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[mobs] enhanced sharks textures.
They now are darker shark_third is not exceptionnal so if yo have a good idea for it... Added a color to init.lua Reorganized colorization of sharks Fixed little things on image
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-- local variables
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local l_colors = {
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"#604000:175", --brown
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"#ffffff:150", --white
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"#404040:150", --dark_grey
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"#a0a0a0:150" --grey
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"#111010:200", --dark_grey
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"#101020:225", --dark_blue
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"#404030:225", --cold_grey
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"#404040:210", --light_grey
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"#202020:210" --grey
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}
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local l_skins = {
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{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[4]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"}
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{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[2]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"}
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}
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local l_anims = {
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speed_normal = 24, speed_run = 24,
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