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Removed falling protection inhibiting the engine

- All nodes inhibited now produce logs and are compatible with other mods
This commit is contained in:
LeMagnesium
2015-04-22 18:09:34 +02:00
parent 76eae44363
commit 10428fbcfb
8 changed files with 0 additions and 503 deletions

View File

@ -114,27 +114,6 @@ function on_dignode(p, node)
end
minetest.register_on_dignode(on_dignode)
--
-- Rewrite of all item you need
--
function add_falling_protect_item(named)
minetest.override_item(named, {
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return
end
local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) then
return
end
minetest.add_node(pointed_thing.above, {name=itemstack:get_name()})
local meta = minetest.get_meta(pointed_thing.above)
meta:set_string("owner", pn)
nodeupdate(pointed_thing.above)
end
})
end
--
-- Protected Area
--

View File

@ -8,12 +8,6 @@ PROTECT_LAVA_REALTIME = 0 -- 0 for OFF , 1 for ON
-- Protect in realtime the water flowing (can be very slow, because some water in this world :p)
PROTECT_WATER_REALTIME = 0 -- 0 for OFF , 1 for ON
--
-- List of your node need to rewirte
--
add_falling_protect_item("default:sand")
add_falling_protect_item("default:gravel")
add_protected_bukket_liquid("bucket:bucket_lava","default:lava_source") -- lava bukket
add_protected_bukket_liquid("bucket:bucket_water","default:water_source") -- water bukket