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Add missing black mithril shield
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@ -1 +1,2 @@
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3d_armor
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shields
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@ -189,9 +189,35 @@ if armor.materials.blackmithril then
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3}
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})
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-- Register shield :
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armor:register_armor(":shields:shield_blackmithril", {
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description = "Black Mithril Shield (warrior)",
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inventory_image = "shields_inv_shield_black_mithril_warrior.png",
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groups = {armor_shield=15, armor_heal=0, armor_use=50},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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reciprocate_damage = true,
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on_damage = function(player, index, stack)
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play_sound_effect(player, "default_glass_footstep")
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end,
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on_destroy = function(player, index, stack)
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play_sound_effect(player, "default_break_glass")
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end,
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})
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end
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for k, v in pairs(armor.materials) do
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if k == "blackmithril" then
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minetest.register_craft({
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output = "shields:shield_"..k,
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recipe = {
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{v, v, v},
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{v, v, v},
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{"", v, ""},
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},
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})
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end
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minetest.register_craft({
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output = "3d_armor:helmet_"..k,
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recipe = {
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