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add new goat animation, now goat can be tamed and have children, goat give milk

This commit is contained in:
crabman77 2016-06-04 14:02:50 +02:00
parent 67673f7fdc
commit 23c47970af
2 changed files with 43 additions and 5 deletions

View File

@ -48,11 +48,11 @@ mobs:register_mob("mobs:goat", {
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 1, stand_end = 60, -- head down/up
walk_start = 122, walk_end = 182, -- walk
run_start = 122, run_end = 182, -- walk
punch_start = 183, punch_end = 267, -- attack
speed_normal = 25, speed_run = 30,
stand_start = 0, stand_end = 60, -- head down/up
walk_start = 80, walk_end = 110, -- walk
run_start = 160, run_end = 198, -- walk
punch_start = 120, punch_end = 150, -- attack
},
-- follows wheat
follow = "farming:wheat",
@ -61,6 +61,44 @@ mobs:register_mob("mobs:goat", {
replace_rate = 50,
replace_what = {"group:flora"},
replace_with = "air",
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk goat with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(clicker:get_player_name(),
"Goat already milked!")
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
})
-- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height
mobs:spawn_specific("mobs:goat", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000, true)

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mods/mobs/models/mobs_goat.b3d Executable file → Normal file

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