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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

Fixing few stuff

- Removing a few .env which have reappered in the last pull
- Moving old_player_textures in the modpack's u_skins mod, and renaming it
This commit is contained in:
LeMagnesium
2014-11-09 01:16:37 +01:00
parent f09ad2ea45
commit 1d553c2209
43 changed files with 4 additions and 41 deletions

View File

@ -79,7 +79,7 @@ if snow.enable_snowfall then
local get_snow = function(pos)
--Legacy support.
if weather_legacy == "snow" then
local perlin1 = minetest.:get_perlin(112,3, 0.5, 150)
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
if perlin1:get2d( {x=pos.x, y=pos.z} ) > 0.53 then
return true
else
@ -106,13 +106,13 @@ if snow.enable_snowfall then
local snow_fall=function (pos, player, animate)
local ground_y = nil
for y=pos.y+10,pos.y+20,1 do
local n = minetest.:get_node({x=pos.x,y=y,z=pos.z}).name
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
if n ~= "air" and n ~= "ignore" then
return
end
end
for y=pos.y+10,pos.y-15,-1 do
local n = minetest.:get_node({x=pos.x,y=y,z=pos.z}).name
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
if n ~= "air" and n ~= "ignore" then
ground_y = y
break
@ -151,7 +151,7 @@ if snow.enable_snowfall then
local smaxp = addvectors(ppos, {x= 20, y=0, z= 20})
-- Make sure player is not in a cave/house...
if get_snow(ppos) and minetest.:get_node_light(ppos, 0.5) == 15 then
if get_snow(ppos) and minetest.get_node_light(ppos, 0.5) == 15 then
local minp = addvectors(ppos, {x=-9, y=3, z=-9})
local maxp = addvectors(ppos, {x= 9, y=5, z= 9})