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https://github.com/sys4-fr/server-nalc.git
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fix light_source warning, register_node function rewrite light_source to LIGHT_MAX(14) when is greater than LIGHT_MAX
fix use of old var LIGHT_MAX to default.LIGHT_MAX
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@ -222,7 +222,7 @@ minetest.register_node("darkage:lamp", {
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description = "Lamp",
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description = "Lamp",
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tiles = {"darkage_lamp.png"},
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tiles = {"darkage_lamp.png"},
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paramtype = "light",
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paramtype = "light",
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light_source = 18,
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light_source = default.LIGHT_MAX,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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@ -352,7 +352,7 @@ minetest.register_node("darkage:glow_glass", {
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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tiles = {"darkage_glass.png"},
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paramtype = "light",
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paramtype = "light",
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light_source = 18,
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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@ -166,7 +166,7 @@ if stairsplus then
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description = "Medieval Glow Glass",
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description = "Medieval Glow Glass",
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tiles = {"darkage_glass.png"},
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tiles = {"darkage_glass.png"},
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paramtype = "light",
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paramtype = "light",
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light_source = 18,
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light_source = default.LIGHT_MAX,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -1,12 +1,11 @@
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-- glow/init.lua
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-- glow/init.lua
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-- mod by john and Zeg9
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-- mod by john and Zeg9
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LIGHT_MAX = 15
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minetest.register_node("glow:stone", {
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minetest.register_node("glow:stone", {
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description = "Glowing stone",
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description = "Glowing stone",
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tiles = {"glow_stone.png"},
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tiles = {"glow_stone.png"},
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light_source = LIGHT_MAX,
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light_source = default.LIGHT_MAX,
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groups = {cracky=3},
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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@ -14,7 +13,7 @@ minetest.register_node("glow:stone", {
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minetest.register_node("glow:lamp", {
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minetest.register_node("glow:lamp", {
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description = "Lamp",
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description = "Lamp",
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tiles = {"glow_stone.png^glow_lamp_frame.png"},
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tiles = {"glow_stone.png^glow_lamp_frame.png"},
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light_source = LIGHT_MAX,
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light_source = default.LIGHT_MAX,
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groups = {cracky=3},
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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@ -70,7 +70,7 @@ minetest.register_node("chains:chain_top_brass", {
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minetest.register_node("chains:chandelier", {
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minetest.register_node("chains:chandelier", {
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description = "Chandelier (wrought iron)",
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description = "Chandelier (wrought iron)",
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paramtype = "light",
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paramtype = "light",
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light_source = LIGHT_MAX-2,
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light_source = default.LIGHT_MAX-2,
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walkable = false,
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walkable = false,
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climbable = true,
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climbable = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -97,7 +97,7 @@ minetest.register_node("chains:chandelier", {
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minetest.register_node("chains:chandelier_brass", {
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minetest.register_node("chains:chandelier_brass", {
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description = "Chandelier (brass)",
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description = "Chandelier (brass)",
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paramtype = "light",
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paramtype = "light",
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light_source = LIGHT_MAX-2,
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light_source = default.LIGHT_MAX-2,
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walkable = false,
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walkable = false,
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climbable = true,
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climbable = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -111,7 +111,7 @@ homedecor.register("ceiling_fan", {
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}
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}
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},
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},
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groups = { snappy = 3 },
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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light_source = default.LIGHT_MAX-1,
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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@ -195,7 +195,7 @@ homedecor.register("fishtank_lighted", {
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"homedecor_fishtank_water_top_lighted.png",
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"homedecor_fishtank_water_top_lighted.png",
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"homedecor_fishtank_sides_lighted.png",
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"homedecor_fishtank_sides_lighted.png",
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},
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},
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light_source = LIGHT_MAX-4,
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light_source = default.LIGHT_MAX-4,
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use_texture_alpha = true,
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use_texture_alpha = true,
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selection_box = ft_cbox,
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selection_box = ft_cbox,
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collision_box = ft_cbox,
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collision_box = ft_cbox,
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@ -242,7 +242,7 @@ minetest.register_node("maptools:lightbulb", {
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drawtype = "airlike",
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drawtype = "airlike",
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walkable = false,
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walkable = false,
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pointable = false,
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pointable = false,
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light_source = 15,
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light_source = default.LIGHT_MAX,
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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drop = "",
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drop = "",
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@ -290,7 +290,7 @@ local nodes = {
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tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass
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tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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light_source = 15,
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light_source = default.LIGHT_MAX,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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sounds = sound_glass,
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},
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},
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@ -300,7 +300,7 @@ local nodes = {
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tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass
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tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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light_source = 15,
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light_source = default.LIGHT_MAX,
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walkable = false,
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walkable = false,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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sounds = sound_glass,
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@ -14,7 +14,7 @@ minetest.register_node("sealamps:torch", {
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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light_source = LIGHT_MAX-1,
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light_source = default.LIGHT_MAX-1,
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
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wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
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@ -40,7 +40,7 @@ minetest.register_node("sealamps:lantern", {
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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light_source = LIGHT_MAX-1,
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light_source = default.LIGHT_MAX-1,
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
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wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
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@ -132,7 +132,7 @@ minetest.register_node("snow:star", table.copy(nodedef))
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-- Star (Lit Version) on Xmas Trees
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-- Star (Lit Version) on Xmas Trees
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nodedef.description = nodedef.description.." Lighted"
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nodedef.description = nodedef.description.." Lighted"
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nodedef.light_source = LIGHT_MAX
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nodedef.light_source = default.LIGHT_MAX
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nodedef.tiles = {"snow_star_lit.png"}
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nodedef.tiles = {"snow_star_lit.png"}
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nodedef.drop = "snow:star"
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nodedef.drop = "snow:star"
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nodedef.groups.not_in_creative_inventory = 1
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nodedef.groups.not_in_creative_inventory = 1
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@ -105,7 +105,7 @@ minetest.register_node("throwing:light", {
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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tiles = {"throwing_empty.png"},
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tiles = {"throwing_empty.png"},
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light_source = LIGHT_MAX-4,
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light_source = default.LIGHT_MAX-4,
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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