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synced 2025-06-28 14:16:06 +02:00
Removed falling protection inhibiting the engine
- All nodes inhibited now produce logs and are compatible with other mods
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@ -7,23 +7,6 @@ minetest.register_node("seawrecks:woodship", {
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
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sounds = default.node_sound_sand_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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minetest.add_node(pointed_thing.above, {name=itemstack:get_name()})
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local meta = minetest.get_meta(pointed_thing.above)
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meta:set_string("owner", pn)
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nodeupdate(pointed_thing.above)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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minetest.register_node("seawrecks:uboot", {
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