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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-11 12:50:41 +01:00

Added mana and changed position in hotbar

This commit is contained in:
LeMagnesium 2015-03-01 11:40:25 +01:00
parent de4a8b2409
commit 1e3cb323c4
8 changed files with 481 additions and 1 deletions

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API documentation for Mana 1.0.1
================================
## Introduction
The API of the Mana mod allows you to set and receive
the current and maxiumum mana reserves of a player,
and to subtract and add mana.
## The basic rules
For integrity reasons, this mod will ensure that the following assumptions
are true at all times for all players:
* Current and maximum mana can never be smaller than 0
* The current value must not be greater than the maximum value
* Only integer numbers are permitted for mana values
It should be not possible to break these rules using this API alone.
If you somehow manage to break one ofthe rules, please report a bug.
If a real number is used as input for a value, it will be rounded
(“round up half” rule).
## Functions
Of not specified otherwise, all functions return `nil`.
`playername` always refers to the name of a player, as string.
`value` always refers to a number and for most functions it must always be equal to or greater than 0.
### `mana.set(playername, value)`
Sets the mana reserve of the specified player to `value`.
If `value` is smaller than 0, the mana will be set to 0.
If `value` is greater than the maximum, the mana will be set to the maximum.
### `mana.setmax(playername, value)`
Sets the maximum of the player to `value`.
If the new maximum would become smaller than the current value,
the current value will automatically be set to
the new maximum.
### `mana.setregen(playername, value)`
Sets the mana regeneration per mana tick of the player to `value`.
Negative values are not permitted.
The length of one “mana tick” is specified as the server-wide setting
`mana_default_regen` in seconds.
### `mana.get(playername)`
Returns the current mana of the specified player as number.
### `mana.getmax(playername)`
Returns the current maximum mana of the specified player as number.
### `mana.getregen(playername)`
Returns the current mana regneration per mana tick of the specified
player as number.
The length of one “mana tick” is specified as the server-wide setting
`mana_default_regen` in seconds.
### `mana.add(playername, value)`
Adds the specified non-negative amount of mana to the player, but only
if the sum would not be greater than the maximum,
#### Return value
* `true` on success, all mana has been added
* `false` on failure, no mana has been added
### `mana.subtract(playername, value)`
Subtracts the specified non-negative amount of mana from the player,
but only if the player has sufficient mana reservers.
#### Return value
* `true` on success, all mana has been subtracted
* `false` on failure, no mana has been subtraceed
### `mana.add_up_to(playername, value)`
Adds the specified non-negative amount of mana to the player, but it will
be capped at the maximum.
#### Return value
* `true, excess` on success, where `excess` is the amount of Mana which could not be added because it would have exceeded the maximum. `excess` equals `0` if all mana has been added
* `false` on failure (mana could not be added)
### `mana.subtract_up_to(playername, value)`
Subtracts the specified non-negative amount of mana from the player,
but if the difference is smaller than 0, the mana will be set to 0.
#### Return value
* `true, missing` on success, where `missing` is the amount of Mana which could not be subtracted because it would have exceeded 0. `missing` equals `0` if all mana has been subtracted
* `false` on failure (mana could not be subtracted)
## Appendix
### General recommendations
If you want your mod to be portable, it is recommended that you balance your mod in such a way that it assumes
that every player starts with the following default mana values:
* Max. mana: 200
* Mana regeneration: 1 mana every 0.2 seconds
Also assume that the max. mana never changes.
This should (hopefully) ensure that multiple independent mana-using mods are more or less balanced when using
the default settings.
Also, to make life easier for subgame makers, define custom minetest.conf settings for your mod in order to
overwrite the mana costs (and other relevant values) used by your mod. That way, subgame makers only have to edit
minetest.conf, and not your mod.
You do not have to bother about default values if you want to directly integrate your mod in a subgame and do
not plan to release the mod independently.
The best way to reliable balance the mana values used by several mods is to create a standalone subgame. It is
highly recommended that you tweak the mana values of the mods to fit the subgame's needs.

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Mana mod [mana]
===============
Version: 1.0.1
Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard.
See: <http://semver.org/>
Description
===========
This mod adds basic support for mana to Minetest.
Each player will have an additional attribute: Mana. To be precise:
- Current mana reserves: How much mana the player currently has
- Maximum possible mana: How much mana the player can have at maximum
- Mana regeneration amont: How much mana will be generated each “mana tick” (default 0.2 seconds)
By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
so if you plan to integrate this mod into a subgame.
The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a
per-player basis.
The mod provides a simple API to set, get, add and subtract the mana (and maximum) mana of any player, and
for setting the regeneration amount. Note that this mod itself does *not* change the gameplay in a meaningful
way. You should install other mods which use the Mana mod as a dependency.
The API documentation is in the file API.md.
If the mod “HUD bars” [hudbars] is installed, a blue bar will be added to the HUD showing the player's mana reserves.
It currently only works with version 0.3.0 of this mod.
Otherwise, the mana is just shown as text.
Configuration
=============
This mod can be configured with minetest.conf! The following settings are accepted:
* `mana_default_max`: Initial max. mana given to new players. Default: `200`. This value must be non-negative.
* `mana_default_regen`: Initial regenerated mana per “mana tick”. Default: `1`. This value must be non-negative.
* `mana_regen_timer`: The length of a “mana tick” in seconds. Each player will get his/her mana increased by the current
regen value per mana tick. Default: `0.2`. This value must be positive, also try to avoid very small values
as those could probably stress your machine a lot.
License information
===================
* textures/mana_icon.png: CC-BY by Buch <http://opengameart.org/users/Buch>.
* textures/mana_bar.png: WTFPL by Wuzzy.
* Everything else: WTFPL.

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hudbars?

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Adds a mana attribute to players, can be used as energy source for magical items, etc.

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--[[
Mana 1.0.1
This mod adds mana to players, a special attribute
License: WTFPL
]]
--[===[
Initialization
]===]
mana = {}
mana.playerlist = {}
mana.settings = {}
mana.settings.default_max = 200
mana.settings.default_regen = 1
mana.settings.regen_timer = 0.2
do
local default_max = tonumber(minetest.setting_get("mana_default_max"))
if default_max ~= nil then
mana.settings.default_max = default_max
end
local default_regen = tonumber(minetest.setting_get("mana_default_regen"))
if default_regen ~= nil then
mana.settings.default_regen = default_regen
end
local regen_timer = tonumber(minetest.setting_get("mana_regen_timer"))
if regen_timer ~= nil then
mana.settings.regen_timer = regen_timer
end
end
--[===[
API functions
]===]
function mana.set(playername, value)
if value < 0 then
minetest.log("info", "[mana] Warning: mana.set was called with negative value!")
value = 0
end
value = mana.round(value)
if value > mana.playerlist[playername].maxmana then
value = mana.playerlist[playername].maxmana
end
if mana.playerlist[playername].mana ~= value then
mana.playerlist[playername].mana = value
mana.hud_update(playername)
end
end
function mana.setmax(playername, value)
if value < 0 then
value = 0
minetest.log("info", "[mana] Warning: mana.setmax was called with negative value!")
end
value = mana.round(value)
if mana.playerlist[playername].maxmana ~= value then
mana.playerlist[playername].maxmana = value
if(mana.playerlist[playername].mana > value) then
mana.playerlist[playername].mana = value
end
mana.hud_update(playername)
end
end
function mana.setregen(playername, value)
if value < 0 then
value = 0
minetest.log("info", "[mana] Warning: mana.setregen was called with negative value!")
end
value = mana.round(value)
mana.playerlist[playername].regen = value
end
function mana.get(playername)
return mana.playerlist[playername].mana
end
function mana.getmax(playername)
return mana.playerlist[playername].maxmana
end
function mana.getregen(playername)
return mana.playerlist[playername].regen
end
function mana.add_up_to(playername, value)
local t = mana.playerlist[playername]
value = mana.round(value)
if(t ~= nil and value >= 0) then
local excess
if((t.mana + value) > t.maxmana) then
excess = (t.mana + value) - t.maxmana
t.mana = t.maxmana
else
excess = 0
t.mana = t.mana + value
end
mana.hud_update(playername)
return true, excess
else
return false
end
end
function mana.add(playername, value)
local t = mana.playerlist[playername]
value = mana.round(value)
if(t ~= nil and ((t.mana + value) <= t.maxmana) and value >= 0) then
t.mana = t.mana + value
mana.hud_update(playername)
return true
else
return false
end
end
function mana.subtract(playername, value)
local t = mana.playerlist[playername]
value = mana.round(value)
if(t ~= nil and t.mana >= value and value >= 0) then
t.mana = t.mana -value
mana.hud_update(playername)
return true
else
return false
end
end
function mana.subtract_up_to(playername, value)
local t = mana.playerlist[playername]
value = mana.round(value)
if(t ~= nil and value >= 0) then
local missing
if((t.mana - value) < 0) then
missing = math.abs(t.mana - value)
t.mana = 0
else
missing = 0
t.mana = t.mana - value
end
mana.hud_update(playername)
return true, missing
else
return false
end
end
--[===[
File handling, loading data, saving data, setting up stuff for players.
]===]
-- Load the playerlist from a previous session, if available.
do
local filepath = minetest.get_worldpath().."/mana.mt"
local file = io.open(filepath, "r")
if file then
minetest.log("action", "[mana] mana.mt opened.")
local string = file:read()
io.close(file)
if(string ~= nil) then
local savetable = minetest.deserialize(string)
mana.playerlist = savetable.playerlist
minetest.debug("[mana] mana.mt successfully read.")
end
end
end
function mana.save_to_file()
local savetable = {}
savetable.playerlist = mana.playerlist
local savestring = minetest.serialize(savetable)
local filepath = minetest.get_worldpath().."/mana.mt"
local file = io.open(filepath, "w")
if file then
file:write(savestring)
io.close(file)
minetest.log("action", "[mana] Wrote mana data into "..filepath..".")
else
minetest.log("error", "[mana] Failed to write mana data into "..filepath..".")
end
end
minetest.register_on_respawnplayer(function(player)
local playername = player:get_player_name()
mana.set(playername, 0)
mana.hud_update(playername)
end)
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
mana.hud_remove(playername)
mana.playerlist[playername] = nil
end)
minetest.register_on_shutdown(function()
minetest.log("action", "[mana] Server shuts down. Rescuing data into mana.mt")
mana.save_to_file()
end)
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
if mana.playerlist[playername] == nil then
mana.playerlist[playername] = {}
mana.playerlist[playername].mana = 0
mana.playerlist[playername].maxmana = mana.settings.default_max
mana.playerlist[playername].regen = mana.settings.default_regen
end
if minetest.get_modpath("hudbars") ~= nil then
hb.init_hudbar(player, "mana", mana.get(playername), mana.getmax(playername))
else
mana.hud_add(playername)
end
end)
--[===[
Mana regeneration
]===]
mana.regen_timer = 0
minetest.register_globalstep(function(dtime)
mana.regen_timer = mana.regen_timer + dtime
if mana.regen_timer >= mana.settings.regen_timer then
local factor = math.floor(mana.regen_timer / mana.settings.regen_timer)
local players = minetest.get_connected_players()
for i=1, #players do
local name = players[i]:get_player_name()
if mana.playerlist[name] ~= nil then
if players[i]:get_hp() > 0 then
mana.add_up_to(name, mana.playerlist[name].regen * factor)
end
end
end
mana.regen_timer = mana.regen_timer % mana.settings.regen_timer
end
end)
--[===[
HUD functions
]===]
if minetest.get_modpath("hudbars") ~= nil then
hb.register_hudbar("mana", 0xFFFFFF, "Mana", { bar = "mana_bar.png", icon = "mana_icon.png" }, 0, mana.settings.default_max, false)
function mana.hud_update(playername)
local player = minetest.get_player_by_name(playername)
if player ~= nil then
hb.change_hudbar(player, "mana", mana.get(playername), mana.getmax(playername))
end
end
else
function mana.manastring(playername)
return string.format("Mana: %d/%d", mana.get(playername), mana.getmax(playername))
end
function mana.hud_add(playername)
local player = minetest.get_player_by_name(playername)
local id = player:hud_add({
hud_elem_type = "text",
position = { x = 0.5, y=0.9 },
text = mana.manastring(playername),
scale = { x = 0, y = 0 },
alignment = { x = 6.96, y = -14},
direction = 1,
number = 0xFFFFFF,
offset = { x = -200, y = 15}
})
mana.playerlist[playername].hudid = id
return id
end
function mana.hud_update(playername)
local player = minetest.get_player_by_name(playername)
player:hud_change(mana.playerlist[playername].hudid, "number", mana.get(playername))
end
function mana.hud_remove(playername)
local player = minetest.get_player_by_name(playername)
player:hud_remove(mana.playerlist[playername].hudid)
end
end
--[===[
Helper functions
]===]
mana.round = function(x)
return math.ceil(math.floor(x+0.5))
end

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@ -57,7 +57,6 @@ load_mod_mesecons = true
load_mod_mesecons_alias = true load_mod_mesecons_alias = true
load_mod_mesecons_button = true load_mod_mesecons_button = true
load_mod_mesecons_commandblock = true load_mod_mesecons_commandblock = true
load_mod_mesecons_compatibility = true
load_mod_mesecons_delayer = true load_mod_mesecons_delayer = true
load_mod_mesecons_extrawires = true load_mod_mesecons_extrawires = true
load_mod_mesecons_hydroturbine = true load_mod_mesecons_hydroturbine = true