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Updated screwdriver (from minetest_game)
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@ -6,8 +6,18 @@ local function nextrange(x, max)
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return x
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end
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local ROTATE_FACE = 1
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local ROTATE_AXIS = 2
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screwdriver = {}
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screwdriver.ROTATE_FACE = 1
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screwdriver.ROTATE_AXIS = 2
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screwdriver.disallow = function(pos, node, user, mode, new_param2)
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return false
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end
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screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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end
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local USES = 200
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local USES_perfect = 10000
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@ -26,30 +36,48 @@ local function screwdriver_handler(itemstack, user, pointed_thing, mode)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.paramtype2 == "facedir" or
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(ndef.drawtype == "nodebox" and
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not ndef.node_box.type == "fixed") or
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node.param2 == nil then
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return
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-- Compute param2
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local rotationPart = node.param2 % 32 -- get first 4 bits
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local preservePart = node.param2 - rotationPart
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local axisdir = math.floor(rotationPart / 4)
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local rotation = rotationPart - axisdir * 4
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if mode == screwdriver.ROTATE_FACE then
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rotationPart = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == screwdriver.ROTATE_AXIS then
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rotationPart = nextrange(axisdir, 5) * 4
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end
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if ndef.can_dig and not ndef.can_dig(pos, user) then
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return
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local new_param2 = preservePart + rotationPart
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local should_rotate = true
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if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated
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-- Copy pos and node because callback can modify it
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local result = ndef.on_rotate(vector.new(pos),
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{name = node.name, param1 = node.param1, param2 = node.param2},
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user, mode, new_param2)
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if result == false then -- Disallow rotation
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return
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elseif result == true then
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should_rotate = false
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end
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else
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if not ndef or not ndef.paramtype2 == "facedir" or
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(ndef.drawtype == "nodebox" and
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not ndef.node_box.type == "fixed") or
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node.param2 == nil then
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return
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end
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if ndef.can_dig and not ndef.can_dig(pos, user) then
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return
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end
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end
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-- Set param2
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local n = node.param2
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local axisdir = math.floor(n / 4)
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local rotation = n - axisdir * 4
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if mode == ROTATE_FACE then
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n = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == ROTATE_AXIS then
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n = nextrange(axisdir, 5) * 4
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if should_rotate then
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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end
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node.param2 = n
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minetest.swap_node(pos, node)
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if not minetest.setting_getbool("creative_mode") and minetest.registered_tools["screwdriver:screwdriver_perfect"] then
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itemstack:add_wear(65535 / (USES_perfect - 1))
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elseif not minetest.setting_getbool("creative_mode") then
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@ -64,11 +92,11 @@ minetest.register_tool("screwdriver:screwdriver", {
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description = "Screwdriver (left-click rotates face, right-click rotates axis)",
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inventory_image = "screwdriver.png",
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on_use = function(itemstack, user, pointed_thing)
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screwdriver_handler(itemstack, user, pointed_thing, ROTATE_FACE)
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screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE)
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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screwdriver_handler(itemstack, user, pointed_thing, ROTATE_AXIS)
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screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS)
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return itemstack
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end,
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})
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@ -1,6 +1,5 @@
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Minetest mod: screwdriver
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Edited by TenPlus1 on 2nd Sep 2014
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==================================
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=========================
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License of source code:
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-----------------------
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@ -17,3 +16,6 @@ License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Created by Gambit (WTFPL):
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screwdriver.png
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