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Copied uboots system to boats
- REALLY solves #190 - I divided the amount of items per 4, that's the most accurate I can be without created a silly random system to avoid equiprobability
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@ -31,6 +31,21 @@ minetest.register_node("seawrecks:woodshipchest", {
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local kind_of_price = math.random(0,2)
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local amount_of_price = math.random(1, 5)
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local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
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local price_group = {"",""}
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local choosen_ingot = math.random(1, #ingot_price)
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price_group[1] = ingot_price[choosen_ingot].." "..amount_of_price
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if (kind_of_price == 0) then -- Ingots AND mese
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price_group[2] = "default:mese_crystal "..math.random(1, 2)
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elseif (kind_of_price == 1) then -- Ingots AND diamond
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price_group[2] = "default:diamond "..math.random(1,3)
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else
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price_group[2] = ""
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end
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meta:set_string("formspec",
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meta:set_string("formspec",
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"size[8,9]"..
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_name;main;0,0;8,4;]"..
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@ -40,7 +55,7 @@ minetest.register_node("seawrecks:woodshipchest", {
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inv:set_size("main", 8*4)
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inv:set_size("main", 8*4)
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meta:from_table({
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meta:from_table({
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inventory = {
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inventory = {
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main = {[1] = "default:tree 99", [2] = "default:jungletree 99", [3] = "default:wood 99", [4] = "default:junglewood 99", [5] = "default:sapling 99", [6] = "default:junglesapling 99", [7] = "default:grass_1 99", [8] = "default:junglegrass 99", [32] = ""}
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main = {[1] = price_group[1], [2] = price_group[2], [32] = ""}
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},
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},
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fields = {
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fields = {
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formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
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formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
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@ -81,12 +96,7 @@ minetest.register_node("seawrecks:ubootchest", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local kind_of_price = math.random(0,2)
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local kind_of_price = math.random(0,2)
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local amount_of_price
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local amount_of_price = math.random(1, 20)
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if math.random(1,100) >= 75 then
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amount_of_price = math.random(1, 20)
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else
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amount_of_price = math.random(1, 5)
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end
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local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
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local ingot_price = {"default:steel_ingot","default:copper_ingot","default:gold_ingot","moreores:tin_ingot","moreores:silver_ingot"}
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local price_group = {"",""}
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local price_group = {"",""}
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local choosen_ingot = math.random(1, #ingot_price)
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local choosen_ingot = math.random(1, #ingot_price)
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