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https://github.com/sys4-fr/server-nalc.git
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Merged GUI/console homes' handlers
- Added timer to unified_inventory's GUI go_home by 'merging' it - Merged GUI/console sethome by addind all sethome's functions and variables in home[], unified_inventory calls home.sethome and home.tohome - Added sethome in unified_inventory's mandatory dependencies
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@ -1,12 +1,65 @@
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local homes_file = {["real"] = minetest.get_worldpath() .. "/realhomes",
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home = {}
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home.homes_file = {["real"] = minetest.get_worldpath() .. "/realhomes",
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["nether"] = minetest.get_worldpath() .. "/netherhomes"}
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["nether"] = minetest.get_worldpath() .. "/netherhomes"}
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local homepos = {["real"] = {}, ["nether"] = {}}
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home.homepos = {["real"] = {}, ["nether"] = {}}
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local timers = {}
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home.timers = {}
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local HOME_INTERVAL = 30*60
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home.HOME_INTERVAL = 30*60
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home.sethome = function(name)
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local player = minetest.env:get_player_by_name(name)
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local pos = player:getpos()
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local p_status = "real"
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if pos.y < -19600 then
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p_status = "nether"
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end
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home.homepos[p_status][player:get_player_name()] = pos
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minetest.chat_send_player(name, "Home set!")
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changed = true
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if changed then
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local output = io.open(home.homes_file[p_status], "w")
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for i, v in pairs(home.homepos[p_status]) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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io.close(output)
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changed = false
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end
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end
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home.tohome = function(name)
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local player = minetest.env:get_player_by_name(name)
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if player == nil then
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-- just a check to prevent the server crashing
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return false
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end
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local p_status = "real"
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if player:getpos().y < -19600 then
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p_status = "nether"
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end
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if home.homepos[p_status][name] then
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if home.timers[name] ~= nil then
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local timer_player = os.difftime(os.time(),home.timers[name])
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if timer_player < home.HOME_INTERVAL then -- less than x minutes
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minetest.chat_send_player(name, "Please retry later, you used home last time less than ".. home.HOME_INTERVAL .." seconds ago.")
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minetest.chat_send_player(name, "Retry in: ".. home.HOME_INTERVAL-timer_player .." seconds.")
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minetest.log("action","Player ".. name .." tried to teleport home within forbidden interval.")
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return false
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end
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end
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player:setpos(home.homepos[p_status][player:get_player_name()])
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minetest.chat_send_player(name, "Teleported to home!")
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minetest.log("action","Player ".. name .." teleported to home. Last teleportation allowed in ".. home.HOME_INTERVAL .." seconds.")
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home.timers[name] = os.time()
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return true
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else
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minetest.chat_send_player(name, "Set a home using /sethome")
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return false
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end
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end
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local function loadhomes()
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local function loadhomes()
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for key,_ in pairs(homes_file) do
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for key,_ in pairs(home.homes_file) do
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local input = io.open(homes_file[key], "r")
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local input = io.open(home.homes_file[key], "r")
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if input then
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if input then
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repeat
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repeat
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local x = input:read("*n")
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local x = input:read("*n")
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@ -16,11 +69,11 @@ local function loadhomes()
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local y = input:read("*n")
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local y = input:read("*n")
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local z = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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local name = input:read("*l")
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homepos[key][name:sub(2)] = {x = x, y = y, z = z}
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home.homepos[key][name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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until input:read(0) == nil
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io.close(input)
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io.close(input)
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else
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else
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homepos[key] = {}
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home.homepos[key] = {}
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end
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end
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end
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end
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end
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end
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@ -34,56 +87,11 @@ local changed = false
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minetest.register_chatcommand("home", {
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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description = "Teleport you to your home point",
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privs = {home=true},
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privs = {home=true},
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func = function(name)
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func = home.tohome,
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local player = minetest.env:get_player_by_name(name)
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if player == nil then
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-- just a check to prevent the server crashing
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return false
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end
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local p_status = "real"
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if player:getpos().y < -19600 then
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p_status = "nether"
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end
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if homepos[p_status][name] then
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if timers[name] ~= nil then
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local timer_player = os.difftime(os.time(),timers[name])
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if timer_player < HOME_INTERVAL then -- less than x minutes
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minetest.chat_send_player(name, "Please retry later, you used home last time less than ".. HOME_INTERVAL .." seconds ago.")
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minetest.chat_send_player(name, "Retry in: ".. HOME_INTERVAL-timer_player .." seconds.")
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minetest.log("action","Player ".. name .." tried to teleport home within forbidden interval.")
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return
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end
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end
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player:setpos(homepos[p_status][player:get_player_name()])
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minetest.chat_send_player(name, "Teleported to home!")
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minetest.log("action","Player ".. name .." teleported to home. Last teleportation allowed in ".. HOME_INTERVAL .." seconds.")
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timers[name] = os.time()
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else
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minetest.chat_send_player(name, "Set a home using /sethome")
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end
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end,
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})
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})
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minetest.register_chatcommand("sethome", {
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minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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description = "Set your home point",
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privs = {home=true},
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privs = {home=true},
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func = function(name)
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func = home.sethome,
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local player = minetest.env:get_player_by_name(name)
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local pos = player:getpos()
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local p_status = "real"
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if pos.y < -19600 then
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p_status = "nether"
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end
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homepos[p_status][player:get_player_name()] = pos
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minetest.chat_send_player(name, "Home set!")
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changed = true
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if changed then
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local output = io.open(homes_file[p_status], "w")
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for i, v in pairs(homepos[p_status]) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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io.close(output)
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changed = false
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end
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end,
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})
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})
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@ -1,3 +1,4 @@
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sethome
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creative?
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creative?
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intllib?
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intllib?
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datastorage?
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datastorage?
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@ -6,6 +6,9 @@ else
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S = function(s) return s end
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S = function(s) return s end
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end
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end
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local timers = {}
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local HOME_INTERVAL = 30*60
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minetest.register_privilege("creative", {
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minetest.register_privilege("creative", {
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description = "Can use the creative inventory",
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description = "Can use the creative inventory",
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give_to_singleplayer = false,
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give_to_singleplayer = false,
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@ -44,15 +47,9 @@ unified_inventory.register_button("home_gui_set", {
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image = "ui_sethome_icon.png",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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tooltip = S("Set home position"),
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action = function(player)
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action = function(player)
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local player_name = player:get_player_name()
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unified_inventory.set_home(player, player:getpos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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{to_player=player_name, gain = 1.0})
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minetest.chat_send_player(player_name,
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home.sethome(player:get_player_name())
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S("Home position set to: %s"):format(minetest.pos_to_string(home)))
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end
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end,
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end,
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})
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})
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@ -61,9 +58,10 @@ unified_inventory.register_button("home_gui_go", {
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image = "ui_gohome_icon.png",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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tooltip = S("Go home"),
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action = function(player)
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action = function(player)
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if home.tohome(player:get_player_name()) == true then
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minetest.sound_play("teleport",
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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{to_player=player:get_player_name(), gain = 1.0})
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unified_inventory.go_home(player)
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end
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end,
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end,
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})
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})
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