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added group_attack in cow,goat,warthog and npc
added group attack if not tamed and type(name) identical fixed crash if unknow node in function env_damage
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@ -6,6 +6,7 @@ mobs:register_mob("mobs:cow", {
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type = "animal",
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-- aggressive, does 5 damage to player when threatened
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passive = false,
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group_attack = true,
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attack_type = "dogfight",
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damage = 4,
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-- health & armor
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