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New ambience mod
- Note: We should rewrite our code for Obani's sound, it was probably wiped away due to the complete replacement of the code (which was very different)
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mods/ambience_modpack/ambience/README.md
Executable file
9
mods/ambience_modpack/ambience/README.md
Executable file
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Ambience Lite mod for Minetest
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Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
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0.1 - Initial release
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0.2 - Code change and new water sounds added
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0.3 - Works with Fire Redo mod to provide fire sounds
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0.4 - Code optimized
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0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
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@ -1,43 +0,0 @@
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=== AMBIENCE-MOD for MINETEST-C55 ===
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by Neuromancer and PilzAdam
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Intorduction:
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This mod adds sounds to Minetest, that are played randomly in ambiences.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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!!!Important!!!
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Unzip the sounds folder before you use the mod or you wont hear
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anything.
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Configuration:
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To add your own sounds copy them into the ambience/sounds/ folder and
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add there names with the length in seconds to the tables at the top of
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init.lua (only ogg files are supported).
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License:
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Sourcecode: WTFPL (see below)
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Sounds: see sounds/SoundLicenses.txt
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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Binary file not shown.
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default
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fire?
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bakedclay?
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ethereal?
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soundset
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@ -1,512 +1,197 @@
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--------------------------------------------------------------------------------------------------------
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--Ambience Configuration for version .34
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--Added Faraway & Ethereal by Amethystium
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--Working on:
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--removing magic leap when not enough air under feet.
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--= Ambience lite by TenPlus1 (16th April 2015)
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--find out why wind stops while flying
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--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
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--invoked when staning on a ledge near water.
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--reduce redundant code (stopplay and add ambience to list)
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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--for frequencies below use a number between 0 and max_frequency_all
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
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local night_frequency = 20 --owls, wolves
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local night_volume = 0.9
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local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 80 --crow, bluejay, cardinal
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local day_volume = 0.6
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local day_frequent_frequency = 250 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local beach_frequency = 20 --seagulls
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local beach_volume = 1.0
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local beach_frequent_frequency = 1000 --waves
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local beach_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local desert_frequency = 20 --coyote
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local desert_volume = 1.0
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local desert_frequent_frequency = 700 --desertwind
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local desert_frequent_volume = 1.0
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_volume = 1.0
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local water_surface_volume = 1.0 -- sloshing water
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local lava_volume = 1.0 --lava
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local flowing_water_volume = .4 --waterfall
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local splashing_water_volume = 1
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local SOUNDVOLUME = 1
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local volume = 0.3
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local ambiences
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local counter=0--*****************
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--local SOUNDVOLUME = 1
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--local MUSICVOLUME = 1
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local sound_vol = 1
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local players_pos = {}
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local node_under_feet
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local node_at_upper_body
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local node_at_lower_body
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local node_3_under_feet
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local played_on_start = false
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local tempy = {}
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-- sound sets
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local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
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{name="Wolves_Howling", length=11, gain=night_volume},
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{name="ComboWind", length=17, gain=night_volume}
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}
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local night_frequent = {
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handler = {},
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frequency = night_frequent_frequency,
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
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handler = {}, frequency = 40,
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{name="hornedowl", length=2},
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{name="wolves", length=4},
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{name="cricket", length=6},
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{name="deer", length=7},
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{name="frog", length=1},
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}
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local day = {
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handler = {},
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frequency = day_frequency,
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{name="Best_Cardinal_Bird", length=4, gain=day_volume},
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{name="craw", length=3, gain=day_volume},
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{name="bluejay", length=18, gain=day_volume},
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{name="ComboWind", length=17, gain=day_volume}
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handler = {}, frequency = 40,
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{name="cardinal", length=3},
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{name="bluejay", length=6},
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{name="craw", length=3},
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{name="canadianloon2", length=14},
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{name="robin", length=4},
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{name="bird1", length=11},
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{name="bird2", length=6},
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{name="crestedlark", length=6},
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{name="peacock", length=2}
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}
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local day_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="robin2", length=16, gain=day_frequent_volume},
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{name="birdsongnl", length=13, gain=day_frequent_volume},
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{name="bird", length=30, gain=day_frequent_volume},
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{name="Best_Cardinal_Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume*3}
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}
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local swimming_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
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{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
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local high_up = {
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handler = {}, frequency = 40,
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{name="craw", length=3},
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{name="wind", length=9.5},
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}
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local cave = {
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handler = {},
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frequency = cave_frequency,
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{name="Bats_in_Cave", length=5, gain=cave_volume},
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}
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local cave_frequent = {
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handler = {},
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frequency = cave_frequent_frequency,
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
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handler = {}, frequency = 60,
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{name="drippingwater1", length=1.5},
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{name="drippingwater2", length=1.5}
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}
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local beach = {
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handler = {},
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frequency = beach_frequency,
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{name="seagull", length=4.5, gain=beach_volume}
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}
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local beach_frequent = {
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handler = {},
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frequency = beach_frequent_frequency,
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{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
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handler = {}, frequency = 40,
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{name="seagull", length=4.5},
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{name="beach", length=13},
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{name="gull", length=1}
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}
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local desert = {
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handler = {},
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frequency = desert_frequency,
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{name="coyote2", length=2.5, gain=desert_volume},
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{name="RattleSnake", length=8, gain=desert_volume}
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}
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local desert_frequent = {
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handler = {},
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frequency = desert_frequent_frequency,
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{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
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}
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local flying = {
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handler = {},
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frequency = 1000,
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on_start = "nothing_yet",
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on_stop = "nothing_yet",
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{name="ComboWind", length=17, gain=1}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6, gain=1},
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{name="dolphins_screaming", length=16.5, gain=1}
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}
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local water_frequent = {
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handler = {},
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frequency = water_frequent_frequency,
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on_stop = "drowning_gasp",
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--on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
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}
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local water_surface = {
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handler = {},
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frequency = 1000,
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on_stop = "Splash",
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on_start = "Splash",
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{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
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{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
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}
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local splashing_water = {
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handler = {},
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frequency = 1000,
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{name="Splash", length=1.22, gain=splashing_water_volume}
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handler = {}, frequency = 20,
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{name="coyote", length=2.5},
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{name="desertwind", length=8}
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}
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local flowing_water = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=14, gain=flowing_water_volume}
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handler = {}, frequency = 1000,
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{name="waterfall", length=6}
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}
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local flowing_water2 = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=11, gain=flowing_water_volume}
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local underwater = {
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handler = {}, frequency = 1000,
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{name="scuba", length=8}
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}
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local splash = {
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handler = {}, frequency = 1000,
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{name="swim_splashing", length=3},
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}
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local lava = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=20, gain=lava_volume}
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}
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local lava2 = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=15, gain=lava_volume}
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handler = {}, frequency = 1000,
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{name="lava", length=7}
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = music_frequency,
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is_music=true,
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{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
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{name="Loneliness", length=3*60+51, gain=music_volume*.9},
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{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
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{name="Aube", length=2*60+24, gain=music_volume*1.8},
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{name="Interlude", length=3*60+30.5, gain=music_volume*1.8},
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--{name="mtest", length=4*60+33, gain=music_volume},
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--{name="echos", length=2*60+26, gain=music_volume},
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--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
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{name="Ambivalent", length=2*60+31, gain=music_volume*.9},
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--{name="eastern_feeling", length=3*60+51, gain=music_volume},
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--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
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--{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
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--{name="Mute", length=3*60+43, gain=music_volume*.9},
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{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
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{name="dark_ambiance", length=44, gain=music_volume}
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local smallfire = {
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handler = {}, frequency = 1000,
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{name="fire_small", length=6}
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}
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local is_daytime = function()
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return (minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8)
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end
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local nodes_in_range = function(pos, search_distance, node_name)
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local minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
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local maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
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local nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local nodes_in_coords = function(minp, maxp, node_name)
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local nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
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return #nodes
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end
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local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
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counter = counter +1
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-- minetest.chat_send_all("counter: (" .. counter .. ")")
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local minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
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local maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
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local nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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local totalnodes = #nodes
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minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
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maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
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minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
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minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
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nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
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if #nodes >= threshold then
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return true
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end
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totalnodes = totalnodes + #nodes
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-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
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if totalnodes >= threshold*2 then
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return true
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end
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return false
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end
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local get_immediate_nodes = function(pos)
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pos.y = pos.y-1
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node_under_feet = minetest.get_node(pos).name
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pos.y = pos.y-3
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node_3_under_feet = minetest.get_node(pos).name
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pos.y = pos.y+3
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pos.y = pos.y+2.2
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node_at_upper_body = minetest.get_node(pos).name
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pos.y = pos.y-1.19
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node_at_lower_body = minetest.get_node(pos).name
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pos.y = pos.y+0.99
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--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
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end
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local largefire = {
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handler = {}, frequency = 1000,
|
||||
{name="fire_large", length=8}
|
||||
}
|
||||
|
||||
-- check where player is and which sounds are played
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
|
||||
-- where am I?
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
local player_name = player:get_player_name()
|
||||
if player_name == nil or players_pos[player_name] == nil then return end
|
||||
if players_pos[player_name]["last_x_pos"] ~=pos.x or players_pos[player_name]["last_z_pos"] ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > players_pos[player_name]["last_y_pos"]+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < players_pos[player_name]["last_y_pos"]-.5 then
|
||||
player_is_descending = true
|
||||
|
||||
-- what is around me?
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local nod_head = minetest.get_node(pos).name
|
||||
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local nod_feet = minetest.get_node(pos).name
|
||||
|
||||
pos.y = pos.y - 0.2 -- reset pos
|
||||
|
||||
--= START Ambiance
|
||||
|
||||
if nod_head == "default:water_source"
|
||||
or nod_head == "default:water_flowing" then
|
||||
return {underwater=underwater}
|
||||
end
|
||||
|
||||
players_pos[player_name]["last_x_pos"] = pos.x
|
||||
players_pos[player_name]["last_z_pos"] = pos.z
|
||||
players_pos[player_name]["last_y_pos"] = pos.y
|
||||
if nod_feet == "default:water_source"
|
||||
or nod_feet == "default:water_flowing" then
|
||||
return {splash=splash}
|
||||
end
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving: treading water
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- minetest.chat_send_all("----------")
|
||||
-- if not player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("not moving horiz")
|
||||
-- else
|
||||
-- minetest.chat_send_all("moving horiz")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("----------")
|
||||
local num_fire, num_lava, num_water_source, num_water_flowing, num_desert = 0,0,0,0,0
|
||||
|
||||
-- get block of nodes we need to check
|
||||
tempy = minetest.find_nodes_in_area({x=pos.x-6,y=pos.y-2, z=pos.z-6},
|
||||
{x=pos.x+6,y=pos.y+2, z=pos.z+6},
|
||||
{"fire:basic_flame", "bakedclay:safe_fire", "default:lava_flowing", "default:lava_source",
|
||||
"default:water_flowing", "default:water_source", "default:desert_sand", "default:desert_stone",})
|
||||
|
||||
-- if player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("playermoving")
|
||||
-- end
|
||||
-- if player_is_climbing then
|
||||
-- minetest.chat_send_all("player Climbing")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
--
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
local minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
|
||||
local maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
|
||||
local air_under_player = nodes_in_coords(minp, maxp, "air")
|
||||
local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
|
||||
local air_plus_ignore_under = air_under_player + ignore_under_player
|
||||
-- minetest.chat_send_all("airUnder:" ..air_under_player)
|
||||
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
|
||||
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
|
||||
--minetest.chat_send_all("flying!!!!")
|
||||
-- if music then
|
||||
-- return {flying=flying, music=music}
|
||||
-- else
|
||||
--- return {flying}
|
||||
-- end
|
||||
-- end
|
||||
--minetest.chat_send_all("not flying!!!!")
|
||||
-- count separate instances in block
|
||||
for _, npos in ipairs(tempy) do
|
||||
local node = minetest.get_node(npos).name
|
||||
if node == "fire:basic_flame" or node == "bakedclay:safe_fire" then num_fire = num_fire + 1 end
|
||||
if node == "default:lava_flowing" or node == "default:lava_source" then num_lava = num_lava + 1 end
|
||||
if node == "default:water_flowing" then num_water_flowing = num_water_flowing + 1 end
|
||||
if node == "default:water_source" then num_water_source = num_water_source + 1 end
|
||||
if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end
|
||||
end ; --print (num_fire, num_lava, num_water_flowing, num_water_source, num_desert)
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
-- is fire redo mod active?
|
||||
if fire and fire.mod and fire.mod == "redo" then
|
||||
if num_fire > 8 then
|
||||
return {largefire=largefire}
|
||||
elseif num_fire > 0 then
|
||||
return {smallfire=smallfire}
|
||||
end
|
||||
end
|
||||
|
||||
if num_lava > 5 then
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
|
||||
if num_water_flowing > 30 then
|
||||
return {flowing_water=flowing_water}
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
if pos.y < 7 and pos.y > 0 and num_water_source > 100 then
|
||||
return {beach=beach}
|
||||
end
|
||||
|
||||
|
||||
local desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
if num_desert > 150 then
|
||||
return {desert=desert}
|
||||
end
|
||||
|
||||
-- pos.y = pos.y-2
|
||||
-- nodename = minetest.get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if pos.y > 60 then
|
||||
return {high_up=high_up}
|
||||
end
|
||||
|
||||
if pos.y < -10 then
|
||||
return {cave=cave}
|
||||
end
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
|
||||
return {day=day}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
return {night=night}
|
||||
end
|
||||
|
||||
-- END Ambiance
|
||||
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number, is_music)
|
||||
-- play sound, set handler then delete handler when sound finished
|
||||
local play_sound = function(player, list, number)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
if is_music then
|
||||
gain = list[number].gain*soundset.get_gain(player_name, "music")
|
||||
--minetest.chat_send_all("gain music: " .. gain )
|
||||
else
|
||||
gain = list[number].gain*soundset.get_gain(player_name, "ambience")
|
||||
--minetest.chat_send_all("gain sound: " .. gain )
|
||||
end
|
||||
end
|
||||
|
||||
local gain = volume * SOUNDVOLUME
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
|
||||
if handler then
|
||||
list.handler[player_name] = handler
|
||||
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
|
||||
if list.handler[player_name] then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
|
@ -515,310 +200,73 @@ local play_sound = function(player, list, number, is_music)
|
|||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
-- stop sound in still_playing
|
||||
local stop_sound = function (list, player)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
|
||||
if list.handler[player_name] then
|
||||
if list.on_stop then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- check sounds that are not in still_playing
|
||||
local still_playing = function(still_playing, player)
|
||||
if not still_playing.cave then stop_sound(cave, player) end
|
||||
if not still_playing.high_up then stop_sound(high_up, player) end
|
||||
if not still_playing.beach then stop_sound(beach, player) end
|
||||
if not still_playing.desert then stop_sound(desert, player) end
|
||||
if not still_playing.night then stop_sound(night, player) end
|
||||
if not still_playing.day then stop_sound(day, player) end
|
||||
if not still_playing.flowing_water then stop_sound(flowing_water, player) end
|
||||
if not still_playing.splash then stop_sound(splash, player) end
|
||||
if not still_playing.underwater then stop_sound(underwater, player) end
|
||||
if not still_playing.lava then stop_sound(lava, player) end
|
||||
if not still_playing.smallfire then stop_sound(smallfire, player) end
|
||||
if not still_playing.largefire then stop_sound(largefire, player) end
|
||||
end
|
||||
|
||||
-- player routine
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = timer + dtime
|
||||
|
||||
-- every 1 second
|
||||
if timer < 1 then return end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
--local t1 = os.clock()
|
||||
ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
--print ("[AMBIENCE] "..math.ceil((os.clock() - t1) * 1000).." ms")
|
||||
|
||||
still_playing(ambiences, player)
|
||||
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
-- if(played_on_start) then
|
||||
-- -- minetest.chat_send_all("playedOnStart " )
|
||||
-- else
|
||||
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
-- end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
if ambience.on_start and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(), "ambience")})
|
||||
minetest.sound_play(ambience.on_start,
|
||||
{to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
-- minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
local is_music =false
|
||||
if ambience.is_music ~= nil then
|
||||
is_music = true
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
players_pos[player_name] = {}
|
||||
players_pos[player_name]["last_x_pos"] = pos.x
|
||||
players_pos[player_name]["last_z_pos"] = pos.z
|
||||
players_pos[player_name]["last_y_pos"] = pos.y
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
players_pos[player_name] = nil
|
||||
end)
|
||||
|
||||
--[[
|
||||
-- set volume command
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set volume of sounds, default 1 normal volume.",
|
||||
description = "set sound volume (0.1 to 1.0)",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
if param == "" or tonumber(param) == nil then
|
||||
minetest.chat_send_player(name, "Sound volume not set, param is not an numeric value.")
|
||||
return
|
||||
end
|
||||
SOUNDVOLUME = tonumber(param)
|
||||
-- local player = minetest.get_player_by_name(name)
|
||||
-- ambiences = get_ambience(player)
|
||||
-- stop_sound({}, player)
|
||||
minetest.chat_send_player(name, "Sound volume set to " .. param .. ".")
|
||||
end, })
|
||||
minetest.register_chatcommand("mvol", {
|
||||
params = "<mvol>",
|
||||
description = "set volume of music, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
if param == "" or tonumber(param) == nil then
|
||||
minetest.chat_send_player(name, "Music volume not set, param is not an numeric value")
|
||||
return
|
||||
end
|
||||
MUSICVOLUME = tonumber(param)
|
||||
-- local player = minetest.get_player_by_name(name)
|
||||
-- stop_sound({}, player)
|
||||
-- ambiences = get_ambience(player)
|
||||
minetest.chat_send_player(name, "Music volume set to " .. param .. ".")
|
||||
end, })
|
||||
]]
|
||||
|
||||
SOUNDVOLUME = param
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -4,7 +4,10 @@ Amethystium:
|
|||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
Used with kind permission from Øystein Ramfjord / AM.mu Records
|
||||
|
||||
"I can't give you a formal license (legal paperwork) for it, but as long as it's non-commercial I can give you my personal blessing and guarantee that you won't get in trouble for using it :) If that's enough just feel free to use any of my tracks. Please credit the music properly though, and include a link to www.amethystium.com and www.am.mu (it's the same site right now, but the latter will be a label/music store site soon).
|
||||
Best regards,
|
||||
Øystein Ramfjord"
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
|
|
BIN
mods/ambience_modpack/ambience/sounds/beach.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/beach.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/bird1.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/bird1.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/bird2.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/bird2.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/canadianloon2.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/canadianloon2.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/cardinal.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/cardinal.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/coyote.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/coyote.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/crestedlark.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/crestedlark.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/cricket.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/cricket.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/deer.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/deer.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/desertwind.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/desertwind.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/drippingwater1.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/drippingwater1.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/drippingwater2.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/drippingwater2.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/fire_large.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/fire_large.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/fire_small.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/fire_small.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/frog.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/frog.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/gull.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/gull.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/hornedowl.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/hornedowl.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/lava.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/lava.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/peacock.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/peacock.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/robin.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/robin.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/scuba.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/scuba.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/swim_splashing.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/swim_splashing.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/waterfall.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/waterfall.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/wind.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/wind.ogg
Executable file
Binary file not shown.
BIN
mods/ambience_modpack/ambience/sounds/wolves.ogg
Executable file
BIN
mods/ambience_modpack/ambience/sounds/wolves.ogg
Executable file
Binary file not shown.
Loading…
Reference in New Issue
Block a user