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https://github.com/sys4-fr/server-nalc.git
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[default & nether] Update book handling functions
- In sight of MinetestForFun/server-minetestforfun-skyblock#217 - default/craftitems.lua : Merge changes made to the book and how it is handled ; updates - nether/nether/guide.lua : I don't remember ever modifying it but it was there and modified and it worked so wowie
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e13fb99494
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@ -13,14 +13,23 @@ minetest.register_craftitem("default:paper", {
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groups = {flammable = 3},
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groups = {flammable = 3},
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})
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})
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local lpp = 14 -- Lines per book's page
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local lpp = 14 -- Lines per book's page
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local function book_on_use(itemstack, user)
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local function book_on_use(itemstack, user)
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local player_name = user:get_player_name()
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local player_name = user:get_player_name()
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local data = minetest.deserialize(itemstack:get_metadata())
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local meta = itemstack:get_meta()
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local title, text, owner = "", "", player_name
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local title, text, owner = "", "", player_name
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local page, page_max, lines, string = 1, 1, {}, ""
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local page, page_max, lines, string = 1, 1, {}, ""
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if data then
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-- Backwards compatibility
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local old_data = minetest.deserialize(itemstack:get_metadata())
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if old_data then
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meta:from_table({ fields = old_data })
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end
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local data = meta:to_table().fields
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if data.owner then
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title = data.title
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title = data.title
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text = data.text
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text = data.text
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owner = data.owner
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owner = data.owner
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@ -66,12 +75,16 @@ local function book_on_use(itemstack, user)
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minetest.show_formspec(player_name, "default:book", formspec)
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minetest.show_formspec(player_name, "default:book", formspec)
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end
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end
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local max_text_size = 10000
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local max_title_size = 80
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local short_title_size = 35
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "default:book" then return end
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if formname ~= "default:book" then return end
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local stack = player:get_wielded_item()
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local stack = player:get_wielded_item()
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if fields.save and fields.title ~= "" and fields.text ~= "" then
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if fields.save and fields.title and fields.text
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and fields.title ~= "" and fields.text ~= "" then
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local new_stack, data
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local new_stack, data
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if stack:get_name() ~= "default:book_written" then
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if stack:get_name() ~= "default:book_written" then
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local count = stack:get_count()
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local count = stack:get_count()
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@ -82,35 +95,46 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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new_stack = ItemStack("default:book_written")
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new_stack = ItemStack("default:book_written")
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end
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end
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else
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else
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data = minetest.deserialize(stack:get_metadata())
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data = stack:get_meta():to_table().fields
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end
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if data and data.owner and data.owner ~= player:get_player_name() then
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return
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end
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end
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if not data then data = {} end
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if not data then data = {} end
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data.title = fields.title
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data.title = fields.title:sub(1, max_title_size)
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data.text = fields.text
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data.owner = player:get_player_name()
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data.text_len = #data.text
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local short_title = data.title
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-- Don't bother triming the title if the trailing dots would make it longer
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if #short_title > short_title_size + 3 then
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short_title = short_title:sub(1, short_title_size) .. "..."
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end
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data.description = "\""..short_title.."\" by "..data.owner
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data.text = fields.text:sub(1, max_text_size)
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data.page = 1
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data.page = 1
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data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
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data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
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data.owner = player:get_player_name()
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local data_str = minetest.serialize(data)
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if new_stack then
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if new_stack then
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new_stack:set_metadata(data_str)
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new_stack:get_meta():from_table({ fields = data })
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if inv:room_for_item("main", new_stack) then
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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inv:add_item("main", new_stack)
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else
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else
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minetest.add_item(player:getpos(), new_stack)
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minetest.add_item(player:getpos(), new_stack)
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end
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end
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else
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else
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stack:set_metadata(data_str)
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stack:get_meta():from_table({ fields = data })
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end
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end
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elseif fields.book_next or fields.book_prev then
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elseif fields.book_next or fields.book_prev then
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local data = minetest.deserialize(stack:get_metadata())
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local data = stack:get_meta():to_table().fields
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if not data or not data.page then
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if not data or not data.page then
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return
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return
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end
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end
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data.page = tonumber(data.page)
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data.page_max = tonumber(data.page_max)
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if fields.book_next then
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if fields.book_next then
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data.page = data.page + 1
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data.page = data.page + 1
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if data.page > data.page_max then
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if data.page > data.page_max then
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@ -123,11 +147,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end
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end
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local data_str = minetest.serialize(data)
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stack:get_meta():from_table({fields = data})
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stack:set_metadata(data_str)
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stack = book_on_use(stack, player)
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book_on_use(stack, player)
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end
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end
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-- Update stack
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player:set_wielded_item(stack)
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player:set_wielded_item(stack)
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end)
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end)
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@ -168,13 +192,69 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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if not original then
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if not original then
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return
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return
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end
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end
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local copymeta = original:get_metadata()
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local copymeta = original:get_meta():to_table()
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-- copy of the book held by player's mouse cursor
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-- copy of the book held by player's mouse cursor
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itemstack:set_metadata(copymeta)
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itemstack:get_meta():from_table(copymeta)
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-- put the book with metadata back in the craft grid
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-- put the book with metadata back in the craft grid
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craft_inv:set_stack("craft", index, original)
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craft_inv:set_stack("craft", index, original)
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end)
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end)
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minetest.register_craftitem("default:skeleton_key", {
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description = "Skeleton Key",
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inventory_image = "default_key_skeleton.png",
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groups = {key = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
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if not on_skeleton_key_use then
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return itemstack
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end
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
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if secret then
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local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
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-- update original itemstack
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itemstack:take_item()
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-- finish and return the new key
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local new_stack = ItemStack("default:key")
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local meta = new_stack:get_meta()
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meta:set_string("secret", secret)
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meta:set_string("description", "Key to "..user:get_player_name().."'s "
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..minetest.registered_nodes[node.name].description)
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if itemstack:get_count() == 0 then
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itemstack = new_stack
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else
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if inv:add_item("main", new_stack):get_count() > 0 then
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minetest.add_item(user:getpos(), new_stack)
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end -- else: added to inventory successfully
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end
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return itemstack -- FIXME: See if this return is a problem
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end
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end
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})
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minetest.register_craftitem("default:coal_lump", {
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minetest.register_craftitem("default:coal_lump", {
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description = "Coal Lump",
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description = "Coal Lump",
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inventory_image = "default_coal_lump.png",
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inventory_image = "default_coal_lump.png",
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@ -293,4 +373,3 @@ minetest.register_craftitem("default:flint", {
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description = "Flint",
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description = "Flint",
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inventory_image = "default_flint.png"
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inventory_image = "default_flint.png"
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})
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})
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@ -315,13 +315,13 @@ for n,data in ipairs(guide_infos) do
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elseif typ == "x" then
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elseif typ == "x" then
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x = math.max(x, content)
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x = math.max(x, content)
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elseif typ == "text" then
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elseif typ == "text" then
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local tab = minetest.splittext(content, guide_size.fx)
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--local tab = minetest.splittext(content, guide_size.fx)
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local l = guide_size.cx
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local l = guide_size.cx
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for _,str in ipairs(tab) do
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--[[for _,str in ipairs(tab) do
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form = form.."label["..guide_size.cx ..","..guide_size.cy+y..";"..str.."]"
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form = form.."label["..guide_size.cx ..","..guide_size.cy+y..";"..str.."]"
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y = y+guide_size.fy
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y = y+guide_size.fy
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l = math.max(l, #str)
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l = math.max(l, #str)
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end
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end]]
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x = math.max(x, l/font_size)
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x = math.max(x, l/font_size)
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elseif typ == "image" then
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elseif typ == "image" then
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local w, h, texture_name, px, py = unpack(content)
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local w, h, texture_name, px, py = unpack(content)
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