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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-11 21:00:41 +01:00

Merge remote-tracking branch 'upstream/master'

This commit is contained in:
sys4-fr 2017-04-03 16:29:35 +02:00
commit 255064a689
2 changed files with 26 additions and 3 deletions

View File

@ -139,7 +139,7 @@ hudbars_start_offset_right_y = -100
# Mysql Auth, config file path # Mysql Auth, config file path
mysql_auth.cfgfile = /home/quentinbd/mysql_auth/mff-classic_config mysql_auth.cfgfile = /home/quentinbd/mysql_auth/mff-classic_config
# CHRISTMAS_CRAFT, active snow when winter(december/january) # CHRISTMAS_CRAFT, active snow when winter(december/january)
is_winter = true is_winter = false
### IRC CHAT ### ### IRC CHAT ###
################ ################

View File

@ -182,12 +182,35 @@ end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName) local player = minetest.get_player_by_name(playerName)
local bonus_speed = 0
local bonus_jump = 0
if minetest.get_modpath("3d_armor") then
local player_inv = player:get_inventory()
if player_inv then
for i=1, player_inv:get_size("armor") do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local def = stack:get_definition()
if def and def.groups then
if def.groups["physics_speed"] then
bonus_speed = bonus_speed + def.groups["physics_speed"]
end
if def.groups["physics_jump"] then
bonus_jump = bonus_jump + def.groups["physics_jump"]
end
end
end
end
end
end
if sprint.players[playerName] then if sprint.players[playerName] then
sprint.players[playerName]["sprinting"] = sprinting sprint.players[playerName]["sprinting"] = sprinting
if sprinting == true then if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) player:set_physics_override({speed=SPRINT_SPEED + bonus_speed,jump=SPRINT_JUMP + bonus_jump})
elseif sprinting == false then elseif sprinting == false then
player:set_physics_override({speed=1.0,jump=1.0}) player:set_physics_override({speed=1.0 + bonus_speed,jump=1.0 + bonus_jump})
end end
return true return true
end end