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Fixed texture, and animation bug in 3dchest
- 3dChests can't be open if the two nodes standing behing them are not air - 3dChests now use our textures in inventory, wield, and entity - Solves #221
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mods/3dchest/depends.txt
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mods/3dchest/depends.txt
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@ -0,0 +1 @@
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default
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@ -81,8 +81,7 @@ minetest.register_node("3dchest:chest", {
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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-- temporary workaround
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wield_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
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wield_image = "default_chest_front.png", --minetest.inventorycube("default_chest_top.png", "default_chest_side.png", "default_chest_front.png"),
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inventory_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
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inventory_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"),
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drawtype = "nodebox",
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drawtype = "nodebox",
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node_box = {
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node_box = {
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@ -225,6 +224,20 @@ minetest.register_node("3dchest:chest", {
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local name = '3dchest:3dchest'
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local name = '3dchest:3dchest'
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local pll = clicker:get_player_name()
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local pll = clicker:get_player_name()
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local formspec = meta:get_string('formspect')
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local formspec = meta:get_string('formspect')
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local dir = (meta:get_int("dir")+2)%4
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local directions = {
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[0] = {x = pos.x, y = pos.y, z = pos.z + 1},
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[1] = {x = pos.x - 1, y = pos.y, z = pos.z},
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[2] = {x = pos.x, y = pos.y, z = pos.z - 1},
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[3] = {x = pos.x + 1, y = pos.y, z = pos.z}
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}
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local backnode = minetest.get_node(directions[dir])
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local upnode = minetest.get_node({x = directions[dir].x, y = directions[dir].y + 1, z = directions[dir].z})
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if (not backnode or (backnode and backnode.name ~= "air"))
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or (not upnode or (upnode and upnode.name ~= "air")) then
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minetest.chat_send_player(clicker:get_player_name(), "Cannot open chest's lid, move it.")
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return
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end
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if not self then
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if not self then
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minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
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minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec)
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