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Remove /regen chatcommand
We already have /deleteblocks
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e846179ec9
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@ -706,55 +706,6 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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end
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-- Regenerate chunk by chat command. Dependant on chunksize = 5.
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minetest.register_chatcommand("regen",{
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description = "Regenerate player's current mapchunk",
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privs = {server = true, rollback = true},
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func = function(name, params)
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local t1 = os.clock()
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local player = minetest.get_player_by_name(name)
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local pos = player:getpos()
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local plax = math.floor(pos.x + 0.5)
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local play = math.floor(pos.y + 0.5)
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local plaz = math.floor(pos.z + 0.5)
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local x0 = (80 * math.floor((plax + 32) / 80)) - 32
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local y0 = (80 * math.floor((play + 32) / 80)) - 32
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local z0 = (80 * math.floor((plaz + 32) / 80)) - 32
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local x1 = x0 + 79
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local y1 = y0 + 79
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local z1 = z0 + 79
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if y0 < YMIN or y1 > YMAX then
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return
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end
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print ("[watershed] regenerate mapchunk")
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local vm = minetest.get_voxel_manip()
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local pos1 = {x = x0, y = y0 - 1, z = z0}
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local pos2 = {x = x1, y = y1 + 1, z = z1}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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vm:set_data(data)
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minetest.generate_ores(vm, minp, maxp)
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minetest.generate_decorations(vm, minp, maxp)
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:write_to_map()
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vm:update_map()
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local chugent = math.ceil((os.clock() - t1) * 1000)
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print ("[watershed] "..chugent.." ms")
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end
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})
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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