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Nether nodes can't be destroyed by Dungeon Masters
- Adding a check for the nodes hit by a dungeon master's fireball. If the node is under y=-19600, is not nether:rack, and is part of the nether mod, it won't be destroyed.
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@ -92,6 +92,9 @@ mobs:register_arrow("mobs:fireball", {
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for dz=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.get_node(p).name
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local n = minetest.get_node(p).name
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if p.y < -19600 and n ~= "nether:rack" and n:split(":")[1] == "nether" then
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return
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end
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if n ~= "default:obsidian" and n ~= "ethereal:obsidian_brick" then
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if n ~= "default:obsidian" and n ~= "ethereal:obsidian_brick" then
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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minetest.set_node(p, {name="fire:basic_flame"})
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minetest.set_node(p, {name="fire:basic_flame"})
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