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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 10:10:39 +01:00

Copied uboots system to boats

- REALLY solves #190
 - I divided the amount of items per 4, that's the most accurate I can be without
   created a silly random system to avoid equiprobability
This commit is contained in:
LeMagnesium 2015-08-02 22:53:04 +02:00
parent ddd99bb4b6
commit 21e53d2ac6

View File

@ -31,6 +31,21 @@ minetest.register_node("seawrecks:woodshipchest", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local kind_of_price = math.random(0,2)
local amount_of_price = math.random(1, 5)
local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
local price_group = {"",""}
local choosen_ingot = math.random(1, #ingot_price)
price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price
if (kind_of_price == 0) then -- Ingots AND mese
price_group[2] = "default:mese_crystal "..math.random(1, 2)
elseif (kind_of_price == 1) then -- Ingots AND diamond
price_group[2] = "default:diamond "..math.random(1,3)
else
price_group[2] = ""
end
meta:set_string("formspec", meta:set_string("formspec",
"size[8,9]".. "size[8,9]"..
"list[current_name;main;0,0;8,4;]".. "list[current_name;main;0,0;8,4;]"..
@ -40,7 +55,7 @@ minetest.register_node("seawrecks:woodshipchest", {
inv:set_size("main", 8*4) inv:set_size("main", 8*4)
meta:from_table({ meta:from_table({
inventory = { inventory = {
main = {[1] = "default:tree 99", [2] = "default:jungletree 99", [3] = "default:wood 99", [4] = "default:junglewood 99", [5] = "default:sapling 99", [6] = "default:junglesapling 99", [7] = "default:grass_1 99", [8] = "default:junglegrass 99", [32] = ""} main = {[1] = price_group[1], [2] = price_group[2], [32] = ""}
}, },
fields = { fields = {
formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]", formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
@ -81,12 +96,7 @@ minetest.register_node("seawrecks:ubootchest", {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local kind_of_price = math.random(0,2) local kind_of_price = math.random(0,2)
local amount_of_price local amount_of_price = math.random(1, 20)
if math.random(1,100) >= 75 then
amount_of_price = math.random(1, 20)
else
amount_of_price = math.random(1, 5)
end
local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"} local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
local price_group = {"",""} local price_group = {"",""}
local choosen_ingot = math.random(1, #ingot_price) local choosen_ingot = math.random(1, #ingot_price)