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add creeper explosion don't destruct areas and unbreakable nodes
add creeper explosion don't destruct areas and unbreakable nodes fix mobs crash if spawn on unknown node
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@ -606,7 +606,7 @@ function mobs:register_mob(name, def)
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if x*x+y*y+z*z <= 3 * 3 + 3 then
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if x*x+y*y+z*z <= 3 * 3 + 3 then
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local n = minetest.get_node(np)
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local n = minetest.get_node(np)
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if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then
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if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil then
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--activate_if_tnt(n.name, np, pos, 3) -- Pas de module TNT sur le serveur donc inutile
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--activate_if_tnt(n.name, np, pos, 3) -- Pas de module TNT sur le serveur donc inutile
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minetest.remove_node(np)
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minetest.remove_node(np)
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nodeupdate(np)
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nodeupdate(np)
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@ -946,7 +946,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
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-- are we spawning inside a solid node?
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-- are we spawning inside a solid node?
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local nod = minetest.get_node_or_nil(pos)
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local nod = minetest.get_node_or_nil(pos)
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if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
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if not nod or not minetest.registered_nodes[nod] or minetest.registered_nodes[nod.name].walkable == true then return end
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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nod = minetest.get_node_or_nil(pos)
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nod = minetest.get_node_or_nil(pos)
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if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
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if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
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