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Updated IRC mod
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@ -6,28 +6,31 @@ Introduction
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This mod is just a glue between IRC and Minetest. It provides two-way
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communication between the in-game chat, and an arbitrary IRC channel.
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The forum topic is at http://minetest.net/forum/viewtopic.php?id=3905
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The forum topic is at https://forum.minetest.net/viewtopic.php?f=11&t=3905
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Installing
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----------
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Quick one line install for linux:
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Quick one line install for Linux:
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cd <Mod directory> && git clone https://github.com/kaeza/minetest-irc.git irc && cd irc && git submodule update --init
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cd <Mods directory> && git clone --recursive https://github.com/kaeza/minetest-irc.git irc
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Please change `<Mod directory>` to fit your installation of minetest.
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Please change `<Mods directory>` to fit your installation of Minetest.
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For more information, see [the wiki](http://wiki.minetest.net/Installing_mods).
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The Minetest IRC mod uses submodules, therefore you will have to run
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`git submodule init` when first installing the mod, and `git submodule update`
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every time that a submodule is updated. These steps can be combined as
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`git submodule update --init`.
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The IRC mod's git repository uses submodules, therefore you will have to run
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`git submodule init` when first installing the mod (unless you used
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`--recursive` as above), and `git submodule update` every time that a submodule
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is updated. These steps can be combined into `git submodule update --init`.
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The Minetest IRC mod also requires LuaSocket. This can be installed using your
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package manager on many distributions, for example on Arch Linux:
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You'll need to install LuaSocket. You can do so with your package manager on
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many distributions, for example:
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# # On Arch Linux:
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# pacman -S lua51-socket
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# # On Debian/Ubuntu:
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# apt-get install lua-socket
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Settings
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@ -35,10 +38,10 @@ Settings
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All settings are changed in `minetest.conf`. If any of these settings
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are not set, the default value is used.
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* `irc.server` (string, default "irc.freenode.net")
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This is the IRC server the mod connects to.
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* `irc.server` (string)
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The address of the IRC server to connect to.
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* `irc.channel` (string, default "##mt-irc-mod")
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* `irc.channel` (string)
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The IRC channel to join.
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* `irc.interval` (number, default 2.0)
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@ -46,15 +49,14 @@ are not set, the default value is used.
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least 2.0 but can be higher. After four messages this much
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time must pass between folowing messages.
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* `irc.nick` (string, default "MT-FFFFFF")
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Nickname used as "proxy" for the in-game chat.
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'F' stands for a random base-16 number.
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* `irc.nick` (string)
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Nickname the server uses when it connects to IRC.
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* `irc.password` (string, default "")
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* `irc.password` (string, default nil)
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Password to use when connecting to the server.
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* `irc.NSPass` (string, default nil)
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NickServ password. Don't use this if you use SASL authentication.
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NickServ password. Don't set this if you use SASL authentication.
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* `irc.sasl.pass` (string, default nil)
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SASL password, same as nickserv password.
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@ -62,7 +64,7 @@ are not set, the default value is used.
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if the server supports it.
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* `irc.sasl.user` (string, default `irc.nick`)
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The SASL username. This should normaly be set to your main NickServ account name.
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The SASL username. This should normaly be set to your NickServ account name.
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* `irc.debug` (boolean, default false)
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Whether to output debug information.
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@ -84,13 +86,11 @@ are not set, the default value is used.
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Usage
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-----
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Once the game is connected to the IRC channel, chatting using the 'T' or
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F10 hotkeys will send the messages to the channel, and will be visible
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by anyone. Also, when someone sends a message to the channel, that text
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will be visible in-game.
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Once the game is connected to the IRC channel, chatting in-game will send
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messages to the channel, and will be visible by anyone. Also, messages sent
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to the channel will be visible in-game.
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Messages that begin with `[off]` from in-game or IRC are not sent to the
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other side.
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Messages that begin with `[off]` from in-game or IRC are not sent to the other side.
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This mod also adds a few chat commands:
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@ -115,7 +115,7 @@ This mod also adds a few chat commands:
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You can also send private messages from IRC to in-game players.
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To do it, you must send a private message to the bot (set with
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To do so, you must send a private message to the bot (set with
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the `irc.nick` option above), in the following format:
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@playername message
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@ -151,7 +151,7 @@ forum topic. Thanks to you all!
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License
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-------
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(C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
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Copyright © 2012-2013 Diego Martínez <kaeza@users.sf.net>
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See LICENSE.txt for licensing information.
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@ -14,7 +14,7 @@ package.path =
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-- The build of Lua that Minetest comes with only looks for libraries under
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-- /usr/local/share and /usr/local/lib but LuaSocket is often installed under
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-- /usr/share and /usr/lib.
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if not jit and package.config:sub(1, 1) == "/" then
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if not rawget(_G, "jit") and package.config:sub(1, 1) == "/" then
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package.path = package.path..
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";/usr/share/lua/5.1/?.lua"..
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";/usr/share/lua/5.1/?/init.lua"
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@ -7,6 +7,7 @@ MAJ de "whoison" (la commande "/timeonline <pseudo>" peut aussi être utilisé d
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MAJ de "mobs" (ajout des chèvres/goats)
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---??/??/2015--- (Remerciements : Mg)
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MaJ de "irc"
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MaJ de "homedecor"
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MaJ de "metatools"
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Ajout du mod "connected_chests" (permet de fusionner deux chests, il suffit de placer le second en cliquant droit sur le côté du premier avec sneak enfoncé)
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