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Added skeleton of pclasses
- This. Is. A. Skeleton. Not finished YET.
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mods/pclasses/README.md
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mods/pclasses/README.md
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Player Classes
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==============
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Yet another class mod for Minetest.
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# TODO
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- Flush and read system for `pclasses.datas.players`
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# Namespaces
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## pclasses
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- All our stuff
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### pclasses.api
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- All functions used to declare, get, set classes
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### pclasses.classes
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- All classes and their specs
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### pclasses.datas
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- Miscellaneous datas
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#### pclasses.datas.players
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- List of all players' class. Index is player's name and value is the class's name
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#### pclasses.datas.hud_ids
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- Surely useful in the future with a hypothetical hud to show current class
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# Functions
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### pclasses.api.create_class_id
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- Arguments : None
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- Indicates the next free id/index in the classes' table
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### pclasses.api.id_for_class
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- Arguments : cname (class' name)
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- Returns the id/index corresponding the class in the classes' table
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- Returns 0 if not found, nil if no name given
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### pclasses.api.register_class(cname)
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- Argument : cname
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- Registers a class in the classes' table
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- Pretty useless at the moment
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- Returns class' id or nil if any error
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### pclasses.api.get_class_by_id
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- Argument : id
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- Return the class' specs (table) corresponding an id or nil when not found
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### pclasses.api.get_class_by_name
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- Argument : cname
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- Return the class' specs (table) corresponding a class name or nil if not found
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### pclasses.api.get_player_class
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- Argument : pname (player's name)
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- Return the player's current class' name
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### pclasses.api.get_class_players
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- Argument : cname
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- Return a list (table) of all players with class cname
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### pclasses.api.set_player_class
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- Arguments : pname, cname
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- Assign a player the cname class
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mods/pclasses/init.lua
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mods/pclasses/init.lua
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-------------------
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-- Player Classes
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--
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-- NOTE: This is a very simple interface for classes, more features will be
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-- added depending on the various mechanisms we will need
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-- Global namespace
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pclasses = {}
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-- API
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pclasses.api = {}
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-- Classes
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pclasses.classes = {}
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-- Data
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pclasses.datas = {}
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pclasses.datas.players = {}
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pclasses.datas.hud_ids = {} -- HUD maybe?
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-- Various utility functions
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-- Get an ID number dedicated to the class
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function pclasses.api.create_class_id()
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return table.getn(pclasses.classes)+1
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end
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function pclasses.api.id_for_class(cname)
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if cname then
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for k,v in ipairs(pclasses.classes) do
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if v and v.name and v.name == cname then
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return k
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end
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end
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return 0
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end
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return nil
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end
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-- Register the class (basic registration)
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function pclasses.api.register_class(cname)
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if not cname then
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minetest.log("error", "[PClasses] Error registering unamed class")
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return
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end
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local c_id = pclasses.api.create_class()
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pclasses.classes[c_id] = {name = cname}
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return c_id
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end
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------------------------
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-- Getters and Setters
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--
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-- Get class specs
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-- by id
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function pclasses.api.get_class_by_id(id)
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return pclasses.classes[id]
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end
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-- by name
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function pclasses.api.get_class_by_name(cname)
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return pclasses.classes[pclasses.api.id_for_class(cname)]
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end
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-- Get single player
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function pclasses.api.get_player_class(pname)
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return pclasses.datas.player[pname]
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end
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-- Get all players for a class
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function pclasses.api.get_class_players(cname)
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local pnames = {}
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if pclasses.api.get_class_by_name(cname) then
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for p,c in ipairs(pclasses.datas.players) do
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if c == cname then
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table.insert(pnames, table.getn(pnames)+1)
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end
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end
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end
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end
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-- Set single player
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function pclasses.api.set_player_class(pname, cname)
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if pclasses.api.get_class_by_name(cname) then
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pclasses.datas.players[pname] = cname
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return true
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end
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return false
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end
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