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[u_inv] Move part of item_name's globalstep into a step function
- For #179
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@ -2,7 +2,6 @@
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local wield = {}
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local wield = {}
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local huds = {}
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local huds = {}
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local dtimes = {}
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local dlimit = 3 -- HUD element will be hidden after this many seconds
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local dlimit = 3 -- HUD element will be hidden after this many seconds
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local air_hud_mod = minetest.get_modpath("4air")
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local air_hud_mod = minetest.get_modpath("4air")
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local hud_mod = minetest.get_modpath("hud")
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local hud_mod = minetest.get_modpath("hud")
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@ -25,23 +24,24 @@ end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, set_hud, player)
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minetest.after(0, set_hud, player)
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minetest.after(dlimit, u_inv_hud_step, player:get_player_name())
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end)
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end)
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function u_inv_hud_step(name)
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local p = minetest.get_player_by_name(name)
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if not p then return end
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p:hud_change(huds[name], 'text', "")
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minetest.after(dlimit, u_inv_hud_step, name)
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local wstack = player:get_wielded_item():get_name()
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local wstack = player:get_wielded_item():get_name()
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if dtimes[player_name] and dtimes[player_name] < dlimit then
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dtimes[player_name] = dtimes[player_name] + dtime
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if dtimes[player_name] > dlimit and huds[player_name] then
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player:hud_change(huds[player_name], 'text', "")
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end
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end
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if wstack ~= wield[player_name] then
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if wstack ~= wield[player_name] then
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wield[player_name] = wstack
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wield[player_name] = wstack
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dtimes[player_name] = 0
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if huds[player_name] then
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if huds[player_name] then
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local def = minetest.registered_items[wstack]
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local def = minetest.registered_items[wstack]
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local desc = def and def.description or ""
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local desc = def and def.description or ""
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