From 1f0ff0ca0f6ff5b779dfd9c76ecead1307931f92 Mon Sep 17 00:00:00 2001 From: Ombridride Date: Sun, 12 Apr 2015 22:39:27 +0200 Subject: [PATCH] Update greenslimes.lua Health and speed ajustments : - More smaller = more speed, - Medium and Big Slimes health upgrade. --- mods/mobs/greenslimes.lua | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/mods/mobs/greenslimes.lua b/mods/mobs/greenslimes.lua index a2495338..00cc1f7c 100644 --- a/mods/mobs/greenslimes.lua +++ b/mods/mobs/greenslimes.lua @@ -22,7 +22,7 @@ mobs:register_mob("mobs:greensmall", { attack_type = "dogfight", attacks_monsters = true, -- health and armor - hp_min = 2, hp_max = 4, + hp_min = 4, hp_max = 8, armor = 100, -- textures and model collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, @@ -34,8 +34,8 @@ mobs:register_mob("mobs:greensmall", { makes_footstep_sound = false, sounds = green_sounds, -- speed and jump, sinks in water - walk_velocity = 2, - run_velocity = 2, + walk_velocity = 4, + run_velocity = 4, walk_chance = 0, jump = true, jump_chance = 30, @@ -68,7 +68,7 @@ mobs:register_mob("mobs:greenmedium", { attack_type = "dogfight", attacks_monsters = true, -- health and armor - hp_min = 4, hp_max = 8, + hp_min = 16, hp_max = 32, armor = 90, -- textures and model collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, @@ -80,8 +80,8 @@ mobs:register_mob("mobs:greenmedium", { makes_footstep_sound = false, sounds = green_sounds, -- speed and jump, sinks in water - walk_velocity = 2, - run_velocity = 2, + walk_velocity = 3, + run_velocity = 3, walk_chance = 0, jump = true, jump_chance = 30, @@ -121,7 +121,7 @@ mobs:register_mob("mobs:greenbig", { attack_type = "dogfight", attacks_monsters = true, -- health and armor - hp_min = 16, hp_max = 32, + hp_min = 32, hp_max = 64, armor = 90, -- textures and model collisionbox = {-1, -1, -1, 1, 1, 1}, @@ -133,8 +133,8 @@ mobs:register_mob("mobs:greenbig", { makes_footstep_sound = false, sounds = green_sounds, -- speed and jump, sinks in water - walk_velocity = 2, - run_velocity = 2, + walk_velocity = 2.5, + run_velocity = 2.5, walk_chance = 0, jump = true, jump_chance = 30,