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Added caves from Valleys Mapgen mod
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@ -128,6 +128,44 @@ local np_strata = {
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persist = 0.5
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}
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-- 3D noises for caves, from Valleys Mapgen mod by Gael-de-Sailly
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local np_cave1 = {
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offset = 0,
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scale = 1,
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spread = {x = 32, y = 32, z = 32},
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seed = -4640,
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octaves = 4,
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persist = 0.5
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}
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local np_cave2 = {
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offset = 0,
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scale = 1,
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seed = 8804,
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spread = {x = 32, y = 32, z = 32},
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octaves = 4,
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persist = 0.5
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}
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local np_cave3 = {
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offset = 0,
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scale = 1,
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seed = -4780,
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spread = {x = 32, y = 32, z = 32},
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octaves = 4,
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persist = 0.5
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}
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local np_cave4 = {
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offset = 0,
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scale = 1,
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seed = -9969,
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spread = {x = 32, y = 32, z = 32},
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octaves = 4,
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persist = 0.5
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}
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-- 2D noises
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-- 2D noise for mid terrain / streambed height
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@ -253,6 +291,10 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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nobj_humid = nobj_humid or minetest.get_perlin_map(np_humid, chulensxyz)
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nobj_seam = nobj_seam or minetest.get_perlin_map(np_seam, chulensxyz)
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nobj_strata = nobj_strata or minetest.get_perlin_map(np_strata, chulensxyz)
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nobj_cave1 = nobj_cave1 or minetest.get_perlin_map(np_cave1, chulensxyz)
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nobj_cave2 = nobj_cave2 or minetest.get_perlin_map(np_cave2, chulensxyz)
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nobj_cave3 = nobj_cave3 or minetest.get_perlin_map(np_cave3, chulensxyz)
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nobj_cave4 = nobj_cave4 or minetest.get_perlin_map(np_cave4, chulensxyz)
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nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
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nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
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@ -265,6 +307,10 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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local nvals_humid = nobj_humid:get3dMap_flat(minposxyz)
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local nvals_seam = nobj_seam:get3dMap_flat(minposxyz)
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local nvals_strata = nobj_strata:get3dMap_flat(minposxyz)
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local nvals_cave1 = nobj_cave1:get3dMap_flat(minposxyz)
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local nvals_cave2 = nobj_cave2:get3dMap_flat(minposxyz)
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local nvals_cave3 = nobj_cave3:get3dMap_flat(minposxyz)
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local nvals_cave4 = nobj_cave4:get3dMap_flat(minposxyz)
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local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
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local nvals_base = nobj_base:get2dMap_flat(minposxz)
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@ -292,6 +338,10 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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local n_humid = nvals_humid[nixyz]
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local n_seam = nvals_seam[nixyz]
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local n_strata = nvals_strata[nixyz]
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local n_cave1 = nvals_cave1[nixyz]
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local n_cave2 = nvals_cave2[nixyz]
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local n_cave3 = nvals_cave3[nixyz]
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local n_cave4 = nvals_cave4[nixyz]
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local n_absmid = math.abs(nvals_mid[nixz])
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local n_absbase = math.abs(nvals_base[nixz])
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@ -317,7 +367,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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local bergdep = math.abs(n_seam) * BERGDEP -- iceberg depth
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local nofis = false -- set fissure bool
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if math.abs(n_fissure) >= TFIS then
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if math.abs(n_fissure) >= TFIS
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and n_cave1 ^ 2 + n_cave2 ^ 2 + n_cave3 ^ 2 + n_cave4 ^ 2 >= 0.07 then -- from Valleys Mapgen
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nofis = true
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end
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@ -496,7 +547,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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end
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elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 -- icesheet
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and n_temp < ICETET and density < tstone
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and math.abs(n_fissure) > 0.01 then
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and nofis then
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data[vi] = c_ice
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under[si] = 12
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stable[si] = 0
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