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Fixing few stuff
- Removing a few .env which have reappered in the last pull - Moving old_player_textures in the modpack's u_skins mod, and renaming it
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@ -79,7 +79,7 @@ if snow.enable_snowfall then
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local get_snow = function(pos)
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--Legacy support.
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if weather_legacy == "snow" then
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local perlin1 = minetest.:get_perlin(112,3, 0.5, 150)
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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if perlin1:get2d( {x=pos.x, y=pos.z} ) > 0.53 then
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return true
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else
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@ -106,13 +106,13 @@ if snow.enable_snowfall then
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local snow_fall=function (pos, player, animate)
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local ground_y = nil
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for y=pos.y+10,pos.y+20,1 do
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local n = minetest.:get_node({x=pos.x,y=y,z=pos.z}).name
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local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
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if n ~= "air" and n ~= "ignore" then
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return
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end
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end
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for y=pos.y+10,pos.y-15,-1 do
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local n = minetest.:get_node({x=pos.x,y=y,z=pos.z}).name
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local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
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if n ~= "air" and n ~= "ignore" then
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ground_y = y
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break
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@ -151,7 +151,7 @@ if snow.enable_snowfall then
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local smaxp = addvectors(ppos, {x= 20, y=0, z= 20})
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-- Make sure player is not in a cave/house...
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if get_snow(ppos) and minetest.:get_node_light(ppos, 0.5) == 15 then
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if get_snow(ppos) and minetest.get_node_light(ppos, 0.5) == 15 then
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local minp = addvectors(ppos, {x=-9, y=3, z=-9})
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local maxp = addvectors(ppos, {x= 9, y=5, z= 9})
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