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Removing all the olds minetest.env calls
- All the minetest.env calls removed It took me about 2 hours, but I did it, and it works!
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@ -49,7 +49,7 @@ minetest.register_craftitem("mobs:bee", {
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.above then
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minetest.env:add_entity(pointed_thing.above, "mobs:bee")
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minetest.add_entity(pointed_thing.above, "mobs:bee")
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itemstack:take_item()
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end
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return itemstack
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@ -88,7 +88,7 @@ minetest.register_node("mobs:beehive", {
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name="mobs:beehive", param2=1})
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minetest.env:add_entity(pos, "mobs:bee")
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minetest.add_entity(pos, "mobs:bee")
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end
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end,
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@ -54,7 +54,7 @@ minetest.register_craftitem("mobs:chicken", {
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.above then
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minetest.env:add_entity(pointed_thing.above, "mobs:chicken")
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minetest.add_entity(pointed_thing.above, "mobs:chicken")
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itemstack:take_item()
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end
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return itemstack
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@ -91,12 +91,12 @@ mobs:register_arrow("mobs:fireball", {
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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local n = minetest.get_node(p).name
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if n ~= "default:obsidian" and n ~= "ethereal:obsidian_brick" then
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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minetest.set_node(p, {name="fire:basic_flame"})
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else
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minetest.env:set_node(p, {name="air"})
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minetest.set_node(p, {name="air"})
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end
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end
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end
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@ -38,7 +38,7 @@ minetest.register_craftitem("mobs:rat", {
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.above then
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minetest.env:add_entity(pointed_thing.above, "mobs:rat")
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minetest.add_entity(pointed_thing.above, "mobs:rat")
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itemstack:take_item()
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end
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return itemstack
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