diff --git a/mods/trm_pyramids/depends.txt b/mods/trm_pyramids/depends.txt new file mode 100644 index 00000000..f05833c8 --- /dev/null +++ b/mods/trm_pyramids/depends.txt @@ -0,0 +1,2 @@ +treasurer +default diff --git a/mods/trm_pyramids/init.lua b/mods/trm_pyramids/init.lua new file mode 100644 index 00000000..2d8a1c1d --- /dev/null +++ b/mods/trm_pyramids/init.lua @@ -0,0 +1,102 @@ +--[[ + This is an example Treasure Registration Mod (TRM) for the default mod. + It is meant to use together with the default mod and the treasurer mod. + + This TRM registers a bunch of items found in the default mod. + + Note that the probabilities may not be very well balanced, + this file is just there as an example. It, however, can + still be used in actual gameplay. + + A TRM is really nothing more than a list of item names, probabilities, + preciousnesses, and optionally a given amount and tool wear. + The only function ever called is treasurer.register_treasure. + See also treasurer’s documentation for more info. +]] + +--[[ The following entries all use a rarity value and a count value in range + format. + Note that the range format is a table with two value, the first being + the minimum and the second being the maximum value. +]] +--[[ The next entry means: this treasure consists of 1 to 10 gold ingots and has +a rarity of 0.01 and a preciousness of 7 (out of 10) ]] +treasurer.register_treasure("default:gold_ingot",0.01,7,{1,10}) +-- The following entries are similar +treasurer.register_treasure("default:bronze_ingot",0.02,5,{1,16}) +treasurer.register_treasure("default:copper_ingot",0.06,3,{1,17}) +treasurer.register_treasure("default:steel_ingot",0.09,4,{1,20}) +treasurer.register_treasure("default:clay_brick",0.1,5,{2,12}) +treasurer.register_treasure("default:coal_lump",0.2,2,{3,10}) +treasurer.register_treasure("default:obsidian_shard",0.05,5,{3,20}) +treasurer.register_treasure("default:obsidian_shard",0.0005,5,{21,90}) +treasurer.register_treasure("default:mese_crystal",0.008,9,{1,5}) +treasurer.register_treasure("default:diamond",0.001,9,{1,3}) + +--[[ here is a constant (=non-random) count given + with a rarity of 0.0001, exactly 4 diamonds spawn]] +treasurer.register_treasure("default:diamond",0.0001,9,4) + +-- an example of a treasure with preciousness of 10 +treasurer.register_treasure("default:diamond_block",0.00002,10,1) + +-- by the way, as you see, it is not forbidden to register the same item twice. + +treasurer.register_treasure("default:paper",0.1,2,{3,6}) +treasurer.register_treasure("default:stick",0.1,2,{1,15}) +treasurer.register_treasure("default:stick",0.05,2,{16,33}) +treasurer.register_treasure("default:book",0.1,4,{1,2}) + +treasurer.register_treasure("default:mese_crystal_fragment",0.01,3,{1,9}) +treasurer.register_treasure("default:sapling",0.05,2,{1,20}) +treasurer.register_treasure("default:junglesapling",0.03,3,{1,5}) +treasurer.register_treasure("default:apple",0.2,2,{1,7}) + +treasurer.register_treasure("default:shovel_wood",0.02,2) +treasurer.register_treasure("default:shovel_stone",0.050,3) +treasurer.register_treasure("default:shovel_steel",0.07,5) +treasurer.register_treasure("default:shovel_bronze",0.006,6) +treasurer.register_treasure("default:shovel_mese",0.0012,8) +treasurer.register_treasure("default:shovel_diamond",0.0008,9) + +treasurer.register_treasure("default:axe_wood",0.02,2) +treasurer.register_treasure("default:axe_stone",0.045,3) +treasurer.register_treasure("default:axe_steel",0.05,5) +treasurer.register_treasure("default:axe_bronze",0.005,6) +treasurer.register_treasure("default:axe_mese",0.0002,8) +treasurer.register_treasure("default:axe_diamond",0.000125,9) + +--[[ Here are some examples for wear. wear is the 5th parameter +the format of wear is identical to the format of count +note that the 3rd parameter (count) is nil which causes the script to use the default value +We could as well have written an 1 here. +]] +treasurer.register_treasure("default:axe_wood",0.04,1,nil,{100,10000}) -- wear = randomly between 100 and 10000 +treasurer.register_treasure("default:axe_stone",0.09,2,nil,{500,11000}) +treasurer.register_treasure("default:axe_steel",0.1,4,nil,{600,18643}) +treasurer.register_treasure("default:axe_bronze",0.01,5,nil,{750,20000}) +treasurer.register_treasure("default:axe_mese",0.0002,7,nil,{1000,22000}) +treasurer.register_treasure("default:axe_diamond",0.0001,8,nil,{2000,30000}) + +treasurer.register_treasure("default:pick_wood",0.005,2) +treasurer.register_treasure("default:pick_stone",0.018,3) +treasurer.register_treasure("default:pick_steel",0.02,5) +treasurer.register_treasure("default:pick_bronze",0.004,6) +treasurer.register_treasure("default:pick_mese",0.008,8) +treasurer.register_treasure("default:pick_diamond",0.005,9) + +treasurer.register_treasure("default:sword_wood",0.001,2) +treasurer.register_treasure("default:sword_stone",0.016,3) +treasurer.register_treasure("default:sword_steel",0.02,5) +treasurer.register_treasure("default:sword_bronze",0.015,6) +treasurer.register_treasure("default:sword_mese",0.007,8) +treasurer.register_treasure("default:sword_diamond",0.0035,9) + +treasurer.register_treasure("default:rail",0.01,5,15) +treasurer.register_treasure("default:rail",0.02,5,{1,5}) +treasurer.register_treasure("default:fence_wood",0.1,4,{1,7}) + +-- If the count is omitted, it deaults to 1. +treasurer.register_treasure("default:sign_wall",0.1,4) +treasurer.register_treasure("default:ladder",0.1,3,{1,2}) +treasurer.register_treasure("default:torch",0.2,2,{1,5}) diff --git a/worlds/minetestforfun/world.mt b/worlds/minetestforfun/world.mt index e5d8ff73..eda46897 100644 --- a/worlds/minetestforfun/world.mt +++ b/worlds/minetestforfun/world.mt @@ -123,7 +123,8 @@ load_mod_sponge = true load_mod_mobs = true load_mod_tsm_pyramids = true -load_mod_trmp_minetest_game = true +load_mod_trm_pyramids = true +load_mod_treasurer = true load_mod_lavatemple = true load_mod_beginners_chest = true