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Update mese_monster.lua
- one is enough 1 / 20 chance = 20% I will add a really hard recipe for returnmirror:mirror_inactive", because it's a really easy way to move point to point :)
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@ -44,9 +44,9 @@ mobs:register_mob("mobs:mese_monster", {
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min = 2,
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min = 2,
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max = 5,},
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max = 5,},
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{name = "returnmirror:mirror_inactive",
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{name = "returnmirror:mirror_inactive",
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chance = 5,
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chance = 20,
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min = 1,
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min = 1,
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max = 5,},
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max = 1,},
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},
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},
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light_resistant = true,
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light_resistant = true,
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armor = 80,
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armor = 80,
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