mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-24 17:50:37 +01:00
Many tweaks
- Delete item frame from « homedecor_modpack » (i use Itemframes from Carbone) - Add « builtin_falling » mod - Update « mobs » mod - Update « irc » mod, it works now
This commit is contained in:
parent
f3de8c2709
commit
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239
mods/builtin_falling/init.lua
Normal file
239
mods/builtin_falling/init.lua
Normal file
@ -0,0 +1,239 @@
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--
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-- Falling stuff custom for protected area
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--
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core.register_entity(":__builtin:falling_node", {
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initial_properties = {
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "wielditem",
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textures = {},
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visual_size = {x=0.667, y=0.667},
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owner = "falling",
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},
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node = {},
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set_node = function(self, node)
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self.node = node
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local stack = ItemStack(node.name)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if core.registered_items[itemname] then
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item_texture = core.registered_items[itemname].inventory_image
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item_type = core.registered_items[itemname].type
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end
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prop = {
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is_visible = true,
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textures = {node.name},
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}
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self.object:set_properties(prop)
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end,
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set_owner = function(self, owner)
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self.owner = owner
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end,
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get_staticdata = function(self)
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return self.node.name
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end,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({immortal=1})
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self:set_node({name=staticdata})
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end,
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on_step = function(self, dtime)
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-- Set gravity
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self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = core.get_node(bcp)
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local bcd = core.registered_nodes[bcn.name]
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-- Note: walkable is in the node definition, not in item groups
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if not bcd or
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(bcd.walkable or
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(core.get_item_group(self.node.name, "float") ~= 0 and
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bcd.liquidtype ~= "none")) then
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if bcd and bcd.leveled and
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bcn.name == self.node.name then
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local addlevel = self.node.level
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if addlevel == nil or addlevel <= 0 then
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addlevel = bcd.leveled
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end
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if core.add_node_level(bcp, addlevel) == 0 then
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self.object:remove()
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return
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end
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elseif bcd and bcd.buildable_to and
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(core.get_item_group(self.node.name, "float") == 0 or
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bcd.liquidtype == "none") then
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core.remove_node(bcp)
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return
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end
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = core.get_node(np)
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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if n2.name ~= "air" and (not core.registered_nodes[n2.name] or
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core.registered_nodes[n2.name].liquidtype == "none") then
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core.remove_node(np)
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if core.registered_nodes[n2.name].buildable_to == false then
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-- Add dropped items
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local drops = core.get_node_drops(n2.name, "")
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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core.add_item(np, dropped_item)
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end
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_dignodes) do
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callback(np, n2, nil)
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end
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end
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-- Create node and remove entity
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if self.owner == nil or self.owner == "falling" then
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core.add_item(np, self.node)
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else
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if not minetest.is_protected(pos,self.owner) then
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core.add_node(np, self.node)
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else
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core.add_item(np, self.node)
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end
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end
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self.object:remove()
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nodeupdate(np)
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return
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end
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local vel = self.object:getvelocity()
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if vector.equals(vel, {x=0,y=0,z=0}) then
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local npos = self.object:getpos()
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self.object:setpos(vector.round(npos))
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end
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end
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})
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function spawn_falling_node(p, node, owners)
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obj = core.add_entity(p, "__builtin:falling_node")
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obj:get_luaentity():set_node(node)
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obj:get_luaentity():set_owner(owners)
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end
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function drop_attached_node(p)
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local nn = core.get_node(p).name
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core.remove_node(p)
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for _,item in ipairs(core.get_node_drops(nn, "")) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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core.add_item(pos, item)
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end
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end
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function check_attached_node(p, n)
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local def = core.registered_nodes[n.name]
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local d = {x=0, y=0, z=0}
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if def.paramtype2 == "wallmounted" then
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if n.param2 == 0 then
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d.y = 1
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elseif n.param2 == 1 then
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d.y = -1
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elseif n.param2 == 2 then
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d.x = 1
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elseif n.param2 == 3 then
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d.x = -1
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elseif n.param2 == 4 then
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d.z = 1
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elseif n.param2 == 5 then
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d.z = -1
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end
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else
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d.y = -1
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = core.get_node(p2).name
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local def2 = core.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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--
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-- Some common functions
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--
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function nodeupdate_single(p, delay)
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n = core.get_node(p)
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if core.get_item_group(n.name, "falling_node") ~= 0 then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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n_bottom = core.get_node(p_bottom)
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-- Note: walkable is in the node definition, not in item groups
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if core.registered_nodes[n_bottom.name] and
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(core.get_item_group(n.name, "float") == 0 or
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core.registered_nodes[n_bottom.name].liquidtype == "none") and
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(n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and
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core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
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(not core.registered_nodes[n_bottom.name].walkable or
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core.registered_nodes[n_bottom.name].buildable_to) then
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if delay then
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core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
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else
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n.level = core.get_node_level(p)
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local meta = minetest.env:get_meta(p)
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--print('get owner '.. meta:get_string("owner"))
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spawn_falling_node(p, n, meta:get_string("owner"))
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core.remove_node(p)
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nodeupdate(p)
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end
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end
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end
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if core.get_item_group(n.name, "attached_node") ~= 0 then
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if not check_attached_node(p, n) then
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drop_attached_node(p)
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nodeupdate(p)
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end
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end
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end
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function nodeupdate(p, delay)
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-- Round p to prevent falling entities to get stuck
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p.x = math.floor(p.x+0.5)
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p.y = math.floor(p.y+0.5)
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p.z = math.floor(p.z+0.5)
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for x = -1,1 do
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for y = -1,1 do
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for z = -1,1 do
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nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
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end
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end
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end
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end
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--
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-- Global callbacks
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--
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function on_placenode(p, node)
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nodeupdate(p)
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end
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core.register_on_placenode(on_placenode)
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function on_dignode(p, node)
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nodeupdate(p)
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end
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core.register_on_dignode(on_dignode)
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237
mods/builtin_falling/init.lua~
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237
mods/builtin_falling/init.lua~
Normal file
@ -0,0 +1,237 @@
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--
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-- Falling stuff custom for protected area
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--
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core.register_entity(":__builtin:falling_node", {
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initial_properties = {
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "wielditem",
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textures = {},
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visual_size = {x=0.667, y=0.667},
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owner = "falling",
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},
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node = {},
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set_node = function(self, node)
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self.node = node
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local stack = ItemStack(node.name)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if core.registered_items[itemname] then
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item_texture = core.registered_items[itemname].inventory_image
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item_type = core.registered_items[itemname].type
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end
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prop = {
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is_visible = true,
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textures = {node.name},
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}
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self.object:set_properties(prop)
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end,
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set_owner = function(self, owner)
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self.owner = owner
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end,
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get_staticdata = function(self)
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return self.node.name
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end,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({immortal=1})
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self:set_node({name=staticdata})
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end,
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on_step = function(self, dtime)
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-- Set gravity
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self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = core.get_node(bcp)
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local bcd = core.registered_nodes[bcn.name]
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-- Note: walkable is in the node definition, not in item groups
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if not bcd or
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(bcd.walkable or
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(core.get_item_group(self.node.name, "float") ~= 0 and
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bcd.liquidtype ~= "none")) then
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if bcd and bcd.leveled and
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bcn.name == self.node.name then
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local addlevel = self.node.level
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if addlevel == nil or addlevel <= 0 then
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addlevel = bcd.leveled
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end
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if core.add_node_level(bcp, addlevel) == 0 then
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self.object:remove()
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return
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end
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elseif bcd and bcd.buildable_to and
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(core.get_item_group(self.node.name, "float") == 0 or
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bcd.liquidtype == "none") then
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core.remove_node(bcp)
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return
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end
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = core.get_node(np)
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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if n2.name ~= "air" and (not core.registered_nodes[n2.name] or
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core.registered_nodes[n2.name].liquidtype == "none") then
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core.remove_node(np)
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if core.registered_nodes[n2.name].buildable_to == false then
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-- Add dropped items
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local drops = core.get_node_drops(n2.name, "")
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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core.add_item(np, dropped_item)
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end
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_dignodes) do
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callback(np, n2, nil)
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end
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end
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-- Create node and remove entity
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if not minetest.is_protected(pos,self.owner) then
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core.add_node(np, self.node)
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else
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core.add_item(np, self.node)
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end
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self.object:remove()
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nodeupdate(np)
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return
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end
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local vel = self.object:getvelocity()
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if vector.equals(vel, {x=0,y=0,z=0}) then
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local npos = self.object:getpos()
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self.object:setpos(vector.round(npos))
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end
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end
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})
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function spawn_falling_node(p, node, owners)
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obj = core.add_entity(p, "__builtin:falling_node")
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obj:get_luaentity():set_node(node)
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obj:get_luaentity():set_owner(owners)
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end
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function drop_attached_node(p)
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local nn = core.get_node(p).name
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core.remove_node(p)
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for _,item in ipairs(core.get_node_drops(nn, "")) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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core.add_item(pos, item)
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end
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end
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function check_attached_node(p, n)
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local def = core.registered_nodes[n.name]
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local d = {x=0, y=0, z=0}
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if def.paramtype2 == "wallmounted" then
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if n.param2 == 0 then
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d.y = 1
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elseif n.param2 == 1 then
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d.y = -1
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elseif n.param2 == 2 then
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d.x = 1
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elseif n.param2 == 3 then
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d.x = -1
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elseif n.param2 == 4 then
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d.z = 1
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elseif n.param2 == 5 then
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d.z = -1
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end
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else
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d.y = -1
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = core.get_node(p2).name
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local def2 = core.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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--
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-- Some common functions
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--
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function nodeupdate_single(p, delay)
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n = core.get_node(p)
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if core.get_item_group(n.name, "falling_node") ~= 0 then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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n_bottom = core.get_node(p_bottom)
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-- Note: walkable is in the node definition, not in item groups
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if core.registered_nodes[n_bottom.name] and
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(core.get_item_group(n.name, "float") == 0 or
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core.registered_nodes[n_bottom.name].liquidtype == "none") and
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(n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and
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core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
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(not core.registered_nodes[n_bottom.name].walkable or
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core.registered_nodes[n_bottom.name].buildable_to) then
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if delay then
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core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
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else
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n.level = core.get_node_level(p)
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local meta = minetest.env:get_meta(p)
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--print('get owner '.. meta:get_string("owner"))
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spawn_falling_node(p, n, meta:get_string("owner"))
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core.remove_node(p)
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nodeupdate(p)
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end
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end
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end
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if core.get_item_group(n.name, "attached_node") ~= 0 then
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if not check_attached_node(p, n) then
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drop_attached_node(p)
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nodeupdate(p)
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end
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end
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end
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function nodeupdate(p, delay)
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-- Round p to prevent falling entities to get stuck
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p.x = math.floor(p.x+0.5)
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p.y = math.floor(p.y+0.5)
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p.z = math.floor(p.z+0.5)
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for x = -1,1 do
|
||||
for y = -1,1 do
|
||||
for z = -1,1 do
|
||||
nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
|
||||
function on_placenode(p, node)
|
||||
nodeupdate(p)
|
||||
end
|
||||
core.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
nodeupdate(p)
|
||||
end
|
||||
core.register_on_dignode(on_dignode)
|
@ -1 +0,0 @@
|
||||
default
|
@ -1,216 +0,0 @@
|
||||
local tmp = {}
|
||||
|
||||
minetest.register_entity("itemframes:item",{
|
||||
hp_max = 1,
|
||||
visual="wielditem",
|
||||
visual_size={x=.33,y=.33},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
physical=false,
|
||||
textures={"air"},
|
||||
on_activate = function(self, staticdata)
|
||||
if tmp.nodename ~= nil and tmp.texture ~= nil then
|
||||
self.nodename = tmp.nodename
|
||||
tmp.nodename = nil
|
||||
self.texture = tmp.texture
|
||||
tmp.texture = nil
|
||||
else
|
||||
if staticdata ~= nil and staticdata ~= "" then
|
||||
local data = staticdata:split(';')
|
||||
if data and data[1] and data[2] then
|
||||
self.nodename = data[1]
|
||||
self.texture = data[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.texture ~= nil then
|
||||
self.object:set_properties({textures={self.texture}})
|
||||
end
|
||||
if self.nodename == "itemframes:pedestal" then
|
||||
self.object:set_properties({automatic_rotate=1})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if self.nodename ~= nil and self.texture ~= nil then
|
||||
return self.nodename .. ';' .. self.texture
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local facedir = {}
|
||||
facedir[0] = {x=0,y=0,z=1}
|
||||
facedir[1] = {x=1,y=0,z=0}
|
||||
facedir[2] = {x=0,y=0,z=-1}
|
||||
facedir[3] = {x=-1,y=0,z=0}
|
||||
|
||||
local remove_item = function(pos, node)
|
||||
local objs = nil
|
||||
if node.name == "itemframes:frame" then
|
||||
objs = minetest.env:get_objects_inside_radius(pos, .5)
|
||||
elseif node.name == "itemframes:pedestal" then
|
||||
objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y+1,z=pos.z}, .5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local update_item = function(pos, node)
|
||||
remove_item(pos, node)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if meta:get_string("item") ~= "" then
|
||||
if node.name == "itemframes:frame" then
|
||||
local posad = facedir[node.param2]
|
||||
if not posad then return end
|
||||
pos.x = pos.x + posad.x*6.5/16
|
||||
pos.y = pos.y + posad.y*6.5/16
|
||||
pos.z = pos.z + posad.z*6.5/16
|
||||
elseif node.name == "itemframes:pedestal" then
|
||||
pos.y = pos.y + 12/16+.33
|
||||
end
|
||||
tmp.nodename = node.name
|
||||
tmp.texture = ItemStack(meta:get_string("item")):get_name()
|
||||
local e = minetest.env:add_entity(pos,"itemframes:item")
|
||||
if node.name == "itemframes:frame" then
|
||||
local yaw = math.pi*2 - node.param2 * math.pi/2
|
||||
e:setyaw(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local drop_item = function(pos, node)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if meta:get_string("item") ~= "" then
|
||||
if node.name == "itemframes:frame" then
|
||||
minetest.env:add_item(pos, meta:get_string("item"))
|
||||
elseif node.name == "itemframes:pedestal" then
|
||||
minetest.env:add_item({x=pos.x,y=pos.y+1,z=pos.z}, meta:get_string("item"))
|
||||
end
|
||||
meta:set_string("item","")
|
||||
end
|
||||
remove_item(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("itemframes:frame",{
|
||||
description = "Item frame",
|
||||
drawtype = "nodebox",
|
||||
node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
|
||||
selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
|
||||
tiles = {"itemframes_frame.png"},
|
||||
inventory_image = "itemframes_frame.png",
|
||||
wield_image = "itemframes_frame.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = { choppy=2,dig_immediate=2 },
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("owner",placer:get_player_name())
|
||||
meta:set_string("infotext","Item frame (owned by "..placer:get_player_name()..")")
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then return end
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if clicker:get_player_name() == meta:get_string("owner") then
|
||||
drop_item(pos,node)
|
||||
local s = itemstack:take_item()
|
||||
meta:set_string("item",s:to_string())
|
||||
update_item(pos,node)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_punch = function(pos,node,puncher)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if puncher:get_player_name() == meta:get_string("owner") then
|
||||
drop_item(pos, node)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
return player:get_player_name() == meta:get_string("owner")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("itemframes:pedestal",{
|
||||
description = "Pedestal",
|
||||
drawtype = "nodebox",
|
||||
node_box = { type = "fixed", fixed = {
|
||||
{-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate
|
||||
{-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper)
|
||||
{-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar
|
||||
{-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate
|
||||
} },
|
||||
--selection_box = { type = "fixed", fixed = {-7/16, -0.5, -7/16, 7/16, 12/16, 7/16} },
|
||||
tiles = {"itemframes_pedestal.png"},
|
||||
paramtype = "light",
|
||||
groups = { cracky=3 },
|
||||
sounds = default.node_sound_defaults(),
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("owner",placer:get_player_name())
|
||||
meta:set_string("infotext","Pedestal (owned by "..placer:get_player_name()..")")
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then return end
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if clicker:get_player_name() == meta:get_string("owner") then
|
||||
drop_item(pos,node)
|
||||
local s = itemstack:take_item()
|
||||
meta:set_string("item",s:to_string())
|
||||
update_item(pos,node)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_punch = function(pos,node,puncher)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if puncher:get_player_name() == meta:get_string("owner") then
|
||||
drop_item(pos,node)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
return player:get_player_name() == meta:get_string("owner")
|
||||
end,
|
||||
})
|
||||
|
||||
-- automatically restore entities lost from frames/pedestals
|
||||
-- due to /clearobjects or similar
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = { "itemframes:frame", "itemframes:pedestal" },
|
||||
interval = 15,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end
|
||||
update_item(pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
-- crafts
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'itemframes:frame',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
{'default:stick', 'default:paper', 'default:stick'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = 'itemframes:pedestal',
|
||||
recipe = {
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
{'', 'default:stone', ''},
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
}
|
||||
})
|
Binary file not shown.
Before Width: | Height: | Size: 206 B |
Binary file not shown.
Before Width: | Height: | Size: 519 B |
@ -18,7 +18,8 @@ if not jit and package.config:sub(1, 1) == "/" then
|
||||
";/usr/share/lua/5.1/?.lua"..
|
||||
";/usr/share/lua/5.1/?/init.lua"
|
||||
package.cpath = package.cpath..
|
||||
";/usr/lib/lua/5.1/?.so"
|
||||
-- ";/usr/lib/lua/5.1/?.so"
|
||||
";/usr/lib/x86_64-linux-gnu/lua/5.1/?.so"
|
||||
end
|
||||
|
||||
irc = {
|
||||
|
@ -19,7 +19,7 @@ function mobs:register_mob(name, def)
|
||||
light_damage = def.light_damage,
|
||||
water_damage = def.water_damage,
|
||||
lava_damage = def.lava_damage,
|
||||
disable_fall_damage = def.disable_fall_damage,
|
||||
fall_damage = def.fall_damage or true,
|
||||
drops = def.drops,
|
||||
armor = def.armor,
|
||||
drawtype = def.drawtype,
|
||||
@ -88,7 +88,7 @@ function mobs:register_mob(name, def)
|
||||
local v = self.object:getvelocity()
|
||||
return (v.x^2 + v.z^2)^(0.5)
|
||||
end,
|
||||
|
||||
--[[
|
||||
in_fov = function(self,pos)
|
||||
-- checks if POS is in self's FOV
|
||||
local yaw = self.object:getyaw()
|
||||
@ -112,7 +112,7 @@ function mobs:register_mob(name, def)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
]]
|
||||
set_animation = function(self, type)
|
||||
if not self.animation then
|
||||
return
|
||||
@ -194,7 +194,7 @@ function mobs:register_mob(name, def)
|
||||
|
||||
-- drop egg
|
||||
if self.animaltype == "clucky" then
|
||||
if math.random(1, 1000) <= 1
|
||||
if math.random(1, 1500) < 2
|
||||
and minetest.get_node(self.object:getpos()).name == "air"
|
||||
and self.state == "stand" then
|
||||
minetest.set_node(self.object:getpos(), {name="mobs:egg"})
|
||||
@ -208,12 +208,26 @@ function mobs:register_mob(name, def)
|
||||
end
|
||||
local x = math.sin(yaw) * -2
|
||||
local z = math.cos(yaw) * 2
|
||||
self.object:setacceleration({x=x, y=-10, z=z})
|
||||
-- self.object:setacceleration({x=x, y=-10, z=z})
|
||||
-- else
|
||||
-- self.object:setacceleration({x=0, y=-10, z=0})
|
||||
-- end
|
||||
-- Mobs float in water now, to revert uncomment previous 4 lines and remove following block of 12
|
||||
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
|
||||
self.object:setacceleration({x = x, y = 1.5, z = z})
|
||||
else
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:setacceleration({x = x, y = -10, z = z}) -- 14.5
|
||||
end
|
||||
else
|
||||
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
|
||||
self.object:setacceleration({x = 0, y = 1.5, z = 0})
|
||||
else
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0}) -- 14.5
|
||||
end
|
||||
end
|
||||
|
||||
if self.disable_fall_damage and self.object:getvelocity().y == 0 then
|
||||
-- fall damage
|
||||
if self.fall_damage and self.object:getvelocity().y == 0 then
|
||||
if not self.old_y then
|
||||
self.old_y = self.object:getpos().y
|
||||
else
|
||||
@ -263,7 +277,7 @@ function mobs:register_mob(name, def)
|
||||
and minetest.get_timeofday() < 0.8
|
||||
then
|
||||
self.object:set_hp(self.object:get_hp()-self.light_damage)
|
||||
if self.object:get_hp() == 0 then
|
||||
if self.object:get_hp() < 1 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
@ -272,7 +286,7 @@ function mobs:register_mob(name, def)
|
||||
minetest.get_item_group(n.name, "water") ~= 0
|
||||
then
|
||||
self.object:set_hp(self.object:get_hp()-self.water_damage)
|
||||
if self.object:get_hp() == 0 then
|
||||
if self.object:get_hp() < 1 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
@ -281,7 +295,7 @@ function mobs:register_mob(name, def)
|
||||
minetest.get_item_group(n.name, "lava") ~= 0
|
||||
then
|
||||
self.object:set_hp(self.object:get_hp()-self.lava_damage)
|
||||
if self.object:get_hp() == 0 then
|
||||
if self.object:get_hp() < 1 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
@ -320,7 +334,7 @@ function mobs:register_mob(name, def)
|
||||
p.y = p.y + 1
|
||||
sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist < self.view_range and self.in_fov(self,p) then
|
||||
if dist < self.view_range then -- and self.in_fov(self,p) then
|
||||
if minetest.line_of_sight(sp,p,2) == true then
|
||||
self.do_attack(self,player,dist)
|
||||
break
|
||||
@ -442,7 +456,7 @@ function mobs:register_mob(name, def)
|
||||
self.set_animation(self, "walk")
|
||||
end
|
||||
elseif self.state == "walk" then
|
||||
if math.random(1, 100) <= 30 then
|
||||
if math.random(1, 100) < 31 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
end
|
||||
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
@ -452,7 +466,7 @@ function mobs:register_mob(name, def)
|
||||
end
|
||||
self:set_animation("walk")
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
if math.random(1, 100) <= 30 then
|
||||
if math.random(1, 100) < 31 then
|
||||
self.set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
@ -518,7 +532,7 @@ function mobs:register_mob(name, def)
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, vec)
|
||||
if self.attack.player:get_hp() <= 0 then
|
||||
if self.attack.player:get_hp() < 1 then
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
end
|
||||
@ -560,7 +574,7 @@ function mobs:register_mob(name, def)
|
||||
self.object:setyaw(yaw)
|
||||
self.set_velocity(self, 0)
|
||||
|
||||
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
|
||||
if self.timer > self.shoot_interval and math.random(1, 100) < 61 then
|
||||
self.timer = 0
|
||||
|
||||
self:set_animation("punch")
|
||||
@ -574,7 +588,7 @@ function mobs:register_mob(name, def)
|
||||
local obj = minetest.add_entity(p, self.arrow)
|
||||
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
local v = obj:get_luaentity().velocity
|
||||
vec.y = vec.y + self.shoot_offset -- 2
|
||||
vec.y = vec.y + self.shoot_offset -- was +1, this way shoot aim is accurate
|
||||
vec.x = vec.x*v/amount
|
||||
vec.y = vec.y*v/amount
|
||||
vec.z = vec.z*v/amount
|
||||
@ -613,7 +627,7 @@ function mobs:register_mob(name, def)
|
||||
self.object:set_properties(tmp.textures)
|
||||
end]]
|
||||
end
|
||||
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
|
||||
if self.lifetimer < 1 and not self.tamed and self.type ~= "npc" then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
@ -632,8 +646,8 @@ function mobs:register_mob(name, def)
|
||||
process_weapon(hitter,tflp,tool_capabilities)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
if self.object:get_hp() <= 0 then
|
||||
if hitter and hitter:is_player() and hitter:get_inventory() then
|
||||
if self.object:get_hp() < 1 then
|
||||
if hitter and hitter:is_player() then -- and hitter:get_inventory() then
|
||||
for _,drop in ipairs(self.drops) do
|
||||
if math.random(1, drop.chance) == 1 then
|
||||
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
|
||||
@ -697,7 +711,7 @@ function mobs:register_mob(name, def)
|
||||
end
|
||||
|
||||
--blood_particles
|
||||
|
||||
--[[
|
||||
if self.blood_amount > 0 and pos then
|
||||
local p = pos
|
||||
p.y = p.y + self.blood_offset
|
||||
@ -719,7 +733,7 @@ function mobs:register_mob(name, def)
|
||||
self.blood_texture --texture
|
||||
)
|
||||
end
|
||||
|
||||
]]--
|
||||
-- knock back effect, adapted from blockmen's pyramids mod
|
||||
-- https://github.com/BlockMen/pyramids
|
||||
local kb = self.knock_back
|
||||
@ -738,7 +752,7 @@ function mobs:register_mob(name, def)
|
||||
|
||||
self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
|
||||
self.pause_timer = r
|
||||
|
||||
--[[
|
||||
-- attack puncher and call other mobs for help
|
||||
if self.passive == false then
|
||||
if self.state ~= "attack" then
|
||||
@ -755,6 +769,7 @@ function mobs:register_mob(name, def)
|
||||
end
|
||||
end
|
||||
end
|
||||
]]--
|
||||
end,
|
||||
|
||||
})
|
||||
@ -777,15 +792,14 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
|
||||
end
|
||||
|
||||
pos.y = pos.y+1
|
||||
if not minetest.get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) > max_light then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < min_light then
|
||||
|
||||
if not minetest.get_node_light(pos)
|
||||
or minetest.get_node_light(pos) > max_light
|
||||
or minetest.get_node_light(pos) < min_light then
|
||||
--print ("LIGHT", name)
|
||||
return
|
||||
end
|
||||
|
||||
if pos.y > max_height then
|
||||
return
|
||||
end
|
||||
@ -805,11 +819,8 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
|
||||
max_dist = {x=33000,z=33000}
|
||||
end
|
||||
|
||||
if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z then
|
||||
return
|
||||
end
|
||||
|
||||
if math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then
|
||||
if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z
|
||||
or math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then
|
||||
return
|
||||
end
|
||||
|
||||
@ -846,6 +857,7 @@ function mobs:register_arrow(name, def)
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
--if minetest.get_node(self.object:getpos()).name ~= "air" then
|
||||
if minetest.registered_nodes[minetest.get_node(self.object:getpos()).name].walkable then
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
|
@ -61,6 +61,7 @@ mobs:register_mob("mobs:dungeon_master", {
|
||||
},
|
||||
jump = true,
|
||||
step = 0.5,
|
||||
shoot_offset = 0,
|
||||
blood_texture = "mobs_blood.png",
|
||||
})
|
||||
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 6000, 1, -70)
|
||||
|
105
mods/mobs/dungeonmaster.lua~
Normal file
105
mods/mobs/dungeonmaster.lua~
Normal file
@ -0,0 +1,105 @@
|
||||
|
||||
-- Dungeon Master (This one spits out fireballs at you)
|
||||
|
||||
mobs:register_mob("mobs:dungeon_master", {
|
||||
type = "monster",
|
||||
hp_min = 45,
|
||||
hp_max = 55,
|
||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_dungeon_master.x",
|
||||
textures = {"mobs_dungeon_master.png"},
|
||||
visual_size = {x=8, y=8},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 16,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
damage = 12,
|
||||
drops = {
|
||||
{name = "default:mese_crystal_fragment",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "default:diamond",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "default:mese_crystal",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "default:diamond_block",
|
||||
chance = 30,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "maptools:silver_coin",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 5,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "shoot",
|
||||
arrow = "mobs:fireball",
|
||||
shoot_interval = 2.5,
|
||||
sounds = {
|
||||
attack = "mobs_fireball",
|
||||
},
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 19,
|
||||
walk_start = 20,
|
||||
walk_end = 35,
|
||||
punch_start = 36,
|
||||
punch_end = 48,
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
},
|
||||
jump = true,
|
||||
step = 0.5,
|
||||
blood_texture = "mobs_blood.png",
|
||||
})
|
||||
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 6000, 1, -70)
|
||||
|
||||
-- Fireball (weapon)
|
||||
|
||||
mobs:register_arrow("mobs:fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"mobs_fireball.png"},
|
||||
velocity = 5,
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
local s = self.object:getpos()
|
||||
local p = player:getpos()
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=8},
|
||||
}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
|
||||
end,
|
||||
|
||||
-- node hit, bursts into flame (cannot blast through obsidian)
|
||||
hit_node = function(self, pos, node)
|
||||
|
||||
for dx=-1,1 do
|
||||
for dy=-1,1 do
|
||||
for dz=-1,1 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n ~= "default:obsidian" and n ~= "ethereal:obsidian_brick" then
|
||||
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
|
||||
minetest.env:set_node(p, {name="fire:basic_flame"})
|
||||
else
|
||||
minetest.env:set_node(p, {name="air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
@ -1,4 +1,4 @@
|
||||
-- Mob Api (5th Sep 2014)
|
||||
-- Mob Api (15th Oct 2014)
|
||||
|
||||
dofile(minetest.get_modpath("mobs").."/api.lua")
|
||||
|
||||
|
@ -63,6 +63,7 @@ mobs:register_mob("mobs:mese_monster", {
|
||||
},
|
||||
jump = true,
|
||||
step = 1,
|
||||
shoot_offset = 2,
|
||||
blood_texture = "default_mese_crystal_fragment.png",
|
||||
})
|
||||
mobs:register_spawn("mobs:mese_monster", {"default:stone", "nether:netherrack"}, 3, -1, 4000, 1, -20)
|
||||
|
90
mods/mobs/mese_monster.lua~
Normal file
90
mods/mobs/mese_monster.lua~
Normal file
@ -0,0 +1,90 @@
|
||||
|
||||
--= Mese Monster by Zeg9
|
||||
|
||||
-- 9 mese crystal fragments = 1 mese crystal
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Mese Monster
|
||||
mobs:register_mob("mobs:mese_monster", {
|
||||
type = "monster",
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "zmobs_mese_monster.x",
|
||||
textures = {"zmobs_mese_monster.png"},
|
||||
visual_size = {x=1, y=1},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 16,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
damage = 7,
|
||||
drops = {
|
||||
{name = "default:mese_crystal",
|
||||
chance = 9,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "default:mese_crystal_fragment",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 9,},
|
||||
{name = "maptools:silver_coin",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
light_resistant = true,
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
attack_type = "shoot",
|
||||
arrow = "mobs:mese_arrow",
|
||||
shoot_interval = .5,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 14,
|
||||
walk_start = 15,
|
||||
walk_end = 38,
|
||||
run_start = 40,
|
||||
run_end = 63,
|
||||
punch_start = 15, -- 40
|
||||
punch_end = 38, -- 63
|
||||
},
|
||||
jump = true,
|
||||
step = 1,
|
||||
blood_texture = "default_mese_crystal_fragment.png",
|
||||
})
|
||||
mobs:register_spawn("mobs:mese_monster", {"default:stone", "nether:netherrack"}, 3, -1, 4000, 1, -20)
|
||||
|
||||
-- Mese Monster Crystal Shards (weapon)
|
||||
|
||||
mobs:register_arrow("mobs:mese_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x=.5, y=.5},
|
||||
textures = {"default_mese_crystal_fragment.png"},
|
||||
velocity = 5,
|
||||
|
||||
hit_player = function(self, player)
|
||||
local s = self.object:getpos()
|
||||
local p = player:getpos()
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=1},
|
||||
}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
Loading…
Reference in New Issue
Block a user