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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-12-17 23:55:23 +01:00

New throwing mod (tweaked the throwing.conf file)

This commit is contained in:
Ombridride
2015-06-03 22:23:21 +02:00
parent 3da163893f
commit 259b7f46cb
125 changed files with 1424 additions and 635 deletions

View File

@@ -1,5 +1,5 @@
minetest.register_craftitem("throwing:arrow_fire", {
description = "Torch Arrow",
description = "Fire Arrow",
inventory_image = "throwing_arrow_fire.png",
})
@@ -10,10 +10,10 @@ minetest.register_node("throwing:arrow_fire_box", {
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
@@ -26,69 +26,100 @@ minetest.register_node("throwing:arrow_fire_box", {
}
},
tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
groups = {not_in_creative_inventory = 1},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY = {
local THROWING_ARROW_ENTITY={
physical = false,
timer = 0,
timer=0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_fire_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
local damage = 4
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(self.lastpos, 'default:stick')
end
else
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "throwing:light" then
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
self.object:remove()
end
if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then
if minetest.get_node(self.lastpos).name == "throwing:light" then
minetest.remove_node(self.lastpos)
end
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="throwing:light"})
end
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_fire 1",
recipe = {
{"default:stick", "default:stick", "default:torch"},
minetest.register_node("throwing:light", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
tiles = {"throwing_empty.png"},
light_source = LIGHT_MAX-4,
selection_box = {
type = "fixed",
fixed = {
{0,0,0,0,0,0}
}
},
groups = {not_in_creative_inventory=1}
})
minetest.register_abm({
nodenames = {"throwing:light"},
interval = 10,
chance = 1,
action = function(pos, node)
minetest.remove_node(pos)
end
})
minetest.register_craft({
output = "throwing:arrow_fire 1",
output = 'throwing:arrow_fire 4',
recipe = {
{"default:torch", "default:stick", "default:stick"},
{'default:stick', 'default:stick', 'bucket:bucket_lava'},
},
replacements = {
{"bucket:bucket_lava", "bucket:bucket_empty"}
}
})
minetest.register_craft({
output = 'throwing:arrow_fire 4',
recipe = {
{'bucket:bucket_lava', 'default:stick', 'default:stick'},
},
replacements = {
{"bucket:bucket_lava", "bucket:bucket_empty"}
}
})