From 25ece7f2cec976e51ce18bcb5c71c02c0f9b5edf Mon Sep 17 00:00:00 2001 From: LeMagnesium Date: Tue, 17 May 2016 01:40:34 +0200 Subject: [PATCH] [3d_armor] Remove technic's armor data --- mods/3d_armor/technic_armor/README.txt | 9 --- mods/3d_armor/technic_armor/depends.txt | 3 - mods/3d_armor/technic_armor/description.txt | 1 - mods/3d_armor/technic_armor/init.lua | 56 ------------------ .../textures/technic_armor_boots_brass.png | Bin 308 -> 0 bytes .../technic_armor_boots_brass_preview.png | Bin 248 -> 0 bytes .../textures/technic_armor_boots_carbon.png | Bin 218 -> 0 bytes .../technic_armor_boots_carbon_preview.png | Bin 185 -> 0 bytes .../textures/technic_armor_boots_cast.png | Bin 308 -> 0 bytes .../technic_armor_boots_cast_preview.png | Bin 248 -> 0 bytes .../textures/technic_armor_boots_silver.png | Bin 280 -> 0 bytes .../technic_armor_boots_silver_preview.png | Bin 244 -> 0 bytes .../technic_armor_boots_stainless.png | Bin 442 -> 0 bytes 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delete mode 100755 mods/3d_armor/technic_armor/textures/technic_armor_shield_tin.png delete mode 100755 mods/3d_armor/technic_armor/textures/technic_armor_shield_tin_preview.png diff --git a/mods/3d_armor/technic_armor/README.txt b/mods/3d_armor/technic_armor/README.txt deleted file mode 100755 index 93038e94..00000000 --- a/mods/3d_armor/technic_armor/README.txt +++ /dev/null @@ -1,9 +0,0 @@ -[mod] Technic Armor [technic_armor] -=================================== - -Adds tin, silver and technic materials to 3d_armor. -Requires technic (technic_worldgen at least) mod. - -Depends: 3d_armor, technic_worldgen - -Source code and textures by poet.nohit and numzero diff --git a/mods/3d_armor/technic_armor/depends.txt b/mods/3d_armor/technic_armor/depends.txt deleted file mode 100644 index 2546a84b..00000000 --- a/mods/3d_armor/technic_armor/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -3d_armor -technic_worldgen -moreores? diff --git a/mods/3d_armor/technic_armor/description.txt b/mods/3d_armor/technic_armor/description.txt deleted file mode 100644 index 5738c4fa..00000000 --- a/mods/3d_armor/technic_armor/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds tin, silver and technic materials to 3d_armor. diff --git a/mods/3d_armor/technic_armor/init.lua b/mods/3d_armor/technic_armor/init.lua deleted file mode 100755 index e1a663d0..00000000 --- a/mods/3d_armor/technic_armor/init.lua +++ /dev/null @@ -1,56 +0,0 @@ -local stats = { - lead = { name="Lead", material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 }, - brass = { name="Brass", material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 }, - cast = { name="Cast Iron", material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 }, - carbon = { name="Carbon Steel", material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 }, - stainless = { name="Stainless Steel", material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, -} -if minetest.get_modpath("moreores") then - stats.tin = { name="Tin", material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 } - stats.silver = { name="Silver", material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 } -end - -local parts = { - helmet = { place="head", name="Helmet", level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} }, - chestplate = { place="torso", name="Chestplate", level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} }, - leggings = { place="legs", name="Leggings", level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} }, - boots = { place="feet", name="Boots", level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} }, -} -if minetest.get_modpath("shields") then - parts.shield = { place="shield", name="Shield", level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} } -end - --- Makes a craft recipe based on a template --- template is a recipe-like table but indices are used instead of actual item names: --- 0 means nothing, everything else is treated as an index in the materials table -local function make_recipe(template, materials) - local recipe = {} - for j, trow in ipairs(template) do - local rrow = {} - for i, tcell in ipairs(trow) do - if tcell == 0 then - rrow[i] = "" - else - rrow[i] = materials[tcell] - end - end - recipe[j] = rrow - end - return recipe -end - -for key, armor in pairs(stats) do - for partkey, part in pairs(parts) do - local partname = "technic_armor:"..partkey.."_"..key - minetest.register_tool(partname, { - description = armor.name.." 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