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New throwing mod (tweaked the throwing.conf file)

This commit is contained in:
Ombridride
2015-06-03 22:23:21 +02:00
parent 3da163893f
commit 259b7f46cb
125 changed files with 1424 additions and 635 deletions

View File

@@ -10,10 +10,10 @@ minetest.register_node("throwing:arrow_build_box", {
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
@@ -26,70 +26,79 @@ minetest.register_node("throwing:arrow_build_box", {
}
},
tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"},
groups = {not_in_creative_inventory = 1},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY = {
local THROWING_ARROW_ENTITY={
physical = false,
timer = 0,
timer=0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_build_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
lastpos={},
collisionbox = {0,0,0,0,0,0},
node = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
self.object:remove()
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_build')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
else
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
end
minetest.add_item(self.lastpos, 'default:shovel_steel')
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_build",
output = 'throwing:arrow_build',
recipe = {
{"default:stick", "default:stick", "default:obsidian_glass"},
{'default:stick', 'default:stick', 'default:shovel_steel'},
}
})
minetest.register_craft({
output = "throwing:arrow_build",
output = 'throwing:arrow_build',
recipe = {
{"default:obsidian_glass", "default:stick", "default:stick"},
{'default:shovel_steel', 'default:stick', 'default:stick'},
}
})