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Prevent players from storing too many items in the bags

This commit is contained in:
LeMagnesium 2016-03-10 20:04:16 +01:00
parent aa851dfdfb
commit 27bb636b83

View File

@ -133,6 +133,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local stack = unified_inventory.extract_bag(player, i)
if not stack then
return
elseif stack == "overflow" then
minetest.chat_send_player(player:get_player_name(), "You bag is too heavy to be unequipped... Remove some items and retry")
return
elseif not player:get_inventory():room_for_item("main", stack) then
local pos = player:getpos()
pos.y = pos.y + 2
@ -275,6 +278,10 @@ function unified_inventory.extract_bag(player, id)
for i, item in pairs(inv) do
list[i] = item:to_table()
end
if minetest.serialize(list):len() >= 4096 then
minetest.log("warning", "[U_Inv] Preventing metadata overflow with bag metadata")
return "overflow"
end
pinv:remove_item("bag" .. id, stack)
minetest.get_inventory({type = "detached", name = minetest.formspec_escape(player:get_player_name()) .. "_bags"}):set_stack("bag" .. id, 1, nil)