diff --git a/mods/unified_inventory/api.lua b/mods/unified_inventory/api.lua index 80946982..9de63ee5 100755 --- a/mods/unified_inventory/api.lua +++ b/mods/unified_inventory/api.lua @@ -1,4 +1,5 @@ local S = unified_inventory.gettext +local F = unified_inventory.fgettext -- Create detached creative inventory after loading all mods minetest.after(0.01, function() @@ -56,6 +57,7 @@ minetest.after(0.01, function() minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size) for _, name in ipairs(unified_inventory.items_list) do local def = minetest.registered_items[name] + -- Simple drops if type(def.drop) == "string" then local dstack = ItemStack(def.drop) if not dstack:is_empty() and dstack:get_name() ~= name then @@ -67,6 +69,79 @@ minetest.after(0.01, function() }) end + -- Complex drops. Yes, it's really complex! + elseif type(def.drop) == "table" then + --[[ Extract single items from the table and save them into dedicated tables + to register them later, in order to avoid duplicates. These tables counts + the total number of guaranteed drops and drops by chance (“maybes”) for each item. + For “maybes”, the final count is the theoretical maximum number of items, not + neccessarily the actual drop count. ]] + local drop_guaranteed = {} + local drop_maybe = {} + -- This is for catching an obscure corner case: If the top items table has + -- only items with rarity = 1, but max_items is set, then only the first + -- max_items will be part of the drop, any later entries are logically + -- impossible, so this variable is for keeping track of this + local max_items_left = def.drop.max_items + -- For checking whether we still encountered only guaranteed only so far; + -- for the first “maybe” item it will become false which will cause ALL + -- later items to be considered “maybes”. + -- A common idiom is: + -- { max_items 1, { items = { + -- { items={"example:1"}, rarity = 5 }, + -- { items={"example:2"}, rarity = 1 }, }}} + -- example:2 must be considered a “maybe” because max_items is set and it + -- appears after a “maybe” + local max_start = true + -- Let's iterate through the items madness! + if def.drop.items then + for i=1,#def.drop.items do + if max_items_left ~= nil and max_items_left <= 0 then break end + local itit = def.drop.items[i] + for j=1,#itit.items do + local dstack = ItemStack(itit.items[j]) + if not dstack:is_empty() and dstack:get_name() ~= name then + local dname = dstack:get_name() + local dcount = dstack:get_count() + -- Guaranteed drops AND we are not yet in “maybe mode” + if #itit.items == 1 and itit.rarity == 1 and max_start then + if drop_guaranteed[dname] == nil then + drop_guaranteed[dname] = 0 + end + drop_guaranteed[dname] = drop_guaranteed[dname] + dcount + + if max_items_left ~= nil then + max_items_left = max_items_left - 1 + if max_items_left <= 0 then break end + end + -- Drop was a “maybe” + else + if max_items_left ~= nil then max_start = false end + if drop_maybe[dname] == nil then + drop_maybe[dname] = 0 + end + drop_maybe[dname] = drop_maybe[dname] + dcount + end + end + end + end + end + for itemstring, count in pairs(drop_guaranteed) do + unified_inventory.register_craft({ + type = "digging", + items = {name}, + output = itemstring .. " " .. count, + width = 0, + }) + end + for itemstring, count in pairs(drop_maybe) do + unified_inventory.register_craft({ + type = "digging_chance", + items = {name}, + output = itemstring .. " " .. count, + width = 0, + }) + end end end for _, recipes in pairs(unified_inventory.crafts_for.recipe) do @@ -170,7 +245,7 @@ end unified_inventory.register_craft_type("normal", { - description = "Crafting", + description = F("Crafting"), icon = "ui_craftgrid_icon.png", width = 3, height = 3, @@ -186,7 +261,7 @@ unified_inventory.register_craft_type("normal", { unified_inventory.register_craft_type("shapeless", { - description = "Mixing", + description = F("Mixing"), icon = "ui_craftgrid_icon.png", width = 3, height = 3, @@ -201,7 +276,7 @@ unified_inventory.register_craft_type("shapeless", { unified_inventory.register_craft_type("cooking", { - description = "Cooking", + description = F("Cooking"), icon = "default_furnace_front.png", width = 1, height = 1, @@ -209,12 +284,18 @@ unified_inventory.register_craft_type("cooking", { unified_inventory.register_craft_type("digging", { - description = "Digging", + description = F("Digging"), icon = "default_tool_steelpick.png", width = 1, height = 1, }) +unified_inventory.register_craft_type("digging_chance", { + description = "Digging (by chance)", + icon = "default_tool_steelpick.png^[transformFY.png", + width = 1, + height = 1, +}) function unified_inventory.register_page(name, def) unified_inventory.pages[name] = def diff --git a/mods/unified_inventory/bags.lua b/mods/unified_inventory/bags.lua index 377ffed3..ec3e95f7 100755 --- a/mods/unified_inventory/bags.lua +++ b/mods/unified_inventory/bags.lua @@ -4,16 +4,17 @@ -- License: GPLv3 local S = unified_inventory.gettext +local F = unified_inventory.fgettext unified_inventory.register_page("bags", { get_formspec = function(player) local player_name = player:get_player_name() local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" - formspec = formspec.."label[0,0;"..S("Bags").."]" - formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]" - formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]" - formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]" - formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]" + formspec = formspec.."label[0,0;"..F("Bags").."]" + formspec = formspec.."button[0,2;2,0.5;bag1;"..F("Bag 1").."]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]" + formspec = formspec.."button[2,2;2,0.5;bag2;"..F("Bag 2").."]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]" + formspec = formspec.."button[4,2;2,0.5;bag3;"..F("Bag 3").."]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]" + formspec = formspec.."button[6,2;2,0.5;bag4;"..F("Bag 4").."]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]" @@ -37,7 +38,7 @@ unified_inventory.register_button("bags", { local stack = player:get_inventory():get_stack("bag1", 1) local image = stack:get_definition().inventory_image local formspec = "image[7,0;1,1;"..image.."]" - formspec = formspec.."label[0,0;Bag 1]" + formspec = formspec.."label[0,0;"..F("Bag 1").."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]" formspec = formspec.."listring[current_name;bag1contents]" @@ -58,7 +59,7 @@ unified_inventory.register_button("bags", { local stack = player:get_inventory():get_stack("bag2", 1) local image = stack:get_definition().inventory_image local formspec = "image[7,0;1,1;"..image.."]" - formspec = formspec.."label[0,0;Bag 2]" + formspec = formspec.."label[0,0;"..F("Bag 2").."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]" formspec = formspec.."listring[current_name;bag2contents]" @@ -79,7 +80,7 @@ unified_inventory.register_button("bags", { local stack = player:get_inventory():get_stack("bag3", 1) local image = stack:get_definition().inventory_image local formspec = "image[7,0;1,1;"..image.."]" - formspec = formspec.."label[0,0;Bag 3]" + formspec = formspec.."label[0,0;"..F("Bag 3").."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]" formspec = formspec.."listring[current_name;bag3contents]" @@ -100,7 +101,7 @@ unified_inventory.register_button("bags", { local stack = player:get_inventory():get_stack("bag4", 1) local image = stack:get_definition().inventory_image local formspec = "image[7,0;1,1;"..image.."]" - formspec = formspec.."label[0,0;Bag 4]" + formspec = formspec.."label[0,0;"..F("Bag 4").."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]" formspec = formspec.."listring[current_name;bag4contents]" @@ -232,7 +233,7 @@ for _, colour in pairs(colours) do {"dye:"..colour, "unified_inventory:bag_small"}, }, }) - + minetest.register_craft({ output = "unified_inventory:bag_medium_" .. colour, recipe = { diff --git a/mods/unified_inventory/callbacks.lua b/mods/unified_inventory/callbacks.lua index 42a5e240..fbe4d91f 100755 --- a/mods/unified_inventory/callbacks.lua +++ b/mods/unified_inventory/callbacks.lua @@ -130,6 +130,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if string.sub(clicked_item, 1, 6) == "group:" then minetest.sound_play("click", {to_player=player_name, gain = 0.1}) unified_inventory.apply_filter(player, clicked_item, new_dir) + unified_inventory.current_searchbox[player_name] = clicked_item + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) return end if new_dir == "recipe" @@ -163,15 +166,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.searchbutton then unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange") - unified_inventory.current_searchbox[player_name] = "" unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0}) + elseif fields.searchresetbutton then + unified_inventory.apply_filter(player, "", "nochange") + unified_inventory.current_searchbox[player_name] = "" + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) + minetest.sound_play("click", + {to_player=player_name, gain = 0.1}) end - -- alternate button - if not fields.alternate then + -- alternate buttons + if not (fields.alternate or fields.alternate_prev) then return end minetest.sound_play("click", @@ -188,12 +197,28 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if alternates <= 1 then return end - local alternate = unified_inventory.alternate[player_name] + 1 - if alternate > alternates then - alternate = 1 + local alternate + if fields.alternate then + alternate = unified_inventory.alternate[player_name] + 1 + if alternate > alternates then + alternate = 1 + end + elseif fields.alternate_prev then + alternate = unified_inventory.alternate[player_name] - 1 + if alternate < 1 then + alternate = alternates + end end unified_inventory.alternate[player_name] = alternate unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end) +if minetest.delete_detached_inventory then + minetest.register_on_leaveplayer(function(player) + local player_name = player:get_player_name() + minetest.delete_detached_inventory(player_name.."_bags") + minetest.delete_detached_inventory(player_name.."craftrecipe") + minetest.delete_detached_inventory(player_name.."refill") + end) +end diff --git a/mods/unified_inventory/depends.txt b/mods/unified_inventory/depends.txt index 7a6f9bd8..b4e6fcde 100755 --- a/mods/unified_inventory/depends.txt +++ b/mods/unified_inventory/depends.txt @@ -2,4 +2,4 @@ h2omes creative? intllib? datastorage? - +farming? diff --git a/mods/unified_inventory/description.txt b/mods/unified_inventory/description.txt new file mode 100644 index 00000000..b541fdf2 --- /dev/null +++ b/mods/unified_inventory/description.txt @@ -0,0 +1 @@ +Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide. diff --git a/mods/unified_inventory/group.lua b/mods/unified_inventory/group.lua index 8fa632d5..43964902 100755 --- a/mods/unified_inventory/group.lua +++ b/mods/unified_inventory/group.lua @@ -1,3 +1,5 @@ +local S = unified_inventory.gettext + function unified_inventory.canonical_item_spec_matcher(spec) local specname = ItemStack(spec):get_name() if specname:sub(1, 6) == "group:" then @@ -21,9 +23,36 @@ function unified_inventory.item_matches_spec(item, spec) return unified_inventory.canonical_item_spec_matcher(spec)(itemname) end +function unified_inventory.extract_groupnames(groupname) + local specname = ItemStack(groupname):get_name() + if specname:sub(1, 6) == "group:" then + local group_names = specname:sub(7):split(",") + if #group_names == 1 then + return group_names[1], 1 + end + local s = "" + for g=1,#group_names do + if g > 1 then + -- List connector + s = s .. S(" and ") + end + s = s .. group_names[g] + end + return s, #group_names + else + return nil, 0 + end +end + unified_inventory.registered_group_items = { mesecon_conductor_craftable = "mesecons:wire_00000000_off", stone = "default:cobble", + wood = "default:wood", + book = "default:book", + sand = "default:sand", + leaves = "default:leaves", + tree = "default:tree", + vessel = "vessels:glass_bottle", wool = "wool:white", ingot = "default:steel_ingot", } diff --git a/mods/unified_inventory/init.lua b/mods/unified_inventory/init.lua index 00b66e03..aa2d9db5 100755 --- a/mods/unified_inventory/init.lua +++ b/mods/unified_inventory/init.lua @@ -2,6 +2,7 @@ local modpath = minetest.get_modpath(minetest.get_current_modname()) local worldpath = minetest.get_worldpath() +local mygettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end -- Data tables definitions unified_inventory = { @@ -32,7 +33,8 @@ unified_inventory = { default = "craft", -- intllib - gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end, + gettext = mygettext, + fgettext = function(s) return minetest.formspec_escape(mygettext(s)) end, -- "Lite" mode lite_mode = minetest.setting_getbool("unified_inventory_lite"), @@ -49,8 +51,9 @@ unified_inventory = { } -- Disable default creative inventory -if rawget(_G, "creative_inventory") then - function creative_inventory.set_creative_formspec(player, start_i, pagenum) +local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory") +if creative then + function creative.set_creative_formspec(player, start_i, pagenum) return end end diff --git a/mods/unified_inventory/internal.lua b/mods/unified_inventory/internal.lua index f3475423..80d7ef01 100755 --- a/mods/unified_inventory/internal.lua +++ b/mods/unified_inventory/internal.lua @@ -1,4 +1,5 @@ local S = unified_inventory.gettext +local F = unified_inventory.fgettext -- This pair of encoding functions is used where variable text must go in -- button names, where the text might contain formspec metacharacters. @@ -136,11 +137,11 @@ function unified_inventory.get_formspec(player, page) if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]" - .. "tooltip[hidebutton;" ..S("Hide guide") .. "]" + .. "tooltip[hidebutton;" ..F("Hide guide") .. "]" n = n+1 else formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]" - .. "tooltip[hidebutton;" ..S("Show guide") .. "]" + .. "tooltip[hidebutton;" ..F("Show guide") .. "]" return table.concat(formspec, "") end @@ -151,39 +152,39 @@ function unified_inventory.get_formspec(player, page) formspec[n] = "image_button[" .. (start_x + 0.6 * 0) .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]" - .. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]" + .. "tooltip[start_list;" .. F("First page") .. "]" .. "image_button[" .. (start_x + 0.6 * 1) .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" - .. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]" + .. "tooltip[rewind3;" .. F("Back three pages") .. "]" .. "image_button[" .. (start_x + 0.6 * 2) .. ",9;.8,.8;ui_left_icon.png;rewind1;]" - .. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]" + .. "tooltip[rewind1;" .. F("Back one page") .. "]" .. "image_button[" .. (start_x + 0.6 * 3) .. ",9;.8,.8;ui_right_icon.png;forward1;]" - .. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]" + .. "tooltip[forward1;" .. F("Forward one page") .. "]" .. "image_button[" .. (start_x + 0.6 * 4) .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]" - .. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]" + .. "tooltip[forward3;" .. F("Forward three pages") .. "]" .. "image_button[" .. (start_x + 0.6 * 5) .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]" - .. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]" + .. "tooltip[end_list;" .. F("Last page") .. "]" else formspec[n] = "image_button[" .. (8.2 + 0.65 * 0) .. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]" - .. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]" + .. "tooltip[start_list;" .. F("First page") .. "]" .. "image_button[" .. (8.2 + 0.65 * 1) .. ",5.8;.8,.8;ui_left_icon.png;rewind1;]" - .. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]" + .. "tooltip[rewind1;" .. F("Back one page") .. "]" .. "image_button[" .. (8.2 + 0.65 * 2) .. ",5.8;.8,.8;ui_right_icon.png;forward1;]" - .. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]" + .. "tooltip[forward1;" .. F("Forward one page") .. "]" .. "image_button[" .. (8.2 + 0.65 * 3) .. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]" - .. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]" + .. "tooltip[end_list;" .. F("Last page") .. "]" end n = n+1 @@ -193,14 +194,20 @@ function unified_inventory.get_formspec(player, page) formspec[n] = "field[9.5,8.325;3,1;searchbox;;" .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" - .. "tooltip[searchbutton;" ..S("Search") .. "]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + .. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]" else formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;" .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]" - .. "tooltip[searchbutton;" ..S("Search") .. "]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + .. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]" end - n = n+2 + n = n+3 local no_matches = "No matching items" if draw_lite_mode then @@ -209,7 +216,7 @@ function unified_inventory.get_formspec(player, page) -- Items list if #unified_inventory.filtered_items_list[player_name] == 0 then - formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]" + formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]" else local dir = unified_inventory.active_search_direction[player_name] local list_index = unified_inventory.current_index[player_name] @@ -222,6 +229,18 @@ function unified_inventory.get_formspec(player, page) for x = 0, ui_peruser.pagecols - 1 do local name = unified_inventory.filtered_items_list[player_name][list_index] if minetest.registered_items[name] then + -- Clicked on current item: Flip crafting direction + if name == unified_inventory.current_item[player_name] then + local cdir = unified_inventory.current_craft_direction[player_name] + if cdir == "recipe" then + dir = "usage" + elseif cdir == "usage" then + dir = "recipe" + end + else + -- Default: use active search direction by default + dir = unified_inventory.active_search_direction[player_name] + end formspec[n] = "item_image_button[" ..(8.2 + x * 0.7).."," ..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;" @@ -232,13 +251,13 @@ function unified_inventory.get_formspec(player, page) end end end - formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": " + formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F("Page") .. ": " .. S("%s of %s"):format(page,pagemax).."]" end n= n+1 if unified_inventory.activefilter[player_name] ~= "" then - formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]" + formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F("Filter") .. ":]" formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]" end return table.concat(formspec, "") diff --git a/mods/unified_inventory/item_names.lua b/mods/unified_inventory/item_names.lua index f6686dd3..5bc79c30 100755 --- a/mods/unified_inventory/item_names.lua +++ b/mods/unified_inventory/item_names.lua @@ -2,15 +2,19 @@ local wield = {} local huds = {} +local dtimes = {} local dlimit = 3 -- HUD element will be hidden after this many seconds local air_hud_mod = minetest.get_modpath("4air") local hud_mod = minetest.get_modpath("hud") +local hudbars_mod = minetest.get_modpath("hudbars") local function set_hud(player) local player_name = player:get_player_name() local off = {x=0, y=-70} if air_hud_mod or hud_mod then off.y = off.y - 20 + elseif hudbars_mod then + off.y = off.y + 5 end huds[player_name] = player:hud_add({ hud_elem_type = "text", @@ -24,24 +28,23 @@ end minetest.register_on_joinplayer(function(player) minetest.after(0, set_hud, player) - minetest.after(dlimit, u_inv_hud_step, player:get_player_name()) end) -function u_inv_hud_step(name) - local p = minetest.get_player_by_name(name) - if not p then return end - - p:hud_change(huds[name], 'text', "") - minetest.after(dlimit, u_inv_hud_step, name) -end - minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() local wstack = player:get_wielded_item():get_name() + if dtimes[player_name] and dtimes[player_name] < dlimit then + dtimes[player_name] = dtimes[player_name] + dtime + if dtimes[player_name] > dlimit and huds[player_name] then + player:hud_change(huds[player_name], 'text', "") + end + end + if wstack ~= wield[player_name] then wield[player_name] = wstack + dtimes[player_name] = 0 if huds[player_name] then local def = minetest.registered_items[wstack] local desc = def and def.description or "" diff --git a/mods/unified_inventory/locale/de.txt b/mods/unified_inventory/locale/de.txt index d678b683..a2f7c3d1 100755 --- a/mods/unified_inventory/locale/de.txt +++ b/mods/unified_inventory/locale/de.txt @@ -1,71 +1,101 @@ # Translation mostly by Xanthin +### api.lua ### +Digging (by chance) = Graben (durch Zufall) + ### bags.lua ### -Bags = Rucksaecke -Bag 1 = Rucksack 1 -Bag 2 = Rucksack 2 -Bag 3 = Rucksack 3 -Bag 4 = Rucksack 4 -Small Bag = Rucksack (klein) -Medium Bag = Rucksack (mittel) -Large Bag = Rucksack (gross) +Bags = Taschen +Bag 1 = Tasche 1 +Bag 2 = Tasche 2 +Bag 3 = Tasche 3 +Bag 4 = Tasche 4 +Small Bag = Kleine Tasche +Medium Bag = Mittelgroße Tasche +Large Bag = Große Tasche ### inernal.lua ### First page = Erste Seite -Back three pages = Drei Seiten zurueckblaettern -Back one page = Eine Seiten zurueckblaettern -Forward one page = Eine Seiten vorblaettern -Forward three pages = Drei Seiten vorblaettern +Back three pages = Drei Seiten zurueckblättern +Back one page = Eine Seite zurueckblättern +Forward one page = Eine Seite vorblättern +Forward three pages = Drei Seiten vorblättern Last page = Letzte Seite No matching items = Keine passenden Gegenstände Page = Seite %s of %s = %s von %s -Filter = Suche +Filter = Filter Search = Suchen +Reset search and display everything = Suche zurücksetzen und alles anzeigen ### register.lua ### Can use the creative inventory = Kann das Kreativinventar nutzen -Home position set to: %s = Ausgangsposition nach: %s gesetzt -Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert -You don't have the settime privilege! = Du hast nicht das "settime" Privileg! -Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert -This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld. -Inventory Cleared! = Inventar geleert! -Crafting = Bauen -Trash: = Muell: -Refill: = Nachfuellen: -Crafting Guide = Bauanleitung +Home position set to: %s = Heimatposition nach: %s gesetzt +Time of day set to 6am = Tageszeit auf 6 Uhr geändert +You don't have the settime privilege! = Du hast nicht das „settime“-Privileg! +Time of day set to 9pm = Tageszeit auf 21 Uhr geändert +This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist außerhalb des Kreativmodus deaktiviert, um ein versehentliches Löschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Müllfeld. +Inventory cleared! = Inventar geleert! +Crafting = Fertigung +Digging = Graben +Cooking = Kochen +Mixing = Mischen +Trash: = Müll: +Refill: = Nachfüllen: +Crafting Guide = Fertigungsführer Method: = Methode: Result: %s = Ergebnis: %s crafting = Bauen -shapeless crafting = Formloses Bauen +shapeless crafting = Formlose Fertigung cooking = Kochen alloy cooking = Legierung Kochen -Copy to craft grid: = Kopiere ins Baufeld: +Copy to craft grid: = Ins Fertigungsraster kopieren: All = Alles -Recipe %s of %s = Rezept %s von %s Alternate = Alternative -Crafting Grid = +Crafting Grid = Fertigungsraster +Show next recipe = Nächstes Rezept zeigen +Show next usage = Nächste Verwendung zeigen +Show previous recipe = Vorheriges Rezept zeigen +Show previous usage = Vorherige Verwendung zeigen +This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden. +Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört +Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört +Recipe %d of %d = Rezept %d von %d +Usage %d of %d = Verwendung %d von %d +No recipes = Keine Rezepte +No usages = Keine Verwendungen +Result = Ergebnis +Ingredient = Zutat +Set time to day = Zur Tageszeit wechseln +Set time to night = Zur Nachtzeit wechseln +Set home position = Heimatposition setzen +Go home = Nach Hause gehen +Clear inventory = Inventar leeren +Give me: = Gib mir: +To craft grid: = Ins Fertigungsraster: + +### group.lua ### +\sand\s=\sund\s ### waypoints.lua ### White = Weiß Yellow = Gelb Red = Rot -Green = Gruen +Green = Grün Blue = Blau -Waypoints = Markierungen -Waypoint active = Markierung aktiv -Waypoint inactive = Markierung inaktiv -World position = Welt Position -Name = -HUD text color = -Edit waypoint name = Name der Markierung aendern -Rename waypoint = Markierung umbenennen -Change color of waypoint display = Farbe der Darstellung der Markierung aendern -Set waypoint to current location = Setze Markierung zur derzeitigen Position -Make waypoint visible = Markierung sichtbar machen -Make waypoint invisible = Markierung verstecken -Disable display of waypoint coordinates = -Enable display of waypoint coordinates = -Finish editing = -Select Waypoint #%d = +Waypoints = Wegpunkte +Waypoint %d = Wegpunkt Nr. %d +Waypoint active = Wegpunkt aktiv +Waypoint inactive = Wegpunkt inaktiv +World position = Weltposition +Name = Name +HUD text color = HUD-Textfarbe +Edit waypoint name = Name des Wegpunkts ändern +Rename waypoint = Wegpunkt umbenennen +Change color of waypoint display = Farbe der Darstellung der Wegpunkte ändern +Set waypoint to current location = Setze Wegpunkt zur derzeitigen Position +Make waypoint visible = Wegpunkt sichtbar machen +Make waypoint invisible = Wegpunkt verstecken +Disable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten deaktivieren +Enable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten aktivieren +Finish editing = Bearbeitung abschließen +Select Waypoint #%d = Wegpunkt Nr. %d auswählen diff --git a/mods/unified_inventory/locale/es.txt b/mods/unified_inventory/locale/es.txt index 9382c79c..26508fbf 100755 --- a/mods/unified_inventory/locale/es.txt +++ b/mods/unified_inventory/locale/es.txt @@ -31,7 +31,7 @@ Time of day set to 6am = Hora del día cambiada a 6AM You don't have the settime priviledge! = ¡No tienes el privilegio `settime'! Time of day set to 9pm = Hora del día cambiada a 9PM This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar. -Inventory Cleared! = ¡Inventario limpio! +Inventory cleared! = ¡Inventario limpio! Crafting = Elaboración Trash: = Basura: Refill: = Rellenar: diff --git a/mods/unified_inventory/locale/fr.txt b/mods/unified_inventory/locale/fr.txt index 01e975e1..e4923a0b 100755 --- a/mods/unified_inventory/locale/fr.txt +++ b/mods/unified_inventory/locale/fr.txt @@ -31,7 +31,7 @@ Time of day set to 6am = Heure fixée à 6h You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' ! Time of day set to 9pm = Heure fixée à 21h This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle. -Inventory Cleared! = Inventaire vidé ! +Inventory cleared! = Inventaire vidé ! Crafting = Création Trash: = Poubelle : Refill: = Remplir : diff --git a/mods/unified_inventory/locale/pl.txt b/mods/unified_inventory/locale/pl.txt index 33003d8d..6173a5f7 100755 --- a/mods/unified_inventory/locale/pl.txt +++ b/mods/unified_inventory/locale/pl.txt @@ -30,7 +30,7 @@ Time of day set to 6am = Czas ustawiony na 6:00 You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)! Time of day set to 9pm = Czas ustawiony na 21:00 This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = -Inventory Cleared! = +Inventory cleared! = Crafting = Trash: = Smietnik: Refill: = Uzupelnianie: diff --git a/mods/unified_inventory/locale/ru.txt b/mods/unified_inventory/locale/ru.txt index 19481554..821f2b18 100755 --- a/mods/unified_inventory/locale/ru.txt +++ b/mods/unified_inventory/locale/ru.txt @@ -31,7 +31,7 @@ Time of day set to 6am = Установлено время 6 утра You don't have the settime priviledge! = Вам не разрешено устанавливать время! Time of day set to 9pm = Установлено время 9 вечера This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее. -Inventory Cleared! = Инвентарь очищен! +Inventory cleared! = Инвентарь очищен! Crafting = Крафт Trash: = Корзина: Refill: = Размножить: diff --git a/mods/unified_inventory/locale/template.txt b/mods/unified_inventory/locale/template.txt index ae382e32..bd27f2f7 100755 --- a/mods/unified_inventory/locale/template.txt +++ b/mods/unified_inventory/locale/template.txt @@ -1,5 +1,8 @@ # Translation by +### api.lua ### +Digging (by chance) = + # Template ### bags.lua ### Bags = @@ -23,16 +26,21 @@ Page = %s of %s = Filter = Search = +Reset search and display everything = ### register.lua ### Can use the creative inventory = +Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally = Home position set to: %s = Time of day set to 6am = You don't have the settime priviledge! = Time of day set to 9pm = This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = -Inventory Cleared! = +Inventory cleared! = Crafting = +Digging = +Cooking = +Mixing = Trash: = Refill: = Crafting Guide = @@ -44,9 +52,35 @@ cooking = alloy cooking = Copy to craft grid: = All = -Recipe %s of %s = Alternate = Crafting Grid = +Show next recipe = +Show next usage = +Show previous recipe = +Show previous usage = +# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed +This recipe is too\nlarge to be displayed. = +# %s = group name (e.g. wool) +Any item belonging to the %s group = +# %s = List of “and”-concatenated group names +Any item belonging to the groups %s = +Recipe %d of %d = +Usage %d of %d = +No recipes = +No usages = +Result = +Ingredient = +Set time to day = +Set time to night = +Set home position = +Go home = +Clear inventory = +Give me: = +To craft grid: = + +### group.lua ### +# Logical connective, example: “Any item belonging to the groups foo and bar” +\sand\s = ### waypoints.lua ### White = @@ -55,6 +89,7 @@ Red = Green = Blue = Waypoints = +Waypoint %d = Waypoint active = Waypoint inactive = World position = diff --git a/mods/unified_inventory/locale/tr.txt b/mods/unified_inventory/locale/tr.txt index c1d3207b..138e66cc 100755 --- a/mods/unified_inventory/locale/tr.txt +++ b/mods/unified_inventory/locale/tr.txt @@ -31,7 +31,7 @@ Time of day set to 6am = Saat 06:00 olarak ayarlandı You don't have the settime priviledge = Saati düzenleme yetkiniz yok! Time of day set to 9pm = Saat 19:00 olarak ayarlandı This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz. -Inventory Cleared! = Envanter temizlendi! +Inventory cleared! = Envanter temizlendi! Crafting = Üretim Trash: = Çöp Refill: = Doldur diff --git a/mods/unified_inventory/mod.conf b/mods/unified_inventory/mod.conf new file mode 100644 index 00000000..26a8af6b --- /dev/null +++ b/mods/unified_inventory/mod.conf @@ -0,0 +1 @@ +name = unified_inventory diff --git a/mods/unified_inventory/register.lua b/mods/unified_inventory/register.lua index 6bb7285a..344f3892 100755 --- a/mods/unified_inventory/register.lua +++ b/mods/unified_inventory/register.lua @@ -1,12 +1,13 @@ local S = unified_inventory.gettext +local F = unified_inventory.fgettext minetest.register_privilege("creative", { - description = "Can use the creative inventory", + description = S("Can use the creative inventory"), give_to_singleplayer = false, }) minetest.register_privilege("ui_full", { - description = "Forces UI to display in Full mode when Lite mode is configured globally", + description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), give_to_singleplayer = false, }) @@ -56,9 +57,6 @@ unified_inventory.register_button("home_gui_set", { end, }) - - - unified_inventory.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", @@ -155,7 +153,7 @@ unified_inventory.register_button("clear_inv", { return end player:get_inventory():set_list("main", {}) - minetest.chat_send_player(player_name, 'Inventory Cleared!') + minetest.chat_send_player(player_name, S('Inventory cleared!')) minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, @@ -170,16 +168,16 @@ unified_inventory.register_page("craft", { local player_name = player:get_player_name() local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" - formspec = formspec.."label[0,"..formheadery..";Crafting]" + formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" - formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]" + formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]" formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" formspec = formspec.."listring[current_name;craft]" formspec = formspec.."listring[current_player;main]" if unified_inventory.is_creative(player_name) then - formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]" + formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" end return {formspec=formspec} @@ -188,11 +186,6 @@ unified_inventory.register_page("craft", { -- stack_image_button(): generate a form button displaying a stack of items -- --- Normally a simple item_image_button[] is used. If the stack contains --- more than one item, item_image_button[] doesn't have an option to --- display an item count in the way that an inventory slot does, so --- we have to fake it using the label facility. --- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be @@ -202,7 +195,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local count = item:get_count() local show_is_group = false - local displayitem = name + local displayitem = name.." "..count local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) @@ -211,18 +204,30 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item) displayitem = group_item.item or "unknown" selectitem = group_item.sole and displayitem or name end - local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .") - if label == "\n\n ." then label = "" end - return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]", + local label = show_is_group and "G" or "" + local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)) + local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", x, y, w, h, - minetest.formspec_escape(displayitem), - minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)), - label) + minetest.formspec_escape(displayitem), buttonname, label) + if show_is_group then + local groupstring, andcount = unified_inventory.extract_groupnames(name) + local grouptip + if andcount == 1 then + grouptip = string.format(S("Any item belonging to the %s group"), groupstring) + elseif andcount > 1 then + grouptip = string.format(S("Any item belonging to the groups %s"), groupstring) + end + grouptip = minetest.formspec_escape(grouptip) + if andcount >= 1 then + button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) + end + end + return button end local recipe_text = { - recipe = "Recipe", - usage = "Usage", + recipe = "Recipe %d of %d", + usage = "Usage %d of %d", } local no_recipe_text = { recipe = "No recipes", @@ -232,6 +237,14 @@ local role_text = { recipe = "Result", usage = "Ingredient", } +local next_alt_text = { + recipe = "Show next recipe", + usage = "Show next usage", +} +local prev_alt_text = { + recipe = "Show previous recipe", + usage = "Show previous usage", +} local other_dir = { recipe = "usage", usage = "recipe", @@ -249,7 +262,7 @@ unified_inventory.register_page("craftguide", { local player_privs = minetest.get_player_privs(player_name) local formspec = "" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" - formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]" + formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]" formspec = formspec.."listcolors[#00000000;#00000000]" local item_name = unified_inventory.current_item[player_name] if not item_name then return {formspec=formspec} end @@ -268,20 +281,20 @@ unified_inventory.register_page("craftguide", { formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" formspec = formspec.."textarea["..craftresultx..","..craftresulty - ..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]" + ..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]" formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_" .. rdir .. "_", ItemStack(item_name)) if not craft then formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";" - ..minetest.formspec_escape(no_recipe_text[dir]).."]" + ..minetest.formspec_escape(F(no_recipe_text[dir])).."]" local no_pos = dir == "recipe" and 4.5 or 6.5 local item_pos = dir == "recipe" and 6.5 or 4.5 formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" ..other_dir[dir].."_", ItemStack(item_name)) if player_privs.give == true then - formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]" + formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" @@ -301,45 +314,76 @@ unified_inventory.register_page("craftguide", { -- This keeps recipes aligned to the right, -- so that they're close to the arrow. - local xoffset = 1.5 + (3 - display_size.width) + local xoffset = 5.5 + -- Offset factor for crafting grids with side length > 4 + local of = (3/math.max(3, math.max(display_size.width, display_size.height))) + local od = 0 + -- Minimum grid size at which size optimazation measures kick in + local mini_craft_size = 6 + if display_size.width >= mini_craft_size then + od = math.max(1, display_size.width - 2) + xoffset = xoffset - 0.1 + end + -- Size modifier factor + local sf = math.min(1, of * (1.05 + 0.05*od)) + -- Button size + local bsize_h = 1.1 * sf + local bsize_w = bsize_h + if display_size.width >= mini_craft_size then + bsize_w = 1.175 * sf + end + if (bsize_h > 0.35 and display_size.width) then for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end + -- Flipped x, used to build formspec buttons from right to left + local fx = display_size.width - (x-1) + -- x offset, y offset + local xof = (fx-1) * of + of + local yof = (y-1) * of + 1 if item then formspec = formspec..stack_image_button( - xoffset + x, formspecy - 1 + y, 1.1, 1.1, + xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid formspec = formspec.."image_button[" - ..tostring(xoffset + x)..","..tostring(formspecy - 1 + y) - ..";1,1;ui_blank_image.png;;]" + ..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof) + ..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]" end end end + else + -- Error + formspec = formspec.."label[" + ..tostring(2)..","..tostring(formspecy) + ..";"..minetest.formspec_escape(S("This recipe is too\nlarge to be displayed.")).."]" + end - if craft_type.uses_crafting_grid then - formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]" + if craft_type.uses_crafting_grid and display_size.width <= 3 then + formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]" .."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]" .."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]" - .."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]" + .."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]" end if player_privs.give then - formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]" + formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" end if alternates and alternates > 1 then - formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." " - ..tostring(alternate).." of " - ..tostring(alternates).."]" - .."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]" + formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";" + ..string.format(F(recipe_text[dir]), alternate, alternates).."]" + .."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]" + .."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]" + .."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]" + .."tooltip[alternate;"..F(next_alt_text[dir]).."]" end return {formspec = formspec} end, diff --git a/mods/unified_inventory/screenshot.png b/mods/unified_inventory/screenshot.png new file mode 100644 index 00000000..972cbb46 Binary files /dev/null and b/mods/unified_inventory/screenshot.png differ diff --git a/mods/unified_inventory/textures/ui_reset_icon.png b/mods/unified_inventory/textures/ui_reset_icon.png new file mode 100644 index 00000000..882fdae2 Binary files /dev/null and b/mods/unified_inventory/textures/ui_reset_icon.png differ diff --git a/mods/unified_inventory/waypoints.lua b/mods/unified_inventory/waypoints.lua index 4e99d75f..c6f23522 100755 --- a/mods/unified_inventory/waypoints.lua +++ b/mods/unified_inventory/waypoints.lua @@ -1,4 +1,5 @@ local S = unified_inventory.gettext +local F = unified_inventory.fgettext local hud_colors = { {"#FFFFFF", 0xFFFFFF, S("White")}, @@ -24,7 +25,7 @@ unified_inventory.register_page("waypoints", { local waypoints = datastorage.get(player_name, "waypoints") local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" .. "image[0,0;1,1;ui_waypoints_icon.png]" .. - "label[1,0;" .. S("Waypoints") .. "]" + "label[1,0;" .. F("Waypoints") .. "]" -- Tabs buttons: for i = 1, 5, 1 do @@ -34,13 +35,13 @@ unified_inventory.register_page("waypoints", { "ui_" .. i .. "_icon.png;" .. "select_waypoint" .. i .. ";]" .. "tooltip[select_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]" + .. (S("Select Waypoint #%d"):format(i)).."]" end local i = waypoints.selected or 1 local waypoint = waypoints[i] or {} local temp = waypoints_temp[player_name][i] or {} - local default_name = "Waypoint "..i + local default_name = string.format(S("Waypoint %d"), i) -- Main buttons: formspec = formspec .. @@ -48,43 +49,43 @@ unified_inventory.register_page("waypoints", { "ui_waypoint_set_icon.png;".. "set_waypoint"..i..";]".. "tooltip[set_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Set waypoint to current location")).."]" + .. F("Set waypoint to current location").."]" formspec = formspec .. "image_button[5.2,3.7;.8,.8;".. (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";".. "toggle_waypoint"..i..";]".. "tooltip[toggle_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Make waypoint " - ..(waypoint.active and "invisible" or "visible"))).."]" + .. F("Make waypoint " + ..(waypoint.active and "invisible" or "visible")).."]" formspec = formspec .. "image_button[5.9,3.7;.8,.8;".. (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;".. "toggle_display_pos" .. i .. ";]".. "tooltip[toggle_display_pos" .. i .. ";" - .. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable") - .." display of waypoint coordinates")).."]" + .. F((waypoint.display_pos and "Disable" or "Enable") + .." display of waypoint coordinates").."]" formspec = formspec .. "image_button[6.6,3.7;.8,.8;".. "ui_circular_arrows_icon.png;".. "toggle_color"..i..";]".. "tooltip[toggle_color" .. i .. ";" - .. minetest.formspec_escape(S("Change color of waypoint display")).."]" + .. F("Change color of waypoint display").."]" formspec = formspec .. "image_button[7.3,3.7;.8,.8;".. "ui_pencil_icon.png;".. "rename_waypoint"..i..";]".. "tooltip[rename_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Edit waypoint name")).."]" + .. F("Edit waypoint name").."]" -- Waypoint's info: if waypoint.active then - formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]" + formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]" else - formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]" + formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]" end if temp.edit then @@ -95,13 +96,13 @@ unified_inventory.register_page("waypoints", { "ui_ok_icon.png;".. "confirm_rename"..i.. ";]".. "tooltip[confirm_rename" .. i .. ";" - .. minetest.formspec_escape(S("Finish editing")).."]" + .. F("Finish editing").."]" end - formspec = formspec .. "label[1,1.3;"..S("World position")..": " .. + formspec = formspec .. "label[1,1.3;"..F("World position")..": " .. minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" .. - "label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" .. - "label[1,2.3;"..S("HUD text color")..": " .. + "label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" .. + "label[1,2.3;"..F("HUD text color")..": " .. hud_colors[waypoint.color or 1][3] .. "]" return {formspec=formspec}