remove duplicate/unused textures
use new names textures and remove old named texture(ladder -> ladder_wood) move .blend file
Before Width: | Height: | Size: 217 B |
@ -123,7 +123,7 @@ minetest.register_node("maptools:ignore_like_no_clip", {
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description = S("Ignore-like (no clip)"),
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^dye_purple.png",
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inventory_image = "default_steel_block.png^dye_violet.png",
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tiles = {"invisible.png"},
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paramtype = "light",
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walkable = false,
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@ -137,7 +137,7 @@ minetest.register_node("maptools:ignore_like_no_point", {
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description = S("Ignore-like (no point)"),
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^dye_purple.png",
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inventory_image = "default_steel_block.png^dye_violet.png",
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tiles = {"invisible.png"},
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paramtype = "light",
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pointable = false,
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@ -280,7 +280,7 @@ minetest.register_node("maptools:climb", {
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description = S("Climb Block"),
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^default_ladder.png",
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inventory_image = "default_steel_block.png^default_ladder_wood.png",
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drawtype = "airlike",
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walkable = false,
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climbable = true,
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@ -341,9 +341,9 @@ minetest.register_node("maptools:ladder", {
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range = 12,
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stack_max = 10000,
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drawtype = "signlike",
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tiles = {"default_ladder.png"},
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inventory_image = "default_ladder.png",
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wield_image = "default_ladder.png",
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tiles = {"default_ladder_wood.png"},
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inventory_image = "default_ladder_wood.png",
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wield_image = "default_ladder_wood.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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