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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

New throwing mod (tweaked the throwing.conf file)

This commit is contained in:
Ombridride 2015-06-03 22:23:21 +02:00
parent 3da163893f
commit 259b7f46cb
125 changed files with 1424 additions and 635 deletions

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@ -1,47 +1,98 @@
=== THROWING-MOD for MINETEST ===
by PilzAdam
=== THROWING ENHANCED for MINETEST ===
Inroduction:
This mod adds bows and arrows to Minetest.
This mod adds many bows and arrows to Minetest.
It began as a fork of PilzAdam's throwing mod with some enhancements from me. Enjoy!
Echoes91
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Craft a bow with the strings from the farming mod:
string wood
string wood
string wood
Craft arrows with:
stick stick steel
Select the bow and shoot with left mouse click. Every shoot will take 1
arrow from your inventory and wears out the bow (you have around 50
shoots).
Select the bow and place the arrows into the slot next to it; shoot with left mouse click.
Every shoot will take 1 arrow from your inventory and wears out the bow.
License:
This mod was originally published by Jeija.
Sourcecode: WTFPL (see below)
Grahpics: WTFPL (see below)
This mod was originally published by Jeija and reworked by PilzAdam
Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Changelog:
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Update 1.2:
- Added arbalest
- Defaults initialized
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
Update 1.1:
- Added crossbow
- Code shrink
- Offensive arrows go through flora's and farming's
- Small fixes
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
Update 1.0:
- Definitive reload, unload and shot system based on tool metadata, new global functions, no more "throw" privilege
- New textures for loaded bows
- Fireworks arrows to celebrate!
0. You just DO WHAT THE FUCK YOU WANT TO.
Update 1.0rc2:
- Fixed "compare nil with number" due to self.break not being retained
- Filled conf.example's list
- Added Royal bow
Update 1.0rc1:
- Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze
- Fixed torch arrow recipe, thanks to Excalibur Zero
- Removed config.lua, configuration now goes int throwing.config, see example
Update 0.9.8:
- New damage calculation for offensive arrows based on arrow's speed and material. Beware that dependency is more than linear for both, so that differences between arrows will be enhanced if they're shot at higher speed.
- Fixed bug that blocked ability to shot after shooting with empty arrow stack.
- Removed annoying debug symbols
Update 0.9.7:
- Added visual feedback for reload
- Fixed reload for players who die while reloading and for multiplayer
- Changed license for the code to LGPLv2
Update 0.9.6:
- Any bow and arrow is now deactivable under config.lua, which won't be overwritten
- Changed license for media to CC-BY
Update 0.9.5:
- Added shell arrows
- Revised sounds and some textures
- General balancing of bow's statistics
Update 0.9.4:
- New bow texture
- Made recipes coherent
Update 0.9.3:
- Added symmetric recipes, fixed golden bow recipe
- Adjusted few parameters
Update 0.9.2:
- Added a chance to break for many arrows, so they don't last forever and outclass any other tool
- Build and torch arrows won't build on fluids and torches any more, build arrows won't place torches
- TNT arrow digs instead if removing blocks, eventual indestructible nodes are safe
- Added golden bow with possible new bow style
- Changed the (bit OP) composite bow resistance and new recipe
- New teleport arrow recipe, cheaper but single use
Update 0.9.1:
- Good improvement for torch arrows, now they always attach and are often turned to the right direction
- Git repository will make things nicer
Update 0.9:
- Now bows have reload times! They depend on weight and quality, anyway no more machine-gun-style shell swarms
- Fixed build arrow behavior, now it placed and consumes the node from the slot [b]right next to the arrow[/b] or drops the item beside it if not a node; no more disappearing nor 'CONTENT_IGNORE' errors
- Code cleanup and rationalization
Update 0.8.1:
- Fixed wrong texture reference which made some arrows get a bad color during flight.
- Now bows have different stiffness besides wear resistances, which means that they shot arrows at different initial speed and learning to hit the target will become even harder.
Get rid of the old .env: API
Added new bows and new offensive, utility and harmful arrows (these are just my categories, they're not present into the code at all).
Removed stone bow, at least as long as somebody discovers an elastic rock ;)
Non-exploding arrows won't disappear any more after hitting target.

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@ -1,99 +0,0 @@
minetest.register_craftitem("throwing:arrow", {
description = "Arrow",
inventory_image = "throwing_arrow.png",
stack_max = 200,
})
minetest.register_node("throwing:arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
groups = {not_in_creative_inventory = 1},
})
local THROWING_ARROW_ENTITY = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
textures = {"throwing:arrow_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
else
local damage = 3
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
minetest.add_item(self.lastpos, "throwing:arrow")
end
minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow 8",
recipe = {
{"default:stick", "default:stick", "group:ingot"},
}
})
minetest.register_craft({
output = "throwing:arrow 8",
recipe = {
{"group:ingot", "default:stick", "default:stick"},
}
})

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@ -10,10 +10,10 @@ minetest.register_node("throwing:arrow_build_box", {
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
@ -26,70 +26,79 @@ minetest.register_node("throwing:arrow_build_box", {
}
},
tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"},
groups = {not_in_creative_inventory = 1},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY = {
local THROWING_ARROW_ENTITY={
physical = false,
timer = 0,
timer=0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_build_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
lastpos={},
collisionbox = {0,0,0,0,0,0},
node = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
self.object:remove()
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_build')
else
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
minetest.add_item(self.lastpos, 'default:stick')
end
end
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
minetest.add_item(self.lastpos, 'default:shovel_steel')
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_build",
output = 'throwing:arrow_build',
recipe = {
{"default:stick", "default:stick", "default:obsidian_glass"},
{'default:stick', 'default:stick', 'default:shovel_steel'},
}
})
minetest.register_craft({
output = "throwing:arrow_build",
output = 'throwing:arrow_build',
recipe = {
{"default:obsidian_glass", "default:stick", "default:stick"},
{'default:shovel_steel', 'default:stick', 'default:stick'},
}
})

24
mods/throwing/defaults.lua Executable file
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@ -0,0 +1,24 @@
DISABLE_WOODEN_BOW = false
DISABLE_LONGBOW = false
DISABLE_COMPOSITE_BOW = false
DISABLE_STEEL_BOW = false
DISABLE_ROYAL_BOW = false
DISABLE_CROSSBOW = false
DISABLE_ARBALEST = false
DISABLE_AUTOMATED_ARBALEST = false
DISABLE_TELEPORT_ARROW = true
DISABLE_DIG_ARROW = true
DISABLE_BUILD_ARROW = true
DISABLE_TNT_ARROW = true
DISABLE_FIRE_ARROW = true
DISABLE_TORCH_ARROW = false
DISABLE_SHELL_ARROW = false
DISABLE_FIREWORKS_BLUE_ARROW = false
DISABLE_FIREWORKS_RED_ARROW = false
DISABLE_STONE_ARROW = false
DISABLE_STEEL_ARROW = false
DISABLE_DIAMOND_ARROW = false
DISABLE_OBSIDIAN_ARROW = false

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@ -1,4 +1,6 @@
default
bucket
fire
farming
dye
bucket?
fire?
tnt?

1
mods/throwing/description.txt Executable file
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@ -0,0 +1 @@
This mod adds many bows and arrows to Minetest.

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@ -10,10 +10,10 @@ minetest.register_node("throwing:arrow_dig_box", {
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
@ -26,81 +26,75 @@ minetest.register_node("throwing:arrow_dig_box", {
}
},
tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"},
groups = {not_in_creative_inventory = 1},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY = {
local THROWING_ARROW_ENTITY={
physical = false,
timer = 0,
timer=0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_dig_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if not minetest.setting_getbool("creative_mode") then
minetest.add_item(pos, "throwing:arrow_dig")
end
local n = minetest.get_node(pos).name
if n ~= "bedrock:bedrock" and n ~= "default:chest_locked" and n ~= "bones:bones" and n ~= "default:chest" and n ~= "default:furnace" then
minetest.dig_node(pos)
end
minetest.sound_play("throwing_dig_arrow", {pos = self.lastpos, gain = 0.8})
local damage = 1.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
local toughness = 0.9
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_dig')
else
if not minetest.setting_getbool("creative_mode") then
minetest.add_item(pos, "throwing:arrow_dig")
minetest.add_item(self.lastpos, 'default:stick')
end
local n = minetest.get_node(pos).name
if n ~= "bedrock:bedrock" and n ~= "default:chest_locked" and n ~= "bones:bones" and n ~= "default:chest" and n ~= "default:furnace" then
minetest.dig_node(pos)
end
minetest.sound_play("throwing_dig_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
minetest.add_item(self.lastpos, "throwing:arrow_dig")
end
local n = minetest.get_node(pos).name
if n ~= "bedrock:bedrock" and n ~= "default:chest_locked" and n ~= "bones:bones" and n ~= "default:chest" and n ~= "default:furnace" then
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
if node.diggable ~= false then
minetest.dig_node(pos)
end
minetest.sound_play("throwing_dig_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
local toughness = 0.65
if math.random() < toughness then
minetest.add_item(self.lastpos, 'default:pick_steel')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_dig_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_dig",
output = 'throwing:arrow_dig',
recipe = {
{"default:stick", "default:stick", "default:pick_wood"},
{'default:stick', 'default:stick', 'default:pick_steel'},
}
})
minetest.register_craft({
output = "throwing:arrow_dig",
output = 'throwing:arrow_dig',
recipe = {
{"default:pick_wood", "default:stick", "default:stick"},
{'default:pick_steel', 'default:stick', 'default:stick'},
}
})

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@ -1,78 +0,0 @@
minetest.register_craftitem("throwing:arrow_dig_admin", {
description = "Admin Dig Arrow",
inventory_image = "throwing_arrow_dig_admin.png",
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("throwing:arrow_dig_admin_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_dig_admin.png", "throwing_arrow_dig_admin.png", "throwing_arrow_dig_admin_back.png", "throwing_arrow_dig_admin_front.png", "throwing_arrow_dig_admin_2.png", "throwing_arrow_dig_admin.png"},
groups = {not_in_creative_inventory = 1},
})
local THROWING_ARROW_ENTITY = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
textures = {"throwing:arrow_dig_admin_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_dig_admin_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local n = minetest.get_node(pos).name
minetest.log("action", n .. " was removed using throwing:arrow_dig_admin at " .. pos_to_string(vector.round(pos)) .. ".")
minetest.remove_node(pos)
self.object:remove()
end
else
local n = minetest.get_node(pos).name
minetest.log("action", n .. " was removed using throwing:arrow_dig_admin at " .. pos_to_string(vector.round(pos)) .. ".")
minetest.remove_node(pos)
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
local n = minetest.get_node(pos).name
minetest.log("action", n .. " was removed using throwing:arrow_dig_admin at " .. pos_to_string(vector.round(pos)) .. ".")
minetest.remove_node(pos)
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("throwing:arrow_dig_admin_entity", THROWING_ARROW_ENTITY)

View File

@ -1,5 +1,5 @@
minetest.register_craftitem("throwing:arrow_fire", {
description = "Torch Arrow",
description = "Fire Arrow",
inventory_image = "throwing_arrow_fire.png",
})
@ -10,10 +10,10 @@ minetest.register_node("throwing:arrow_fire_box", {
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
@ -26,69 +26,100 @@ minetest.register_node("throwing:arrow_fire_box", {
}
},
tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
groups = {not_in_creative_inventory = 1},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY = {
local THROWING_ARROW_ENTITY={
physical = false,
timer = 0,
timer=0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_fire_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
local damage = 4
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(self.lastpos, 'default:stick')
end
else
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "throwing:light" then
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
self.object:remove()
end
if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then
if minetest.get_node(self.lastpos).name == "throwing:light" then
minetest.remove_node(self.lastpos)
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="throwing:light"})
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_fire 1",
recipe = {
{"default:stick", "default:stick", "default:torch"},
minetest.register_node("throwing:light", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
tiles = {"throwing_empty.png"},
light_source = LIGHT_MAX-4,
selection_box = {
type = "fixed",
fixed = {
{0,0,0,0,0,0}
}
},
groups = {not_in_creative_inventory=1}
})
minetest.register_abm({
nodenames = {"throwing:light"},
interval = 10,
chance = 1,
action = function(pos, node)
minetest.remove_node(pos)
end
})
minetest.register_craft({
output = "throwing:arrow_fire 1",
output = 'throwing:arrow_fire 4',
recipe = {
{"default:torch", "default:stick", "default:stick"},
{'default:stick', 'default:stick', 'bucket:bucket_lava'},
},
replacements = {
{"bucket:bucket_lava", "bucket:bucket_empty"}
}
})
minetest.register_craft({
output = 'throwing:arrow_fire 4',
recipe = {
{'bucket:bucket_lava', 'default:stick', 'default:stick'},
},
replacements = {
{"bucket:bucket_lava", "bucket:bucket_empty"}
}
})

View File

@ -0,0 +1,195 @@
local function throwing_register_fireworks(color, desc)
minetest.register_craftitem("throwing:arrow_fireworks_" .. color, {
description = desc .. "fireworks arrow",
inventory_image = "throwing_arrow_fireworks_" .. color .. ".png",
})
minetest.register_node("throwing:arrow_fireworks_" .. color .. "_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. "_back.png", "throwing_arrow_fireworks_" .. color .. "_front.png", "throwing_arrow_fireworks_" .. color .. "_2.png", "throwing_arrow_fireworks_" .. color .. ".png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_fireworks_" .. color .. "_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
local radius = 0.5
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 256,
time = 0.2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-5, y=-5, z=-5},
maxvel = {x=5, y=5, z=5},
minacc = {x=0, y=-8, z=0},
--~ maxacc = {x=-20, y=-50, z=-50},
minexptime = 2.5,
maxexptime = 3,
minsize = 1,
maxsize = 2.5,
texture = "throwing_sparkle_" .. color .. ".png",
})
end
local function boom(pos)
minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
if minetest.get_node(pos).name == 'air' or minetest.get_node(pos).name == 'throwing:firework_trail' then
minetest.add_node(pos, {name="throwing:firework_boom"})
minetest.get_node_timer(pos):start(0.2)
end
add_effects(pos, radius)
end
-- Back to the arrow
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer < 0.07 then
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
end
minetest.add_particlespawner({
amount = 16,
time = 0.1,
minpos = pos,
maxpos = pos,
minvel = {x=-5, y=-5, z=-5},
maxvel = {x=5, y=5, z=5},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.3,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 1,
texture = "throwing_sparkle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_" .. color .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 2
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
boom(pos)
end
end
end
end
if self.timer > 2 then
self.object:remove()
boom(self.lastpos)
end
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
self.object:remove()
boom(self.lastpos)
end
end
if node.name == 'air' then
minetest.add_node(pos, {name="throwing:firework_trail"})
minetest.get_node_timer(pos):start(0.1)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_fireworks_' .. color .. ' 8',
recipe = {
{'default:stick', 'tnt:gunpowder', 'dye:' .. color},
}
})
minetest.register_craft({
output = 'throwing:arrow_fireworks_' .. color .. ' 8',
recipe = {
{'dye:' .. color, 'tnt:gunpowder', 'default:stick'},
}
})
end
--~ Arrows
if not DISABLE_FIREWORKS_BLUE_ARROW then
throwing_register_fireworks('blue', 'Blue')
end
if not DISABLE_FIREWORKS_RED_ARROW then
throwing_register_fireworks('red', 'Red')
end
--~ Nodes
minetest.register_node("throwing:firework_trail", {
drawtype = "airlike",
light_source = 9,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})
minetest.register_node("throwing:firework_boom", {
drawtype = "plantlike",
tiles = {"throwing_sparkle.png"},
light_source = default.LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name="throwing:firework_light"})
minetest.get_node_timer(pos):start(3)
end,
})
minetest.register_node("throwing:firework_light", {
drawtype = "airlike",
light_source = default.LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})

131
mods/throwing/functions.lua Executable file
View File

@ -0,0 +1,131 @@
--~
--~ Shot and reload system
--~
local players = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
reloading=false,
}
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
local arrow = itemstack:get_metadata()
itemstack:set_metadata("")
player:set_wielded_item(itemstack)
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow)
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
if is_cross then
minetest.sound_play("throwing_crossbow_sound", {pos=playerpos})
else
minetest.sound_play("throwing_bow_sound", {pos=playerpos})
end
obj:get_luaentity().player = player
obj:get_luaentity().inventory = player:get_inventory()
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()-1)
return true
end
function throwing_unload (itemstack, player, unloaded, wear)
if itemstack:get_metadata() then
for _,arrow in ipairs(throwing_arrows) do
if itemstack:get_metadata() == arrow[2] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():add_item("main", arrow[1])
end
end
end
end
if wear >= 65535 then
player:set_wielded_item({})
else
player:set_wielded_item({name=unloaded, wear=wear})
end
end
function throwing_reload (itemstack, player, pos, is_cross, loaded)
local playerName = player:get_player_name()
players[playerName]['reloading'] = false
if itemstack:get_name() == player:get_wielded_item():get_name() then
if (pos.x == player:getpos().x and pos.y == player:getpos().y and pos.z == player:getpos().z) or not is_cross then
local wear = itemstack:get_wear()
for _,arrow in ipairs(throwing_arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local meta = arrow[2]
player:set_wielded_item({name=loaded, wear=wear, metadata=meta})
end
end
end
end
end
-- Bows and crossbows
function throwing_register_bow (name, desc, scale, stiffness, reload_time, toughness, is_cross, craft)
minetest.register_tool("throwing:" .. name, {
description = desc,
inventory_image = "throwing_" .. name .. ".png",
wield_scale = scale,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local playerName = user:get_player_name()
if not players[playerName]['reloading'] then
players[playerName]['reloading'] = true
minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, "throwing:" .. name .. "_loaded")
end
return itemstack
end,
})
minetest.register_tool("throwing:" .. name .. "_loaded", {
description = desc,
inventory_image = "throwing_" .. name .. "_loaded.png",
wield_scale = scale,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
if not minetest.setting_getbool("creative_mode") then
wear = wear + (65535/toughness)
end
local unloaded = "throwing:" .. name
throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
minetest.after(0, throwing_unload, itemstack, user, unloaded, wear)
return itemstack
end,
on_drop = function(itemstack, dropper, pointed_thing)
local wear = itemstack:get_wear()
local unloaded = "throwing:" .. name
minetest.after(0, throwing_unload, itemstack, dropper, unloaded, wear)
end,
groups = {not_in_creative_inventory=1},
})
minetest.register_craft({
output = 'throwing:' .. name,
recipe = craft
})
minetest.register_craft({
output = 'throwing:' .. name,
recipe = {
{craft[1][3], craft[1][2], craft[1][1]},
{craft[2][3], craft[2][2], craft[2][1]},
{craft[3][3], craft[3][2], craft[3][1]},
}
})
end

View File

@ -1,98 +0,0 @@
minetest.register_craftitem("throwing:arrow_gold", {
description = "Golden Arrow",
inventory_image = "throwing_arrow_gold.png",
})
minetest.register_node("throwing:arrow_gold_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"},
groups = {not_in_creative_inventory = 1},
})
local THROWING_arrow_gold_ENTITY = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
textures = {"throwing:arrow_gold_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
THROWING_arrow_gold_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_gold_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 5
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
else
local damage = 5
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
minetest.add_item(self.lastpos, "throwing:arrow_gold")
end
minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("throwing:arrow_gold_entity", THROWING_arrow_gold_ENTITY)
minetest.register_craft({
output = "throwing:arrow_gold 16",
recipe = {
{"default:stick", "default:stick", "default:gold_ingot"},
}
})
minetest.register_craft({
output = "throwing:arrow_gold 16",
recipe = {
{"default:gold_ingot", "default:stick", "default:stick"},
}
})

View File

@ -1,188 +1,66 @@
arrows = {
{"throwing:arrow", "throwing:arrow_entity"},
{"throwing:arrow_gold", "throwing:arrow_gold_entity"},
throwing_arrows = {
{"throwing:arrow_steel", "throwing:arrow_steel_entity"},
{"throwing:arrow_stone", "throwing:arrow_stone_entity"},
{"throwing:arrow_obsidian", "throwing:arrow_obsidian_entity"},
{"throwing:arrow_fire", "throwing:arrow_fire_entity"},
{"throwing:arrow_teleport", "throwing:arrow_teleport_entity"},
{"throwing:arrow_dig", "throwing:arrow_dig_entity"},
{"throwing:arrow_dig_admin", "throwing:arrow_dig_admin_entity"},
{"throwing:arrow_build", "throwing:arrow_build_entity"}
{"throwing:arrow_build", "throwing:arrow_build_entity"},
{"throwing:arrow_tnt", "throwing:arrow_tnt_entity"},
{"throwing:arrow_torch", "throwing:arrow_torch_entity"},
{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
{"throwing:arrow_shell", "throwing:arrow_shell_entity"},
{"throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_blue_entity"},
{"throwing:arrow_fireworks_red", "throwing:arrow_fireworks_red_entity"},
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos, gain = 0.5})
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
return true
end
end
return false
dofile(minetest.get_modpath("throwing").."/defaults.lua")
local input = io.open(minetest.get_modpath("throwing").."/throwing.conf", "r")
if input then
dofile(minetest.get_modpath("throwing").."/throwing.conf")
input:close()
input = nil
end
dofile(minetest.get_modpath("throwing").."/functions.lua")
minetest.register_tool("throwing:bow_wood", {
description = "Wooden Bow",
inventory_image = "throwing_bow_wood.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/25)
end
end
return itemstack
end,
})
dofile(minetest.get_modpath("throwing").."/tools.lua")
minetest.register_craft({
output = "throwing:bow_wood",
recipe = {
{"farming:cotton", "default:wood", ""},
{"farming:cotton", "", "default:wood"},
{"farming:cotton", "default:wood", ""},
}
})
dofile(minetest.get_modpath("throwing").."/standard_arrows.lua")
minetest.register_tool("throwing:bow_stone", {
description = "Stone Bow",
inventory_image = "throwing_bow_stone.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/75)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_stone",
recipe = {
{"farming:cotton", "default:cobble", ""},
{"farming:cotton", "", "default:cobble"},
{"farming:cotton", "default:cobble", ""},
}
})
minetest.register_tool("throwing:bow_steel", {
description = "Steel Bow",
inventory_image = "throwing_bow_steel.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/200)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_steel",
recipe = {
{"farming:cotton", "default:steel_ingot", ""},
{"farming:cotton", "", "default:steel_ingot"},
{"farming:cotton", "default:steel_ingot", ""},
}
})
minetest.register_tool("throwing:bow_bronze", {
description = "Bronze Bow",
inventory_image = "throwing_bow_bronze.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/250)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_bronze",
recipe = {
{"farming:cotton", "default:bronze_ingot", ""},
{"farming:cotton", "", "default:bronze_ingot"},
{"farming:cotton", "default:bronze_ingot", ""},
}
})
minetest.register_tool("throwing:bow_mese", {
description = "Mese Bow",
inventory_image = "throwing_bow_mese.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/350)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_mese",
recipe = {
{"farming:cotton", "default:mese_crystal", ""},
{"farming:cotton", "", "default:mese_crystal"},
{"farming:cotton", "default:mese_crystal", ""},
}
})
minetest.register_tool("throwing:bow_diamond", {
description = "Diamond Bow",
inventory_image = "throwing_bow_diamond.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/500)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_diamond",
recipe = {
{"farming:cotton", "default:diamond", ""},
{"farming:cotton", "", "default:diamond"},
{"farming:cotton", "default:diamond", ""},
}
})
dofile(minetest.get_modpath("throwing") .. "/arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/golden_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/fire_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/teleport_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/dig_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/dig_arrow_admin.lua")
dofile(minetest.get_modpath("throwing") .. "/build_arrow.lua")
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [throwing] loaded.")
if minetest.get_modpath('fire') and minetest.get_modpath('bucket') and not DISABLE_FIRE_ARROW then
dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
end
if not DISABLE_TELEPORT_ARROW then
dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua")
end
if not DISABLE_DIG_ARROW then
dofile(minetest.get_modpath("throwing").."/dig_arrow.lua")
end
if not DISABLE_BUILD_ARROW then
dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
end
if minetest.get_modpath('fire') and minetest.get_modpath('tnt') and not DISABLE_TNT_ARROW then
dofile(minetest.get_modpath("throwing").."/tnt_arrow.lua")
end
if not DISABLE_TORCH_ARROW then
dofile(minetest.get_modpath("throwing").."/torch_arrow.lua")
end
if minetest.get_modpath('tnt') and not DISABLE_SHELL_ARROW then
dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
end
if minetest.get_modpath('tnt') then
dofile(minetest.get_modpath("throwing").."/fireworks_arrows.lua")
end
if minetest.setting_get("log_mods") then
minetest.log("action", "throwing loaded")
end

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118
mods/throwing/shell_arrow.lua Executable file
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@ -0,0 +1,118 @@
minetest.register_craftitem("throwing:arrow_shell", {
description = "Shell arrow",
inventory_image = "throwing_arrow_shell.png",
})
minetest.register_node("throwing:arrow_shell_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_shell.png", "throwing_arrow_shell.png", "throwing_arrow_shell_back.png", "throwing_arrow_shell_front.png", "throwing_arrow_shell_2.png", "throwing_arrow_shell.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_shell_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
local radius = 1
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 8,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-10, y=-10, z=-10},
maxvel = {x=10, y=10, z=10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 1,
minsize = 0.5,
maxsize = 1,
texture = "tnt_smoke.png",
})
end
local function boom(pos)
minetest.sound_play("shell_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.set_node(pos, {name="tnt:boom"})
minetest.get_node_timer(pos):start(0.1)
add_effects(pos, radius)
end
-- Back to the arrow
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_shell_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local speed = vector.length(self.object:getvelocity())
local damage = ((speed + 5)^1.2)/10 + 12
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
boom(pos)
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
self.object:remove()
boom(self.lastpos)
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_shell 8',
recipe = {
{'default:stick', 'tnt:gunpowder', 'default:bronze_ingot'},
}
})
minetest.register_craft({
output = 'throwing:arrow_shell 8',
recipe = {
{'default:bronze_ingot', 'tnt:gunpowder', 'default:stick'},
}
})

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114
mods/throwing/standard_arrows.lua Executable file
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@ -0,0 +1,114 @@
function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
minetest.register_craftitem("throwing:arrow_" .. kind, {
description = desc .. " arrow",
inventory_image = "throwing_arrow_" .. kind .. ".png",
})
minetest.register_node("throwing:arrow_" .. kind .. "_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. "_back.png", "throwing_arrow_" .. kind .. "_front.png", "throwing_arrow_" .. kind .. "_2.png", "throwing_arrow_" .. kind .. ".png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_" .. kind .. "_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local speed = vector.length(self.object:getvelocity())
local damage = ((speed + eq)^1.2)/10
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
self.object:remove()
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_" .. kind .. "_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_' .. kind .. ' 16',
recipe = {
{'default:stick', 'default:stick', craft},
}
})
minetest.register_craft({
output = 'throwing:arrow_' .. kind .. ' 16',
recipe = {
{craft, 'default:stick', 'default:stick'},
}
})
end
if not DISABLE_STONE_ARROW then
throwing_register_arrow_standard ('stone', 'Stone', 0, 0.88, 'group:stone')
end
if not DISABLE_STEEL_ARROW then
throwing_register_arrow_standard ('steel', 'Steel', 5, 0.94, 'default:steel_ingot')
end
if not DISABLE_DIAMOND_ARROW then
throwing_register_arrow_standard ('diamond', 'Diamond', 10, 0.97, 'default:diamond')
end
if not DISABLE_OBSIDIAN_ARROW then
throwing_register_arrow_standard ('obsidian', 'Obsidian', 15, 0.88, 'default:obsidian')
end

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@ -10,10 +10,10 @@ minetest.register_node("throwing:arrow_teleport_box", {
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
@ -26,79 +26,64 @@ minetest.register_node("throwing:arrow_teleport_box", {
}
},
tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
groups = {not_in_creative_inventory = 1},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY = {
local THROWING_ARROW_ENTITY={
physical = false,
timer = 0,
timer=0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_teleport_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 2)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.player ~= "" then
if not minetest.is_protected(pos, self.player:get_player_name()) then
self.player:setpos(pos)
end
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
end
self.object:remove()
end
else
if self.player ~= "" then
if not minetest.is_protected(pos, self.player:get_player_name()) then
self.player:setpos(pos)
self.player:get_inventory():add_item("main", ItemStack("default:stick 2"))
end
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
end
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if self.player ~= "" then
if not minetest.is_protected(self.lastpos, self.player:get_player_name()) then
self.player:setpos(self.lastpos)
end
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
if self.player ~= "" then
self.player:setpos(self.lastpos)
self.player:get_inventory():add_item("main", ItemStack("default:stick 2"))
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_teleport",
output = 'throwing:arrow_teleport',
recipe = {
{"default:stick", "default:stick", "default:diamond"},
{'default:stick', 'default:stick', 'default:mese_crystal_fragment'}
}
})
minetest.register_craft({
output = "throwing:arrow_teleport",
output = 'throwing:arrow_teleport',
recipe = {
{"default:diamond", "default:stick", "default:stick"},
{'default:mese_crystal_fragment', 'default:stick', 'default:stick'}
}
})

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