From 24976670d3a334b88a69abad3f4391fcf2b4a026 Mon Sep 17 00:00:00 2001 From: Ombridride Date: Wed, 22 Jul 2015 01:39:58 +0200 Subject: [PATCH] Mese arrow damage is equal for NPC and players shoot interval set to 1sec instead of 0.5sec before --- mods/mobs/mese_monster.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/mobs/mese_monster.lua b/mods/mobs/mese_monster.lua index 2e1516eb..393a697d 100755 --- a/mods/mobs/mese_monster.lua +++ b/mods/mobs/mese_monster.lua @@ -8,7 +8,7 @@ mobs:register_mob("mobs:mese_monster", { passive = false, damage = 8, attack_type = "shoot", - shoot_interval = .5, + shoot_interval = 1.0, arrow = "mobs:mese_arrow", shoot_offset = 2, -- health & armor @@ -83,7 +83,7 @@ mobs:register_arrow("mobs:mese_arrow", { hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, - damage_groups = {fleshy=4}, --Modif MFF + damage_groups = {fleshy=8}, --Modif MFF }, 0) end,