| 		local list = night_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day == nil then | ||||
| 		local list = day | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day_frequent == nil then | ||||
| 		local list = day_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.music == nil then | ||||
| 		local list = music | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water == nil then | ||||
| 		local list = water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_frequent == nil then | ||||
| 		local list = water_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.splash == nil then | ||||
| 		local list = splash | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local timer = 0 | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	timer = timer+dtime | ||||
| 	if timer < 1 then | ||||
| 		return | ||||
| 	end | ||||
| 	timer = 0 | ||||
|  | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		local ambiences = get_ambience(player) | ||||
| 		stop_sound(ambiences, player) | ||||
| 		for _,ambience in pairs(ambiences) do | ||||
| 			if math.random(1, 100) <= ambience.frequency then | ||||
| 				play_sound(player, ambience, math.random(1, #ambience)) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
| @@ -1,439 +0,0 @@ | ||||
| -------------------------------------------------------------------------------------------------------- | ||||
| --Ambiance Configuration for version .16 | ||||
|  | ||||
| local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. | ||||
|  | ||||
| --for frequencies below use a number between 0 and max_frequency_all | ||||
| --for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds | ||||
| local night_frequency = 20  --owls, wolves  | ||||
| local night_volume = 0.9   | ||||
| local night_frequent_frequency = 150  --crickets | ||||
| local night_frequent_volume = 0.9 | ||||
| local day_frequency = 100  --crow, bluejay, cardinal | ||||
| local day_volume = 0.9  | ||||
| local day_frequent_frequency = 1000  --crow, bluejay, cardinal | ||||
| local day_frequent_volume = 0.18 | ||||
| local cave_frequency = 10  --bats | ||||
| local cave_volume = 1.0   | ||||
| local cave_frequent_frequency = 70  --drops of water dripping | ||||
| local cave_frequent_volume = 1.0  | ||||
| local beach_frequency = 20  --seagulls | ||||
| local beach_volume = 1.0   | ||||
| local beach_frequent_frequency = 1000  --waves | ||||
| local beach_frequent_volume = 1.0  | ||||
| local water_frequent_frequency = 1000  --water sounds | ||||
| local water_frequent_volume = 1.0  | ||||
| local music_frequency = 7  --music (suggestion: keep this one low like around 6) | ||||
| local music_volume = 0.3  | ||||
| --End of Config | ||||
| ---------------------------------------------------------------------------------------------------- | ||||
| local played_on_start = false | ||||
| local night = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequency, | ||||
| 	{name="horned_owl", length=3, gain=night_volume}, | ||||
| 	{name="Wolves_Howling", length=11,  gain=night_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=night_volume} | ||||
| } | ||||
|  | ||||
| local night_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequent_frequency, | ||||
| 	{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} | ||||
| } | ||||
|  | ||||
| local day = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequency, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_volume}, | ||||
| 	{name="craw", length=3, gain=day_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_volume} | ||||
| } | ||||
|  | ||||
| local day_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequent_frequency, | ||||
| 	{name="robin2", length=16, gain=day_frequent_volume}, | ||||
| 	{name="birdsongnl", length=13, gain=day_frequent_volume}, | ||||
| 	{name="bird", length=30, gain=day_frequent_volume}, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, | ||||
| 	{name="craw", length=3, gain=day_frequent_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_frequent_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_frequent_volume*3} | ||||
| } | ||||
|  | ||||
|  | ||||
| local cave = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequency, | ||||
| 	{name="Bats_in_Cave", length=5, gain=cave_volume} | ||||
| } | ||||
|  | ||||
| local cave_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequent_frequency, | ||||
| 	{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, | ||||
| 	{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} | ||||
| } | ||||
|  | ||||
| local beach = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequency, | ||||
| 	{name="seagull", length=4.5, gain=beach_volume} | ||||
| } | ||||
|  | ||||
| local beach_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequent_frequency, | ||||
| 	{name="fiji_beach", length=43.5, gain=beach_frequent_volume} | ||||
| } | ||||
|  | ||||
|  | ||||
| local water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 0,--dolphins dont fit into small lakes | ||||
| 	{name="dolphins", length=6}, | ||||
| 	{name="dolphins_screaming", length=16.5} | ||||
| } | ||||
|  | ||||
| local water_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = water_frequent_frequency, | ||||
| 	on_stop = "drowning_gasp", | ||||
| 	on_start = "Splash", | ||||
| 	{name="scuba1bubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1calm", length=10},  --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. | ||||
| 	{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, | ||||
| 	{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} | ||||
| } | ||||
|  | ||||
| local flowing_water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=14, gain=.4} | ||||
| } | ||||
| local flowing_water2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=11, gain=.3} | ||||
| } | ||||
|  | ||||
| local lava = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=20} | ||||
| } | ||||
| local lava2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=15} | ||||
| } | ||||
|  | ||||
|  | ||||
| local play_music = minetest.setting_getbool("music") or false | ||||
| local music = { | ||||
| 	handler = {}, | ||||
| 	frequency = music_frequency, | ||||
| 	{name="mtest", length=4*60+33, gain=music_volume}, | ||||
| 	{name="echos", length=2*60+26, gain=music_volume}, | ||||
| 	{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, | ||||
| 	{name="eastern_feeling", length=3*60+51, gain=music_volume}, | ||||
| 	{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, | ||||
| 	{name="dark_ambiance", length=44, gain=music_volume} | ||||
| } | ||||
|  | ||||
| local is_daytime = function() | ||||
| 	return (minetest.get_timeofday() > 0.2 and  minetest.get_timeofday() < 0.8) | ||||
| end | ||||
|  | ||||
| --[[old | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	local search_p = {x=0, y=0, z=0} | ||||
| 	local nodes_found = 0 | ||||
| 	for p_x=(pos.x-search_distance), (pos.x+search_distance) do | ||||
| 		for p_y=(pos.y-search_distance), (pos.y+search_distance) do | ||||
| 			for p_z=(pos.z-search_distance), (pos.z+search_distance) do | ||||
| 				local search_n = minetest.get_node({x=p_x, y=p_y, z=p_z}) | ||||
| 				if search_n.name == node_name then | ||||
| 					nodes_found = nodes_found + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	return nodes_found | ||||
| 	--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")") | ||||
| end --]] | ||||
|  | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} | ||||
| 	maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name) | ||||
| --	minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	return #nodes | ||||
| end | ||||
|  | ||||
|  | ||||
| local get_ambience = function(player) | ||||
| 	local pos = player:getpos() | ||||
| 	pos.y = pos.y+1.0 | ||||
| 	local nodename = minetest.get_node(pos).name | ||||
| 	if string.find(nodename, "default:water") then | ||||
| 		if music then | ||||
| 			return {water=water, water_frequent=water_frequent, music=music} | ||||
| 		else | ||||
| 			return {water=water, water_frequent=water_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then | ||||
| 		if music then | ||||
| 			return {lava=lava, lava2=lava2, music=music}		 | ||||
| 		else | ||||
| 			return {lava=lava} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 7, "default:water_flowing")>5 then | ||||
| 		if music then | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} | ||||
| 		else | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2} | ||||
| 		end | ||||
| 	end | ||||
| 	pos.y = pos.y-2  | ||||
| 	nodename = minetest.get_node(pos).name | ||||
| 	--minetest.chat_send_all("Found " .. nodename .. pos.y ) | ||||
| 	if string.find(nodename, "default:sand") and pos.y < 5 then | ||||
| 		if music then | ||||
| 			return {beach=beach, beach_frequent=beach_frequent, music=music} | ||||
| 		else | ||||
| 			return {beach=beach, beach_frequent=beach_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if player:getpos().y < 0 then | ||||
| 		if music then | ||||
| 			return {cave=cave, cave_frequent=cave_frequent, music=music} | ||||
| 		else | ||||
| 			return {cave=cave, cave_frequent=cave_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if is_daytime() then | ||||
| 		if music then | ||||
| 			return {day=day, day_frequent=day_frequent, music=music} | ||||
| 		else | ||||
| 			return {day=day, day_frequent=day_frequent} | ||||
| 		end | ||||
| 	else | ||||
| 		if music then | ||||
| 			return {night=night, night_frequent=night_frequent, music=music} | ||||
| 		else | ||||
| 			return {night=night, night_frequent=night_frequent} | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- start playing the sound, set the handler and delete the handler after sound is played | ||||
| local play_sound = function(player, list, number) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if list.handler[player_name] == nil then | ||||
| 		local gain = 1.0 | ||||
| 		if list[number].gain ~= nil then | ||||
| 			gain = list[number].gain | ||||
| 		end | ||||
| 		local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) | ||||
| 		if handler ~= nil then | ||||
| 			list.handler[player_name] = handler | ||||
| 			minetest.after(list[number].length, function(args) | ||||
| 				local list = args[1] | ||||
| 				local player_name = args[2] | ||||
| 				if list.handler[player_name] ~= nil then | ||||
| 					minetest.sound_stop(list.handler[player_name]) | ||||
| 					list.handler[player_name] = nil | ||||
| 				end | ||||
| 			end, {list, player_name}) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- stops all sounds that are not in still_playing | ||||
| local stop_sound = function(still_playing, player) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if still_playing.cave == nil then | ||||
| 		local list = cave | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.cave_frequent == nil then | ||||
| 		local list = cave_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach == nil then | ||||
| 		local list = beach | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach_frequent == nil then | ||||
| 		local list = beach_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	if still_playing.night == nil then | ||||
| 		local list = night | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night_frequent == nil then | ||||
| 		local list = night_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day == nil then | ||||
| 		local list = day | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day_frequent == nil then | ||||
| 		local list = day_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.music == nil then | ||||
| 		local list = music | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water == nil then | ||||
| 		local list = flowing_water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water2 == nil then | ||||
| 		local list = flowing_water2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.lava == nil then | ||||
| 		local list = lava | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end	 | ||||
| 	if still_playing.lava2 == nil then | ||||
| 		local list = lava2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end		 | ||||
| 	if still_playing.water == nil then | ||||
| 		local list = water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_frequent == nil then | ||||
| 		local list = water_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then				 | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 				played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local timer = 0 | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	timer = timer+dtime | ||||
| 	if timer < 1 then | ||||
| 		return | ||||
| 	end | ||||
| 	timer = 0 | ||||
|  | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		local ambiences = get_ambience(player) | ||||
| 		stop_sound(ambiences, player) | ||||
| 		for _,ambience in pairs(ambiences) do | ||||
| 			if math.random(1, 1000) <= ambience.frequency then | ||||
| 				if ambience.on_start ~= nil and played_on_start == false then | ||||
| 					played_on_start = true | ||||
| 					minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})					 | ||||
| 				end | ||||
| 				play_sound(player, ambience, math.random(1, #ambience)) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
| @@ -1,474 +0,0 @@ | ||||
| -------------------------------------------------------------------------------------------------------- | ||||
| --Ambiance Configuration for version .17 | ||||
|  | ||||
| local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. | ||||
|  | ||||
| --for frequencies below use a number between 0 and max_frequency_all | ||||
| --for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds | ||||
| local night_frequency = 20  --owls, wolves  | ||||
| local night_volume = 0.9   | ||||
| local night_frequent_frequency = 150  --crickets | ||||
| local night_frequent_volume = 0.9 | ||||
| local day_frequency = 100  --crow, bluejay, cardinal | ||||
| local day_volume = 0.9  | ||||
| local day_frequent_frequency = 1000  --crow, bluejay, cardinal | ||||
| local day_frequent_volume = 0.18 | ||||
| local cave_frequency = 10  --bats | ||||
| local cave_volume = 1.0   | ||||
| local cave_frequent_frequency = 70  --drops of water dripping | ||||
| local cave_frequent_volume = 1.0  | ||||
| local beach_frequency = 20  --seagulls | ||||
| local beach_volume = 1.0   | ||||
| local beach_frequent_frequency = 1000  --waves | ||||
| local beach_frequent_volume = 1.0  | ||||
| local water_frequent_frequency = 1000  --water sounds | ||||
| local water_frequent_volume = 1.0  | ||||
| local music_frequency = 0  --music (suggestion: keep this one low like around 6) | ||||
| local music_volume = 0.3  | ||||
| --End of Config | ||||
| ---------------------------------------------------------------------------------------------------- | ||||
| local played_on_start = false | ||||
| local night = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequency, | ||||
| 	{name="horned_owl", length=3, gain=night_volume}, | ||||
| 	{name="Wolves_Howling", length=11,  gain=night_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=night_volume} | ||||
| } | ||||
|  | ||||
| local night_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequent_frequency, | ||||
| 	{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} | ||||
| } | ||||
|  | ||||
| local day = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequency, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_volume}, | ||||
| 	{name="craw", length=3, gain=day_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_volume} | ||||
| } | ||||
|  | ||||
| local day_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequent_frequency, | ||||
| 	{name="robin2", length=16, gain=day_frequent_volume}, | ||||
| 	{name="birdsongnl", length=13, gain=day_frequent_volume}, | ||||
| 	{name="bird", length=30, gain=day_frequent_volume}, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, | ||||
| 	{name="craw", length=3, gain=day_frequent_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_frequent_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_frequent_volume*3} | ||||
| } | ||||
|  | ||||
|  | ||||
| local cave = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequency, | ||||
| 	{name="Bats_in_Cave", length=5, gain=cave_volume} | ||||
| } | ||||
|  | ||||
| local cave_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequent_frequency, | ||||
| 	{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, | ||||
| 	{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} | ||||
| } | ||||
|  | ||||
| local beach = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequency, | ||||
| 	{name="seagull", length=4.5, gain=beach_volume} | ||||
| } | ||||
|  | ||||
| local beach_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequent_frequency, | ||||
| 	{name="fiji_beach", length=43.5, gain=beach_frequent_volume} | ||||
| } | ||||
|  | ||||
|  | ||||
| local water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 0,--dolphins dont fit into small lakes | ||||
| 	{name="dolphins", length=6}, | ||||
| 	{name="dolphins_screaming", length=16.5} | ||||
| } | ||||
|  | ||||
| local water_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = water_frequent_frequency, | ||||
| 	on_stop = "drowning_gasp", | ||||
| 	on_start = "Splash", | ||||
| 	{name="scuba1bubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1calm", length=10},  --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. | ||||
| 	{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, | ||||
| 	{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} | ||||
| } | ||||
|  | ||||
| local water_surface = { | ||||
| 	handler = {}, | ||||
| 	frequency = 10, | ||||
| 	on_start = "Splash", | ||||
| 	{name="lake_waves_2_calm", length=9.5}, | ||||
| 	{name="lake_waves_2_variety", length=13.1} | ||||
| } | ||||
|  | ||||
| local flowing_water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=14, gain=.4} | ||||
| } | ||||
| local flowing_water2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=11, gain=.3} | ||||
| } | ||||
|  | ||||
| local lava = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=20} | ||||
| } | ||||
| local lava2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=15} | ||||
| } | ||||
|  | ||||
|  | ||||
| local play_music = minetest.setting_getbool("music") or false | ||||
| local music = { | ||||
| 	handler = {}, | ||||
| 	frequency = music_frequency, | ||||
| 	{name="mtest", length=4*60+33, gain=music_volume}, | ||||
| 	{name="echos", length=2*60+26, gain=music_volume}, | ||||
| 	{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, | ||||
| 	{name="eastern_feeling", length=3*60+51, gain=music_volume}, | ||||
| 	{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, | ||||
| 	{name="dark_ambiance", length=44, gain=music_volume} | ||||
| } | ||||
|  | ||||
| local is_daytime = function() | ||||
| 	return (minetest.get_timeofday() > 0.2 and  minetest.get_timeofday() < 0.8) | ||||
| end | ||||
|  | ||||
| --[[old | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	local search_p = {x=0, y=0, z=0} | ||||
| 	local nodes_found = 0 | ||||
| 	for p_x=(pos.x-search_distance), (pos.x+search_distance) do | ||||
| 		for p_y=(pos.y-search_distance), (pos.y+search_distance) do | ||||
| 			for p_z=(pos.z-search_distance), (pos.z+search_distance) do | ||||
| 				local search_n = minetest.get_node({x=p_x, y=p_y, z=p_z}) | ||||
| 				if search_n.name == node_name then | ||||
| 					nodes_found = nodes_found + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	return nodes_found | ||||
| 	--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")") | ||||
| end --]] | ||||
|  | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} | ||||
| 	maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name) | ||||
| --	minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	return #nodes | ||||
| end | ||||
|  | ||||
|  | ||||
| local get_ambience = function(player) | ||||
| 	local pos = player:getpos() | ||||
| 	pos.y = pos.y+1.0 | ||||
| 	local nodename = minetest.get_node(pos).name | ||||
| 	if string.find(nodename, "default:water") then | ||||
| 		if music then | ||||
| 			return {water=water, water_frequent=water_frequent, music=music} | ||||
| 		else | ||||
| 			return {water=water, water_frequent=water_frequent} | ||||
| 		end | ||||
| 	elseif nodename == "air" then | ||||
| 		pos.y = pos.y-1.5 | ||||
| 		local nodename = minetest.get_node(pos).name | ||||
| 		pos.y = pos.y+1.5 | ||||
| 		if string.find(nodename, "default:water") then | ||||
| 			if music then | ||||
| 				return {water_surface=water_surface, music=music} | ||||
| 			else | ||||
| 				return {water_surface} | ||||
| 			end		 | ||||
| 		end	 | ||||
| 	end | ||||
|  | ||||
| 	if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then | ||||
| 		if music then | ||||
| 			return {lava=lava, lava2=lava2, music=music}		 | ||||
| 		else | ||||
| 			return {lava=lava} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 7, "default:water_flowing")>5 then | ||||
| 		if music then | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} | ||||
| 		else | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2} | ||||
| 		end | ||||
| 	end	 | ||||
| 	pos.y = pos.y-2  | ||||
| 	nodename = minetest.get_node(pos).name | ||||
| 	--minetest.chat_send_all("Found " .. nodename .. pos.y ) | ||||
| 	if string.find(nodename, "default:sand") and pos.y < 5 then | ||||
| 		if music then | ||||
| 			return {beach=beach, beach_frequent=beach_frequent, music=music} | ||||
| 		else | ||||
| 			return {beach=beach, beach_frequent=beach_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if player:getpos().y < 0 then | ||||
| 		if music then | ||||
| 			return {cave=cave, cave_frequent=cave_frequent, music=music} | ||||
| 		else | ||||
| 			return {cave=cave, cave_frequent=cave_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if is_daytime() then | ||||
| 		if music then | ||||
| 			return {day=day, day_frequent=day_frequent, music=music} | ||||
| 		else | ||||
| 			return {day=day, day_frequent=day_frequent} | ||||
| 		end | ||||
| 	else | ||||
| 		if music then | ||||
| 			return {night=night, night_frequent=night_frequent, music=music} | ||||
| 		else | ||||
| 			return {night=night, night_frequent=night_frequent} | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- start playing the sound, set the handler and delete the handler after sound is played | ||||
| local play_sound = function(player, list, number) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if list.handler[player_name] == nil then | ||||
| 		local gain = 1.0 | ||||
| 		if list[number].gain ~= nil then | ||||
| 			gain = list[number].gain | ||||
| 		end | ||||
| 		local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) | ||||
| 		if handler ~= nil then | ||||
| 			list.handler[player_name] = handler | ||||
| 			minetest.after(list[number].length, function(args) | ||||
| 				local list = args[1] | ||||
| 				local player_name = args[2] | ||||
| 				if list.handler[player_name] ~= nil then | ||||
| 					minetest.sound_stop(list.handler[player_name]) | ||||
| 					list.handler[player_name] = nil | ||||
| 				end | ||||
| 			end, {list, player_name}) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- stops all sounds that are not in still_playing | ||||
| local stop_sound = function(still_playing, player) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if still_playing.cave == nil then | ||||
| 		local list = cave | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.cave_frequent == nil then | ||||
| 		local list = cave_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach == nil then | ||||
| 		local list = beach | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach_frequent == nil then | ||||
| 		local list = beach_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	if still_playing.night == nil then | ||||
| 		local list = night | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night_frequent == nil then | ||||
| 		local list = night_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day == nil then | ||||
| 		local list = day | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day_frequent == nil then | ||||
| 		local list = day_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.music == nil then | ||||
| 		local list = music | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water == nil then | ||||
| 		local list = flowing_water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water2 == nil then | ||||
| 		local list = flowing_water2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.lava == nil then | ||||
| 		local list = lava | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end	 | ||||
| 	if still_playing.lava2 == nil then | ||||
| 		local list = lava2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end		 | ||||
| 	if still_playing.water == nil then | ||||
| 		local list = water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_surface == nil then | ||||
| 		local list = water_surface | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then				 | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 				played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_frequent == nil then | ||||
| 		local list = water_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then				 | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 				minetest.chat_send_all("list.on_stop " .. list.on_stop  )				 | ||||
| 		--		played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
|  | ||||
| 	 | ||||
| end | ||||
|  | ||||
| local timer = 0 | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	timer = timer+dtime | ||||
| 	if timer < 1 then | ||||
| 		return | ||||
| 	end | ||||
| 	timer = 0 | ||||
|  | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		local ambiences = get_ambience(player) | ||||
| 		stop_sound(ambiences, player) | ||||
| 		for _,ambience in pairs(ambiences) do | ||||
| 			if math.random(1, 1000) <= ambience.frequency then | ||||
| 				if ambience.on_start ~= nil and played_on_start == false then | ||||
| 					played_on_start = true | ||||
| 					minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})					 | ||||
| 				end | ||||
| 				play_sound(player, ambience, math.random(1, #ambience)) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
| @@ -1,722 +0,0 @@ | ||||
| -------------------------------------------------------------------------------------------------------- | ||||
| --Ambiance Configuration for version .29    | ||||
| --working on Flying | ||||
| --PROB:  wind stops short even though it says we are still flying and don't hear the start sound. | ||||
| --really BIG prob, it ruins water meaning you hear beach while treading water.  (find out if still hear it in .28) because | ||||
| --it is fairly rare in .29 | ||||
| --need a separate onstart variable for flying | ||||
|  | ||||
|  | ||||
| local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. | ||||
|  | ||||
| --for frequencies below use a number between 0 and max_frequency_all | ||||
| --for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds | ||||
| local night_frequency = 20  --owls, wolves  | ||||
| local night_volume = 0.9   | ||||
| local night_frequent_frequency = 150  --crickets | ||||
| local night_frequent_volume = 0.9 | ||||
| local day_frequency = 100  --crow, bluejay, cardinal | ||||
| local day_volume = 0.9  | ||||
| local day_frequent_frequency = 1000  --crow, bluejay, cardinal | ||||
| local day_frequent_volume = 0.18 | ||||
| local cave_frequency = 10  --bats | ||||
| local cave_volume = 1.0   | ||||
| local cave_frequent_frequency = 70  --drops of water dripping | ||||
| local cave_frequent_volume = 1.0  | ||||
| local beach_frequency = 20  --seagulls | ||||
| local beach_volume = 1.0   | ||||
| local beach_frequent_frequency = 1000  --waves | ||||
| local beach_frequent_volume = 1.0  | ||||
| local water_frequent_frequency = 1000  --water sounds | ||||
| local water_frequent_volume = 1.0  | ||||
| local desert_frequency = 20  --coyote | ||||
| local desert_volume = 1.0   | ||||
| local desert_frequent_frequency = 700  --desertwind | ||||
| local desert_frequent_volume = 1.0  | ||||
| local swimming_frequent_frequency = 1000  --swimming splashes | ||||
| local swimming_frequent_volume = 1.0  | ||||
| local music_frequency = 0  --music (suggestion: keep this one low like around 6) | ||||
| local music_volume = 0.3  | ||||
| --End of Config | ||||
| ---------------------------------------------------------------------------------------------------- | ||||
| local counter=0--***************** | ||||
| local last_x_pos = 0 | ||||
| local last_y_pos = 0 | ||||
| local last_z_pos = 0 | ||||
| local node_under_feet | ||||
| local node_at_upper_body | ||||
| local node_at_lower_body | ||||
| local node_3_under_feet | ||||
|  | ||||
| local played_on_start = false | ||||
| local played_on_start_flying = false | ||||
|  | ||||
| local night = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequency, | ||||
| 	{name="horned_owl", length=3, gain=night_volume}, | ||||
| 	{name="Wolves_Howling", length=11,  gain=night_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=night_volume} | ||||
| } | ||||
|  | ||||
| local night_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = night_frequent_frequency, | ||||
| 	{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} | ||||
| } | ||||
|  | ||||
| local day = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequency, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_volume}, | ||||
| 	{name="craw", length=3, gain=day_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_volume} | ||||
| } | ||||
|  | ||||
| local day_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequent_frequency, | ||||
| 	{name="robin2", length=16, gain=day_frequent_volume}, | ||||
| 	{name="birdsongnl", length=13, gain=day_frequent_volume}, | ||||
| 	{name="bird", length=30, gain=day_frequent_volume}, | ||||
| 	{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, | ||||
| 	{name="craw", length=3, gain=day_frequent_volume}, | ||||
| 	{name="bluejay", length=18, gain=day_frequent_volume}, | ||||
| 	{name="ComboWind", length=17,  gain=day_frequent_volume*3} | ||||
| } | ||||
| local swimming_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = day_frequent_frequency, | ||||
| 	{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume}, | ||||
| 	{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume} | ||||
| } | ||||
|  | ||||
| local cave = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequency, | ||||
| 	{name="Bats_in_Cave", length=5, gain=cave_volume} | ||||
| } | ||||
|  | ||||
| local cave_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = cave_frequent_frequency, | ||||
| 	{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, | ||||
| 	{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, | ||||
| 	{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} | ||||
| } | ||||
|  | ||||
| local beach = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequency, | ||||
| 	{name="seagull", length=4.5, gain=beach_volume} | ||||
| } | ||||
|  | ||||
| local beach_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = beach_frequent_frequency, | ||||
| 	{name="fiji_beach", length=43.5, gain=beach_frequent_volume} | ||||
| } | ||||
|  | ||||
| local desert = { | ||||
| 	handler = {}, | ||||
| 	frequency = desert_frequency, | ||||
| 	{name="coyote2", length=2.5, gain=desert_volume}, | ||||
| 	{name="RattleSnake", length=8, gain=desert_volume} | ||||
| } | ||||
|  | ||||
| local desert_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = desert_frequent_frequency, | ||||
| 	{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume} | ||||
| } | ||||
|  | ||||
| local flying = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	on_start = "crystal_airlines", | ||||
| 	on_stop = "nothing_yet", | ||||
| 	{name="ComboWind", length=17,  gain=1} | ||||
| } | ||||
|  | ||||
| local water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 0,--dolphins dont fit into small lakes | ||||
| 	{name="dolphins", length=6}, | ||||
| 	{name="dolphins_screaming", length=16.5} | ||||
| } | ||||
|  | ||||
| local water_frequent = { | ||||
| 	handler = {}, | ||||
| 	frequency = water_frequent_frequency, | ||||
| 	on_stop = "drowning_gasp", | ||||
| 	--on_start = "Splash", | ||||
| 	{name="scuba1bubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1calm", length=10},  --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. | ||||
| 	{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, | ||||
| 	{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, | ||||
| 	{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} | ||||
| } | ||||
|  | ||||
| local water_surface = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	on_stop = "Splash", | ||||
| 	on_start = "Splash", | ||||
| 	{name="lake_waves_2_calm", length=9.5}, | ||||
| 	{name="lake_waves_2_variety", length=13.1} | ||||
| } | ||||
| local splashing_water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="Splash", length=1.22, gain=1} | ||||
| } | ||||
|  | ||||
| local flowing_water = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=14, gain=.4} | ||||
| } | ||||
| local flowing_water2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="small_waterfall", length=11, gain=.3} | ||||
| } | ||||
|  | ||||
| local lava = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=20} | ||||
| } | ||||
| local lava2 = { | ||||
| 	handler = {}, | ||||
| 	frequency = 1000, | ||||
| 	{name="earth01a", length=15} | ||||
| } | ||||
|  | ||||
|  | ||||
| local play_music = minetest.setting_getbool("music") or false | ||||
| local music = { | ||||
| 	handler = {}, | ||||
| 	frequency = music_frequency, | ||||
| 	{name="mtest", length=4*60+33, gain=music_volume}, | ||||
| 	{name="echos", length=2*60+26, gain=music_volume}, | ||||
| 	{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, | ||||
| 	{name="eastern_feeling", length=3*60+51, gain=music_volume}, | ||||
| 	{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, | ||||
| 	{name="dark_ambiance", length=44, gain=music_volume} | ||||
| } | ||||
|  | ||||
| local is_daytime = function() | ||||
| 	return (minetest.get_timeofday() > 0.2 and  minetest.get_timeofday() < 0.8) | ||||
| end | ||||
|  | ||||
| local nodes_in_range = function(pos, search_distance, node_name) | ||||
| 	minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} | ||||
| 	maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name) | ||||
| 	--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	return #nodes | ||||
| end | ||||
|  | ||||
| local nodes_in_coords = function(minp, maxp, node_name) | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name) | ||||
| 	--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	return #nodes | ||||
| end | ||||
|  | ||||
| local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold) | ||||
| --	counter = counter +1 | ||||
| --	minetest.chat_send_all("counter: (" .. counter .. ")") | ||||
| 	minp = {x=pos.x-search_distance,y=height, z=pos.z+20} | ||||
| 	maxp = {x=pos.x+search_distance,y=height, z=pos.z+20} | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name) | ||||
| --	minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	if #nodes >= threshold then | ||||
| 		return true | ||||
| 	end | ||||
| 	totalnodes = #nodes | ||||
| 	minp = {x=pos.x-search_distance,y=height, z=pos.z-20} | ||||
| 	maxp = {x=pos.x+search_distance,y=height, z=pos.z-20} | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name) | ||||
| --	minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	if #nodes >= threshold then | ||||
| 		return true | ||||
| 	end | ||||
| 	totalnodes = totalnodes + #nodes | ||||
| 	maxp = {x=pos.x+20,y=height, z=pos.z+search_distance} | ||||
| 	minp = {x=pos.x+20,y=height, z=pos.z-search_distance} | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name)	 | ||||
| --	minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") | ||||
| 	if #nodes >= threshold then | ||||
| 		return true | ||||
| 	end | ||||
| 	totalnodes = totalnodes + #nodes | ||||
| 	maxp = {x=pos.x-20,y=height, z=pos.z+search_distance} | ||||
| 	minp = {x=pos.x-20,y=height, z=pos.z-search_distance} | ||||
| 	nodes = minetest.find_nodes_in_area(minp, maxp, node_name)	 | ||||
| --	minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")	 | ||||
| 	if #nodes >= threshold then | ||||
| 		return true | ||||
| 	end | ||||
| 	totalnodes = totalnodes + #nodes | ||||
| --	minetest.chat_send_all("Found total(" .. totalnodes .. ")") | ||||
| 	if totalnodes >= threshold*2 then | ||||
| 		return true | ||||
| 	end	 | ||||
| 	return false | ||||
| end | ||||
|  | ||||
| local get_immediate_nodes = function(pos) | ||||
| 	pos.y = pos.y-1 | ||||
| 	node_under_feet = minetest.get_node(pos).name | ||||
| 	pos.y = pos.y-3 | ||||
| 	node_3_under_feet = minetest.get_node(pos).name | ||||
| 	pos.y = pos.y+3 | ||||
| 	pos.y = pos.y+2.2 | ||||
| 	node_at_upper_body = minetest.get_node(pos).name | ||||
| 	pos.y = pos.y-1.19    | ||||
| 	node_at_lower_body = minetest.get_node(pos).name | ||||
| 	pos.y = pos.y+0.99   --1.6 | ||||
| 	--minetest.chat_send_all("node_under_feet(" .. nodename .. ")") | ||||
| end  | ||||
|  | ||||
|  | ||||
| local get_ambience = function(player) | ||||
| 	local player_is_climbing = false | ||||
| 	local player_is_descending = false | ||||
| 	local player_is_moving_horiz = false | ||||
| 	local standing_in_water = false | ||||
| 	local pos = player:getpos() | ||||
| 	get_immediate_nodes(pos) | ||||
|  | ||||
| 	if last_x_pos ~=pos.x or last_z_pos ~=pos.z then  | ||||
| 		player_is_moving_horiz = true  | ||||
| 	end | ||||
| 	if pos.y > last_y_pos+.5   then  | ||||
| 		player_is_climbing = true  | ||||
| 	end | ||||
| 	if pos.y < last_y_pos-.5  then  | ||||
| 		player_is_descending = true  | ||||
| 	end | ||||
| 	 | ||||
| 	last_x_pos =pos.x | ||||
| 	last_z_pos =pos.z	 | ||||
| 	last_y_pos =pos.y | ||||
| 	 | ||||
| 	if string.find(node_at_upper_body, "default:water") then | ||||
| 		if music then | ||||
| 			return {water=water, water_frequent=water_frequent, music=music} | ||||
| 		else | ||||
| 			return {water=water, water_frequent=water_frequent} | ||||
| 		end | ||||
| 	elseif node_at_upper_body == "air" then | ||||
| 		if string.find(node_at_lower_body, "default:water") then | ||||
| 		    --minetest.chat_send_all("bottom counted as water") | ||||
| 			--we found air at upperbody, and water at lower body.  Now there are 4 possibilities: | ||||
| 			--Key: under feet, moving or not | ||||
| 			--swimming 			w, m swimming | ||||
| 			--walking in water  nw, m splashing | ||||
| 			--treading water    w, nm  sloshing | ||||
| 			--standing in water nw, nm	beach trumps, then sloshing					 | ||||
| 			if player_is_moving_horiz then | ||||
| 				if string.find(node_under_feet, "default:water") then | ||||
| 					if music then | ||||
| 						return {swimming_frequent=swimming_frequent, music=music} | ||||
| 					else | ||||
| 						return {swimming_frequent} | ||||
| 					end	 | ||||
| 				else --didn't find water under feet: walking in water			 | ||||
| 					if music then | ||||
| 						return {splashing_water=splashing_water, music=music} | ||||
| 					else | ||||
| 						return {splashing_water} | ||||
| 					end	 | ||||
| 				end | ||||
| 			else--player is not moving | ||||
| 				if string.find(node_under_feet, "default:water") then | ||||
| 					if music then | ||||
| 						return {water_surface=water_surface, music=music} | ||||
| 					else | ||||
| 						return {water_surface} | ||||
| 					end	 | ||||
| 				else --didn't find water under feet				 | ||||
| 					standing_in_water = true | ||||
| 				end			 | ||||
| 		    end | ||||
| 		end	 | ||||
| 	end | ||||
| 	if player_is_moving_horiz then | ||||
| 		minetest.chat_send_all("playermoving") | ||||
| 	end | ||||
| 	if player_is_climbing then | ||||
| 			minetest.chat_send_all("player Climbing") | ||||
| 	end | ||||
| 	minetest.chat_send_all("nub:" ..node_at_upper_body) | ||||
| 	minetest.chat_send_all("nlb:" ..node_at_lower_body) | ||||
| 	minetest.chat_send_all("nuf:" ..node_under_feet) | ||||
| 	minetest.chat_send_all("n3uf:" ..node_3_under_feet) | ||||
| 	 | ||||
| 	local air_or_ignore = {air=true,ignore=true} | ||||
| 	--minetest.chat_send_all(air_or_ignore[node_under_feet]) | ||||
| 	if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body] | ||||
| 	 and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then  | ||||
| 	minetest.chat_send_all("flying!!!!")	 | ||||
| 		if music then | ||||
| 			return {flying=flying, music=music} | ||||
| 		else | ||||
| 			return {flying} | ||||
| 		end	 | ||||
| 	end | ||||
| 	minetest.chat_send_all("not flying!!!!")	 | ||||
|  | ||||
| 	if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then | ||||
| 		if music then | ||||
| 			return {lava=lava, lava2=lava2, music=music}		 | ||||
| 		else | ||||
| 			return {lava=lava} | ||||
| 		end | ||||
| 	end | ||||
| 	if nodes_in_range(pos, 6, "default:water_flowing")>45 then | ||||
| 		if music then | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} | ||||
| 		else | ||||
| 			return {flowing_water=flowing_water, flowing_water2=flowing_water2} | ||||
| 		end | ||||
| 	end	 | ||||
|  | ||||
|  | ||||
| --if we are near sea level and there is lots of water around the area | ||||
| 	if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then | ||||
| 		if music then | ||||
| 			return {beach=beach, beach_frequent=beach_frequent, music=music} | ||||
| 		else | ||||
| 			return {beach=beach, beach_frequent=beach_frequent} | ||||
| 		end		 | ||||
| 	end | ||||
| 	if standing_in_water then | ||||
| 		if music then | ||||
| 			return {water_surface=water_surface, music=music} | ||||
| 		else | ||||
| 			return {water_surface} | ||||
| 		end	 | ||||
| 	end | ||||
| 	 | ||||
| 	 | ||||
| 	desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone")) | ||||
| 	--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y ) | ||||
| 	if  desert_in_range >250 then | ||||
| 		if music then | ||||
| 			return {desert=desert, desert_frequent=desert_frequent, music=music} | ||||
| 		else | ||||
| 			return {desert=desert, desert_frequent=desert_frequent} | ||||
| 		end | ||||
| 	end	 | ||||
|  | ||||
| 	pos.y = pos.y-2  | ||||
| 	nodename = minetest.get_node(pos).name | ||||
| --	minetest.chat_send_all("Found " .. nodename .. pos.y ) | ||||
| 	 | ||||
|  | ||||
| 	if player:getpos().y < 0 then | ||||
| 		if music then | ||||
| 			return {cave=cave, cave_frequent=cave_frequent, music=music} | ||||
| 		else | ||||
| 			return {cave=cave, cave_frequent=cave_frequent} | ||||
| 		end | ||||
| 	end | ||||
| 	if is_daytime() then | ||||
| 		if music then | ||||
| 			return {day=day, day_frequent=day_frequent, music=music} | ||||
| 		else | ||||
| 			return {day=day, day_frequent=day_frequent} | ||||
| 		end | ||||
| 	else | ||||
| 		if music then | ||||
| 			return {night=night, night_frequent=night_frequent, music=music} | ||||
| 		else | ||||
| 			return {night=night, night_frequent=night_frequent} | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- start playing the sound, set the handler and delete the handler after sound is played | ||||
| local play_sound = function(player, list, number) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if list.handler[player_name] == nil then | ||||
| 		local gain = 1.0 | ||||
| 		if list[number].gain ~= nil then | ||||
| 			gain = list[number].gain | ||||
| 		end | ||||
| 		local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) | ||||
| 		if handler ~= nil then | ||||
| 			list.handler[player_name] = handler | ||||
| 			minetest.after(list[number].length, function(args) | ||||
| 				local list = args[1] | ||||
| 				local player_name = args[2] | ||||
| 				if list.handler[player_name] ~= nil then | ||||
| 					minetest.sound_stop(list.handler[player_name]) | ||||
| 					list.handler[player_name] = nil | ||||
| 				end | ||||
| 			end, {list, player_name}) | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- stops all sounds that are not in still_playing | ||||
| local stop_sound = function(still_playing, player) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if still_playing.cave == nil then | ||||
| 		local list = cave | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.cave_frequent == nil then | ||||
| 		local list = cave_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.swimming_frequent == nil then | ||||
| 		local list = swimming_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach == nil then | ||||
| 		local list = beach | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.beach_frequent == nil then | ||||
| 		local list = beach_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.desert == nil then | ||||
| 		local list = desert | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.desert_frequent == nil then | ||||
| 		local list = desert_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night == nil then | ||||
| 		local list = night | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.night_frequent == nil then | ||||
| 		local list = night_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day == nil then | ||||
| 		local list = day | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.day_frequent == nil then | ||||
| 		local list = day_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.music == nil then | ||||
| 		local list = music | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water == nil then | ||||
| 		local list = flowing_water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flowing_water2 == nil then | ||||
| 		local list = flowing_water2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.lava == nil then | ||||
| 		local list = lava | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end	 | ||||
| 	if still_playing.lava2 == nil then | ||||
| 		local list = lava2 | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end		 | ||||
| 	if still_playing.water == nil then | ||||
| 		local list = water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_surface == nil then | ||||
| 		local list = water_surface | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then				 | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 				played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.water_frequent == nil then | ||||
| 		local list = water_frequent | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then				 | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 		--		minetest.chat_send_all("list.on_stop " .. list.on_stop  )				 | ||||
| 				played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	if still_playing.flying == nil then | ||||
| 		--minetest.chat_send_all("begin stop flying "   ) | ||||
| 		local list = flying | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 		--	minetest.chat_send_all("handler flying "   ) | ||||
| 			if list.on_stop ~= nil then | ||||
| 			--	minetest.chat_send_all("onstop flying"   ) | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 				played_on_start = false | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end	 | ||||
| 	if still_playing.splashing_water == nil then | ||||
| 		local list = splashing_water | ||||
| 		if list.handler[player_name] ~= nil then | ||||
| 			if list.on_stop ~= nil then | ||||
| 				minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) | ||||
| 			end | ||||
| 			minetest.sound_stop(list.handler[player_name]) | ||||
| 			list.handler[player_name] = nil | ||||
| 		end | ||||
| 	end	 | ||||
| 	 | ||||
| end | ||||
|  | ||||
| local timer = 0 | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	timer = timer+dtime | ||||
| 	if timer < 1 then | ||||
| 		return | ||||
| 	end | ||||
| 	timer = 0 | ||||
|  | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		local ambiences = get_ambience(player) | ||||
| 		stop_sound(ambiences, player) | ||||
| 		for _,ambience in pairs(ambiences) do | ||||
| 			if math.random(1, 1000) <= ambience.frequency then			 | ||||
| 				if(played_on_start) then | ||||
| 				--	minetest.chat_send_all("playedOnStart "  ) | ||||
| 				else | ||||
| 				--	minetest.chat_send_all("FALSEplayedOnStart "  ) | ||||
| 				end | ||||
| 				if ambience.on_start ~= nil and played_on_start == false then | ||||
| 					played_on_start = true | ||||
| 					minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})					 | ||||
| 				end | ||||
| 				minetest.chat_send_all("ambience: " ..ambience ) | ||||
| 			--	if ambience.on_start ~= nil and played_on_start_flying == false then | ||||
| 			--		played_on_start_flying = true | ||||
| 			--		minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})					 | ||||
| 			--	end | ||||
| 				play_sound(player, ambience, math.random(1, #ambience)) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
| @@ -1,11 +0,0 @@ | ||||
| To Do: | ||||
|  | ||||
| -add random_volume parameter to night normal, day normal, & cave normal sounds to create feeling of distance. | ||||
|  | ||||
| m-get constant birds more quiet during the day | ||||
| m-bats seem way too frequent now? | ||||
| m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious | ||||
| m-which songs should go with which environments?   Dark songs in caves or night, light sounds during day. | ||||
| m-may be drowning out some of the normal sound effects like walking on stone. | ||||
| l-what about other weird bubble  | ||||
| l-put in wind/ wind in trees during day and night | ||||
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