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fix light_source warning, register_node function rewrite light_source to LIGHT_MAX(14) when is greater than LIGHT_MAX

fix use of old var LIGHT_MAX to default.LIGHT_MAX
This commit is contained in:
2017-03-17 02:29:53 +01:00
parent 4728a5fafd
commit 11d89ab4ad
11 changed files with 17 additions and 18 deletions

View File

@ -222,7 +222,7 @@ minetest.register_node("darkage:lamp", {
description = "Lamp",
tiles = {"darkage_lamp.png"},
paramtype = "light",
light_source = 18,
light_source = default.LIGHT_MAX,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
sounds = default.node_sound_glass_defaults(),
})
@ -352,7 +352,7 @@ minetest.register_node("darkage:glow_glass", {
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
paramtype = "light",
light_source = 18,
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),

View File

@ -166,7 +166,7 @@ if stairsplus then
description = "Medieval Glow Glass",
tiles = {"darkage_glass.png"},
paramtype = "light",
light_source = 18,
light_source = default.LIGHT_MAX,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,